First, thank you very much for all your posts and feedback. It’s really nice to see that the mod is played even in its early, unappealing alpha stage. Many things are still to be done, and I’ll be sometimes compelled to cut out my answers. However, a lack of answer from my part doesn’t mean that your feedback went unnoticed.
Apparently there’s something broken in the triggers of the OTT surrender event for the Balkan Wars. They’re supposed to give up as soon as Istanbul is lost. I found nothing while investigating issue yesterday night, but I was tired and it’s easy to look over a misplaced “}”.
Also, the improvised garrison AI for the Balkan Wars seems to cause the conflict to be too long. Probably OTT now defends the heavily Adrianople well, preventing the end of the Balkan Wars. Apparently some event triggers are not tight enough and the Sarajevo assassination chain happens nevertheless.
Colonial IC and resources are the causes of ENG being so overpowered. Remarks about it are justified and we are currently designing a new system for colonial economic mobilization.
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@jamiroquai000 : I plead guilty for the Greek database.
I probably failed to find historical dates for Bouhagier and the Salamis Naval Yard or didn’t check. “Epitheorisi Pezikou” is just a fill-in: when I failed to find a specific army arsenal, I just translated “Infantry Inspection” in the country’s language, and that’s what happened here. Anyway, I need teams to replace those you pointed out. Do you know how the main arsenals for Hellenic Army and Navy were called? And what team could replace Bouhagier in industrial specialties?
As of now I didn’t implemented Melkor89’s database and won’t be able to do so immediately, so I think you can go on with joining forces with him if he’s OK, that would be so great. I remember having great trouble with Greek ministers (for example I couldn’t find a list of Ministers of Interior). Cabinet changes events have not been implemented and are planned for alpha 0.06, I barely started to write them (research is done already but might be incomplete for Greece).
There’s something much weird in your first screenshot. Borders look like the Balkan Wars are over, and Albania exists. But the message log below displays an event supposed to happen at the end of the first armistice during the First Balkan War. What happened exactly?
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Anyway, various comments make me realize that though the Balkan Wars event chain is clear for me, this is not true for the rest of the world. So I must provide some explanation here.
Though there have been two Balkan Wars, actually they happened in three major phases (jamiroquai000 will correct me if I’m wrong):
- Phase 1 (early stage of the First Balkan War): OTT declares war against the League and (historically) gets defeated in a matter of weeks. An armistice is concluded (historically 2 December 1912 IIRC), its main conditions in the mod being the loss of Skopje, Salonica and either Adrianople or Dedeagach (Alexandroupoli). It’s also supposed to happen immediately if Istanbul is lost. Please note that for gameplay reasons, it includes Greece in the mod (which was not the case IRL).
- Phase 2 (late stage of the First Balkan War): this armistice was concluded for two months, which was thought enough to allow a peace treaty to be signed. But during this time (historically 23 January 1913) the Young Turks regained power through a coup and refused to accept the League’s claims. That’s why the war resumes at that point.
- Phase 3 (Second Balkan War): after OTT is defeated for good (this time, by conquering all of its European provinces except Istanbul OR Istanbul itself regardless of the other provinces), the Treaty of London is signed. Then, disputes between BUL and its former allies erupt over Macedonia and war breaks out, ROM and OTT soon joining in against BUL.
Important note: during the armistice ending both stages of the First Balkan War, provinces are left in the hands of whoever controlled them when the events fire.
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@zingo1313 :
The aero torpedo attachment needs to have a speed. When attached to a plane it drops the plane speed to zero. I added 150 to the brigade speed and it worked just fine.
Good catch! And thank you for providing us with the solution.