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Dear players,

While Rhysaxiel is refining his map modding tools to make the future map even better, there's an idea about which I'm thinking for some time, and I'd like to have your opinions about it.

As you may have noticed, HQs in WiF3 are typically field army HQs. I plan to introduce a separate unit type for army group HQs (let's call them GHQs for short).

With the larger scale of the future map, my rationale at first was that having more HQs, with roughly three times more provinces, would probably help.

Yet, HQ bonuses are, afaik, hardcoded, which means the only way to distinguish GHQs from HQs will be to create new attachments, exclusive to GHQs.

Given the role of artillery in the Great War, my first idea was a specific, rather powerful artillery brigade for additional fire support. It makes sense, and will probably make it to the mod if GHQs do.

Yet, I wonder if other realistic and useful attachments can be added for GHQs. Do you guys have ideas, and more generally what do you think about the GHQ unit type? (for my part I do like it, but it's my idea and it can be just a silly idea after all)
 
A dissent hit if the GHQ is destroyed?
A dissent hit might happen also if a strong naval unit (e.g. a flagship like the Iron Duke or the Viribus Unitis) or a big fleet get destroyed (the latter might be more difficult to check via event trigger).
 
I really like your idea regarding GHQs, as they would add a lot of flavour and realism to the game. We once tried to implement a similar idea in Edge of Darkness too, but somehow never introduced it for various reasons.

Our approach was as following:
- The player has the possibility to build a new unit called Army HQ.
- Implement events that add organization and morale boosts to your land divisions if an Army HQ has been built.
- The organization and morale boost is dependent on the number of land divisions controlled by the player and the number of Army HQs built.

Example: If you have 200 divisions and build one Army HQ you will receive an event giving a minimal boost of organization and morale to your land divisions. If another Army HQ is built you receive another boost to your units. However if you have 30 divisions and build one Army HQ you will receive a significant boost of organization and morale.

Of course, the boost can be amplified by giving also Encirclement and Ambush bonuses.
 
Have been following for ages and finally played my first 'proper' game. Loving the military rework. Gave the Balkan War a shot as the Ottomans. Great fun, and not too easy by any means. Initial offensive collapsed and things looked bleak until I got my reserves, managed to knock Bulgaria out by August 1913 with an offensive using the reserves, letting me untangle divisions and knock Greece, Serbia, and Montenegro out by February 1914. Can't wait to see what else you've got in store. Easily the most ambitious mod for DH out there, and with plenty of good work to back up that ambition.
 
Thanks. Unfortunately, an alternative outcome with a victorious Ottoman Empire in the Balkan Wars has yet to be imagined and written down. It's a tricky part of modding, thus I prefer to focus on historical outcomes for a proper balance. Alt history will come later.

By the way, you're not the first to report being able to win the war with Turkey. Perhaps should I think about making it even harder for a human player.
 
Oh absolutely. Best to focus on getting the historical working as intended first, if not you always run that risk of everything snowballing into an expansive task far too early. Got a good chuckle out of the warning event. The event that definitely swung the war in my favour was the reserve divisions activating, gave me enough forces to push back Bulgaria and turn the whole thing around. Perhaps that's the area to look in with regards to players.
 
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While work on the map is still in progress (with automation tools making good way), I toyed around a little bit with the color scale. To further the "novelty" look associated with the future map, I wanted to have a different color set as well. Here's the first result (on good ol' vanilla map):



Major have their own, exclusive color inspired from their army uniform of the era. Most of the time it's not exactly the same color: for example, Germany's Feldgrau is close to the one used during WW2 because WW1's Feldgrau was more greenish/brownish, which would have made it less easy to distinguish from other colors. Anyway, you get the idea.

Minors, for their part, use a set of colors based on their flags or traditional national colors, with additional ones to further discernability. Some of the latter might be a little bit flashy (Denmark's magenta will have to be tone down at some point), so we'll wait for your feedback once alpha 0.07 is released.
 
Hmmm maybe one between Spain, Belgium and Romania should have a different shade of yellow/orange/red.
BTW I slightly improved the leaders list for Italy, do you mind if I send you an update in the next days?
 
At first,I thought that Poland restored Commonwealth and became a big yellow blob of Eastern Europe.Awesome work with colors for political map.
 
Looks really good! Can't wait to see it on the new map! :)
 
I'd receive it gladly. Perhaps you could just highlight the changes? I already adapted your files to the mod so this would spare me some work.

Also, I'd like to replace Nobile with Crocco as Italy's airship specialist tech team. What do you think about it?
Here's the update: https://www.sendspace.com/file/cieyyi
And I definitely agree with Crocco replacing Nobile!
 
@Eginhaed 38: you kindly replied to my question about infantry movement speed on the O&S Forum site--which gave this newbie the courage to ask what follows. Your WiF3 map is a "scale up" of the European area of the DH Full map. If we call the value of scale up size X ( I'm guessing it is about 3 but can't be sure) then you have X times as many pixels per kilometer as the DH Full map...How can you tell the game engine about the scale increase since that code line is presumably inaccessible to mod? Do you have to increase 'speed = ' for every unit the game? [I really hope this isn't a dumb question that has a ridiculously simple answer that is obvious to everybody but me.]
 
Here's the update: https://www.sendspace.com/file/cieyyi
And I definitely agree with Crocco replacing Nobile!

Thank you!

@Eginhaed 38: you kindly replied to my question about infantry movement speed on the O&S Forum site--which gave this newbie the courage to ask what follows. Your WiF3 map is a "scale up" of the European area of the DH Full map. If we call the value of scale up size X ( I'm guessing it is about 3 but can't be sure) then you have X times as many pixels per kilometer as the DH Full map...How can you tell the game engine about the scale increase since that code line is presumably inaccessible to mod? Do you have to increase 'speed = ' for every unit the game? [I really hope this isn't a dumb question that has a ridiculously simple answer that is obvious to everybody but me.]

There are no stupid questions, only stupid answers. :)

In DH there is another way to calculate distances between provinces. It's not pixel based. Instead, a file lists the actual provinces' geographic coordinates: a formula allows to calculate the distance between two points with a much better result than with the old, pixel-based way (for which results could be distorted by the map projection itself).
 
@Unadilla
I hope my answer wasn't indeed stupid, then. :D

@everyone
I have a very specific request to all of you, especially if you're Dutch-speaking.

Currently, in the mod the Dutch Army HQ is commanded by General Snijders, who was chief of staff. However, actual commander of the Dutch field army (which didn't encompass fortress troops) wasn't him when the Netherlands mobilized their army in August 1914, but a General G.A. Buhlman, which is absent from my database, and about which Wikipedia (including the Dutch version) remains silent. Even with Google, details are scarce. I only managed to learn (through a 1913 newspaper story and an inventory from the Dutch national archive) that Buhlman took charge in October 1913, replacing General W.A.T. de Meester (who is also missing in my leaders file for HOL), that he was then 61 years old, had made all of his career in the infantry, and passed command on to van Terswiga (who, contrary to him, is in the leaders file) in December 1915, probably after reaching the age limit.

I'd like to add Buhlman in the mod, as well as de Meester (of whom I have a picture at least: http://www.geheugenvannederland.nl/nl/geheugen/view?identifier=SFA03:SFA022800808 ), but I don't even have a photograph of him and my skills in Dutch (nothing beyond understanding a few words due to their proximity with English) prevent me to further research the matter. Thus, any information about these two generals would be appreciated. In any case, I could assume that given his overbearing personality, Snijders would have probably assumed the position of a generalissimo had the Dutch Army been brought to war, thus making him the actual army HQ commander. Yet, I would prefer to figure the more historical command chain with de Meester and Buhlman, if possible. :)