• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

fizy45

Colonel
69 Badges
Jan 13, 2008
890
52
  • Europa Universalis IV: Cradle of Civilization
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: The Republic
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Surviving Mars
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
I added rebels.inc into "mods/worldinflames/scenerios/1933" my game still crashes to desktop at the load screen after I press start.

Edit this comes up from savedebug.

ERROR : (Country : Unexpected field) 'ai_settings = {' Line = 17 file = Mods\World in Flames 2\scenarios\1933\germany.inc
 

Fernando Torres

Darkest Hour Game Designer
48 Badges
Dec 2, 2006
10.182
39
rayan-nezzar.fr
  • Rome: Vae Victis
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Legio
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
So next version (and last before a long time as my vacations are ending) will be called 'Tora! Tora! Tora!'

Among other additions:

  • New ships conversion system (see screen-shot below)
  • Re-introduced special units system (can be built only by decision)
  • New AI for USSR (implements defense-in-depth strategy against Germany)
  • Increased ORG damage taken by land units against air units (+20%)
  • New set of events/decisions for Japan (including reworked 2-26 Incident)
  • New set of events/decisions for Poland
  • New set of events/decisions for France
  • New set of events/decisions for Italy (including Building the Via Balbia)
  • New set of events/decisions for USSR (including 5-year plans and 1941 purges)
  • New set of events/decisions for Great Britain (including Liddell-Hart's 'Study in Strategy')
  • Build synthetic fuel plants and chemical plants as Germany
  • New set of Resistance events for Germany
  • Bomb Sevastopol Forts as Germany (outcome is random)
  • Many new flavor events (including Knight's Cross of the Iron Cross event adding skill to some German generals if you can win the bet on Polish campaign)
  • New HQ system: HQ now has fighting abilities (helps the AI)
  • Head of Government and Head of State can be changed again by players
  • Introduced a 'Japanese AI on Steroids' option for American players (similar to WIF1, hence the name of the version ;) )
  • Few cosmetic changes (including new map colors, new NATO counters and new units icons by Agistournas)
  • New introduction music
  • And perhaps some other nice additions based on the Strategic Effects concept

ETA: This week







If you want a glimpse of this upcoming version, check my newest AAR ;)
 
Last edited:

jamiroquai000

Major
12 Badges
Jul 21, 2009
795
92
  • Darkest Hour
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
So next version (and last before a long time as my vacations are ending) will be called 'Tora! Tora! Tora!'

Among other additions:

  • New ships conversion system (see screen-shot below)
  • New AI for USSR (implements defense-in-depth strategy against Germany)
  • New set of events/decisions for Japan (including reworked 2-26 Incident)
  • New set of events/decisions for Poland
  • New set of events/decisions for France
  • New set of events/decisions for Italy (including Building the Via Balbia)
  • New set of events/decisions for USSR (including 5-year plans and 1941 purges)
  • New set of events/decisions for Great Britain (including Liddell-Hart's 'Study in Strategy')
  • Build synthetic fuel plants and chemical plants as Germany
  • New set of Resistance events for Germany
  • Bomb Sevastopol Forts as Germany (outcome is random)
  • Many new flavor events (including Knight's Cross of the Iron Cross event adding skill to some German generals if you can win the bet on Polish campaign)
  • New HQ system: HQ now has fighting abilities (helps the AI)
  • Head of Government and Head of State can be changed again by players
  • Introduced a 'Japanese AI on Steroids' option for American players (similar to WIF1, hence the name of the version ;) )
  • Few cosmetic changes (including new map colors and new German airplanes icons by Agistournas)
  • New introduction music
  • And perhaps some other nice additions based on the Strategic Effects concept

ETA: This week







If you want a glimpse of this upcoming version, check my newest AAR ;)
Wow very good work i will be waiting for this!!!!
 

TFCRegina

Sergeant
98 Badges
Jul 25, 2010
62
53
  • Crusader Kings II: Monks and Mystics
  • For The Glory
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
So next version (and last before a long time as my vacations are ending) will be called 'Tora! Tora! Tora!'

Among other additions:

  • New ships conversion system (see screen-shot below)
  • New AI for USSR (implements defense-in-depth strategy against Germany)
  • New set of events/decisions for Japan (including reworked 2-26 Incident)
  • New set of events/decisions for Poland
  • New set of events/decisions for France
  • New set of events/decisions for Italy (including Building the Via Balbia)
  • New set of events/decisions for USSR (including 5-year plans and 1941 purges)
  • New set of events/decisions for Great Britain (including Liddell-Hart's 'Study in Strategy')
  • Build synthetic fuel plants and chemical plants as Germany
  • New set of Resistance events for Germany
  • Bomb Sevastopol Forts as Germany (outcome is random)
  • Many new flavor events (including Knight's Cross of the Iron Cross event adding skill to some German generals if you can win the bet on Polish campaign)
  • New HQ system: HQ now has fighting abilities (helps the AI)
  • Head of Government and Head of State can be changed again by players
  • Introduced a 'Japanese AI on Steroids' option for American players (similar to WIF1, hence the name of the version ;) )
  • Few cosmetic changes (including new map colors and new German airplanes icons by Agistournas)
  • New introduction music
  • And perhaps some other nice additions based on the Strategic Effects concept

ETA: This week







If you want a glimpse of this upcoming version, check my newest AAR ;)

Keeps getting closer and closer to my old CORE .41 it seems.

Very good :D
 

SLiwaPL

Primo Victoria
71 Badges
Sep 11, 2009
33
9
  • Cities: Skylines
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III Referal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
So next version (and last before a long time as my vacations are ending) will be called 'Tora! Tora! Tora!'

Great news Fernado, this mod is flying high :cool: I will try to support your work with feedback and some new event and ideas concerning gameplay.

First I have to get some sleep before work. :sleep:
 

Fernando Torres

Darkest Hour Game Designer
48 Badges
Dec 2, 2006
10.182
39
rayan-nezzar.fr
  • Rome: Vae Victis
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Legio
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
New candy (included in next version ;) )

Code:
###################
# Train Gurkha Regiments (22 units)
event = {
	id = 9300246
	random = no
	country = ENG

	decision = { OR = { war = { country = JAP } war = { country = GER } } }

	decision_trigger = { supplies = 1000 }

	trigger = { 
		OR = { war = { country = JAP } war = { country = GER } } 
		random = 20
	}
   
	name = 9300246name
	desc = 9300246desc
	style = 2
	picture = "Kamikaze"
	decision_picture = "decision_Kamikaze"

	date = { day = 1 month = january year = 1933 }
	offset = 60
	deathdate = { day = 30 month = december year = 1999 }

	action = {
      		command = { trigger = { technology = 1240 not = { technology = 1250 } } type = new_model which = d_05 value = 8 }
      		command = { trigger = { technology = 1250 not = { technology = 1260 } } type = new_model which = d_05 value = 9 }
      		command = { trigger = { technology = 1260 not = { technology = 1270 } } type = new_model which = d_05 value = 10 }
      		command = { trigger = { technology = 1270 not = { technology = 1280 } } type = new_model which = d_05 value = 11 }
      		command = { trigger = { technology = 1280 not = { technology = 1290 } } type = new_model which = d_05 value = 12 }
      		command = { trigger = { technology = 1290 not = { technology = 1300 } } type = new_model which = d_05 value = 13 }
      		command = { trigger = { technology = 1300 not = { technology = 13030 } } type = new_model which = d_05 value = 14 }
      		command = { trigger = { technology = 13030 not = { technology = 13040 } } type = new_model which = d_05 value = 15 }
      		command = { trigger = { technology = 13040 not = { technology = 13050 } } type = new_model which = d_05 value = 16 }
      		command = { trigger = { technology = 13050 } type = new_model which = d_05 value = 17 }
		command = { type = strength_cap which = d_05 when = 0 value = 40 }
		command = { type = build_division which = d_05 when = 8 cost = 0.1 where = 900 }
		command = { type = build_division which = d_05 when = 7 cost = 0.1 where = 120 }
		command = { type = build_division which = d_05 when = 7 cost = 0.1 where = 180 }
		command = { trigger = { ai = no } type = supplies value = -1000 }
	}
}
#Switch allegiance when India becomes independent
# Upgrade Gurkha
event = {
	id = 9300247
	random = no
	country = ENG
	persistent = yes

	trigger = { event = 9300246 }
   
	name = 9300247name
	desc = 9300246desc
	style = 2
	picture = "Kamikaze"

	date = { day = 1 month = january year = 1933 }
	offset = 60
	deathdate = { day = 30 month = december year = 1999 }

	action = {
      		command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = new_model which = d_05 value = 9 }
      		command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = scrap_model which = d_05 value = 8 }
      		command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = local_setflag which = Gurkha9 }
      		command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = new_model which = d_05 value = 10 }
      		command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = scrap_model which = d_05 value = 9 }
      		command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = local_setflag which = Gurkha10 }
      		command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = new_model which = d_05 value = 11 }
      		command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = scrap_model which = d_05 value = 10 }
      		command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = local_setflag which = Gurkha11 }
      		command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = new_model which = d_05 value = 12 }
      		command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = scrap_model which = d_05 value = 11 }
      		command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = local_setflag which = Gurkha12 }
      		command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = new_model which = d_05 value = 13 }
      		command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = scrap_model which = d_05 value = 12 }
      		command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = local_setflag which = Gurkha13 }
      		command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = new_model which = d_05 value = 14 }
      		command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = scrap_model which = d_05 value = 13 }
      		command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = local_setflag which = Gurkha14 }
      		command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = new_model which = d_05 value = 15 }
      		command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = scrap_model which = d_05 value = 14 }
      		command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = local_setflag which = Gurkha15 }
      		command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = new_model which = d_05 value = 16 }
      		command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = scrap_model which = d_05 value = 15 }
      		command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = local_setflag which = Gurkha16 }
      		command = { trigger = { technology = 13050 local_flag = Gurkha17 } type = new_model which = d_05 value = 17 }
      		command = { trigger = { technology = 13050 local_flag = Gurkha17 } type = scrap_model which = d_05 value = 16 }
      		command = { trigger = { technology = 13050 local_flag = Gurkha17 } type = local_setflag which = Gurkha17 }
	}
}

If someone can understand it, he wins a screen-shot ;)
 
Last edited:

SLiwaPL

Primo Victoria
71 Badges
Sep 11, 2009
33
9
  • Cities: Skylines
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III Referal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War

eeeex

Major
21 Badges
May 29, 2011
693
45
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
Hi FT!

Before you release a new version of WIF2, could you please fix these errors?

Code:
ERROR : Province ID [611] (Zhitomir) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Defense_GER_Border.ai, line 93
ERROR : Province ID [597] (Luban) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 32!
ERROR : Province ID [566] (Pskov) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 33!
ERROR : Province ID [611] (Zhitomir) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 47!

eeeex
 

Fernando Torres

Darkest Hour Game Designer
48 Badges
Dec 2, 2006
10.182
39
rayan-nezzar.fr
  • Rome: Vae Victis
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Legio
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
Hi FT!

Before you release a new version of WIF2, could you please fix these errors?

Code:
ERROR : Province ID [611] (Zhitomir) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Defense_GER_Border.ai, line 93
ERROR : Province ID [597] (Luban) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 32!
ERROR : Province ID [566] (Pskov) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 33!
ERROR : Province ID [611] (Zhitomir) used 2 times in garrison 'province_priorities' section in Mods\The Grand Campaign/ai/switch/SOV_Finland_Release.ai, line 47!

eeeex
Sure, I just did
 

eeeex

Major
21 Badges
May 29, 2011
693
45
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
So the post above was just a hint that I am reintroducing special units in WIF. Kudos to Agistournas who made wonderful models icons which made me want these units back. :)

WOW! Nice work Fernando! Keep up the wonderful work! :)

eeeex
 

eeeex

Major
21 Badges
May 29, 2011
693
45
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
Hi Fernando!

I noticed a mistake in the file structure or is it intended? You should delete the division_types.txt from WIF2/db as there is already one in the units folder and you should also move the modifiers.csv in the units folder. Correct me if I'm wrong or if it's intended.

eeeex
 
Last edited:

tindelmar

Sergeant
2 Badges
Oct 31, 2009
60
1
  • Darkest Hour
  • 500k Club
FT, two points to mention:
1. Could you plz upload the newest version of the mod as soon as possible. I finished my first game with Germany (victory against the SU in Dec. '44) playing on "easy" and I want to start another game as soon as possible.. (hopefully tonight ;) )
2. In my point of view CAS are nearly useless playing Germany. They cause nearly no damage and can only be used during "Fall weiß" and "Fall gelb" with "ground support". I tried to use them in Norway or Russia to destroy surrounded or fleeing units or against partisans but they caused nearly no effect..
 

tindelmar

Sergeant
2 Badges
Oct 31, 2009
60
1
  • Darkest Hour
  • 500k Club
Fernando Torres
1- I have to wait for Agis to finish the unit models. But all the rest is ready now.
2- Noticed that too, I have just increased ORG damage from air units.

Okay.
Concerning CAS I think that it does make sense to increase strength damage. Otherwise, cause they are nearly as expensive as tact. bombers, nobody is going to use em? Or am I wrong?