A small balance factor, actually. The WIF2 guys have said before that doomstacks are dissuaded by using it like this.
Start with 3 IC, run 3 months, using all IC down to remove some dissent, get to 15 IC woooo ... peace economy, dang, down to 3 IC and the materials traded for some supplies and cash denied. The HQ and other few troops kept start to melt as you cannot sustain your own economy at all.
using all IC down to remove some dissent
Who did this scenario that is totally unplayable?
Start with Germany in '33, go kaput after 3 months as you litterally have 3 IC and you need 6 in supplies? I am meant to disband my meager starting forces?
Most of your dissident is gone by 1934-1935 and by 1939 you have more IC than UK and France combined. There are events. I would suggest putting production sliders on auto and on consumer good priority, dont focus on military build up in 1933-1935! Besides Germany gets a lot of free goodies.There is also a way how to abuse dissident and low IC as Germany, with American cash after their new deal and cheap public works... dem German supplies <__<Who did this scenario that is totally unplayable?
Start with Germany in '33, go kaput after 3 months as you litterally have 3 IC and you need 6 in supplies? I am meant to disband my meager starting forces?
Nuke that dissent away and make it playable without having me need to edit the starting setup - wake up call to whoever designed it.
And remove the accursed 'Peace Economy' Event. That suits the USA, not Germany.
Start with 3 IC, run 3 months, using all IC down to remove some dissent, get to 15 IC woooo ... peace economy, dang, down to 3 IC and the materials traded for some supplies and cash denied. The HQ and other few troops kept start to melt as you cannot sustain your own economy at all.
thank you very muchCopy paste unmodified Darkest Hour full in the mod folder, rename it to World In Flames 2, then inside of it paste the WiF2 content.
Hello,
The question has been asked before, but for some reason was left unanswered, so let me bring it back up:
What are the main differences gamplay-wise between current state of WiF and EoD?
Is EoD just better WiF, but without 1914 scenario? Or were there any significant changes made in WiF that are just not present in EoD?