Actually that was my USA game on normal, I had 500 IC (-100 IC for some wartime effect). Not to mention, Germany had really ike 1200 IC and occupied entire Europe, SU, India nad half Africa
Ive just checked one of my save games, Germany has 1040 IC, 445 divisions on ground, like 80 air units, 150 unit navy. Compared to that, US has measly 498 IC (some weirdo -20 % wartime effect), and entire Allied force has about 50 % of Germany land strength, same goes for air. And given playing Japan, they have small navy even.![]()
Ohai derethatd be great, its not that i mind strong Germany to play against, but thats like superstrong.
My actuall German campaign :
British AI is acting very well, beating Italian forces in Africa quite easily, landing in Italy in 1942. Very nice!
France - they have hardly any fast divisions in 1940!! Making Fall Gelb too easy, since german panzers are totaly unstopable.
Soviet Union - too easy to beat them. They dont research armoured divisions! Their IC is very low (imho they should have at least 600IC in 1941, I recommned to adjust IC efficiency..1.2 is not enough).
USA - shortly after Pearl Harbour they tend to land their forces in Africa and they even landed in Greece and Croatia in 1942. Very nice!
One of the problems with AI Germany is that now the moment it hits mobilisation, all of that humongous amount of IC goes to units thus forming 700+ divisions and emptying the German manpower pool. Shouldnt there be restrictions on how many units the AI recruits?
I cannot find anything in dh1.04 that would cause the changes to IC and units that you mention. I'll have a look at the events and the AI to try to tone things down a bit. I have always wanted to do a SOV wif2 response, so maybe this will be my opportunity.
It has nothing to do with 1.04. Its mostly WIF2 problem.
I "played" game for Costa Rica until 1944 with the very same scenario like in previous game. France kept building alot of useless factories nearly until the war, building 0 fast divisions.
Amount of manpower is insane. I suggest to drasticaly reduce the amount of MP you get via mobilisations
events and increase MP growth. It makes much more sense and its closer to reality. Giving about 8k MP to Germany is just out of place (USSR had 20K MP in 1944 btw).
Soviets should get some boost. More free divs, more IC. If German come close to Moscow or another important city there should be event giving them some free units. Its dissapointing to arrive in Moscow nearly without a fight. AI cant deal with broad front making huge holes without any units. Its known issue, AI needs to be cheated otherwise this is what you get....completely unreal front.
To give France armor division if they follow the path of the Maginot Line is ahistorical. Instead their infantry should have a good amount of medium tanks brigades to model the spread of their armored forces and the consequent waste of their mobility. Since the game offer the chance of listen to De Gaulle advice they should build armored division only when following that path. The same should apply to UK when the ai choose the armored warfare decision path. Soviet Union needs to be boosted when Germany is used by AI adding some events that add division and normally fire when it has a human opponent. Regarding Germany manpower, it's actually accurate to the numbers portrayed during the war. Also remember that Germany didn't totally mobileze untill the late stages of the war.
From the French wiki heres the 2nd light mechanized division, link:I see motorized divisions and light mechanized divisions, I'm just not sure what they mean.