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Rectunator

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Germany seems to accumulate huge amounts of IC. In my game they had 900 IC in -44 with about 700 divisions. No-one could touch them. Add to that the fact that SOV managed to coup USA, dropping them out of the war and it was pretty much game over man game over for the allies.
 

Rectunator

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Yeah I'm now artificially gimping them by giving them negative IC via save game editing and by buffing the Soviets a bit. Maybe this way they wont completely roflstomp the entire eastern hemisphere by -42. What exactly causes them to accumulate so damn much IC? I cant remember the vanilla WiF events for Germany anymore after playing other mods.
 

CzeReptile

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Ive just checked one of my save games, Germany has 1040 IC, 445 divisions on ground, like 80 air units, 150 unit navy. Compared to that, US has measly 498 IC (some weirdo -20 % wartime effect), and entire Allied force has about 50 % of Germany land strength, same goes for air. And given playing Japan, they have small navy even. :(
 

novapaddy

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Ive just checked one of my save games, Germany has 1040 IC, 445 divisions on ground, like 80 air units, 150 unit navy. Compared to that, US has measly 498 IC (some weirdo -20 % wartime effect), and entire Allied force has about 50 % of Germany land strength, same goes for air. And given playing Japan, they have small navy even. :(

I asked in the Bugs thread about this. I wondered if there is a setting in dh1.04 that has changed, which would cause these IC effects to happen. If I can find the cause I will fix it.
 

flowerpunkt

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My actuall German campaign :

British AI is acting very well, beating Italian forces in Africa quite easily, landing in Italy in 1942. Very nice!
France - they have hardly any fast divisions in 1940!! Making Fall Gelb too easy, since german panzers are totaly unstopable.
Soviet Union - too easy to beat them. They dont research armoured divisions! Their IC is very low (imho they should have at least 600IC in 1941, I recommned to adjust IC efficiency..1.2 is not enough).
USA - shortly after Pearl Harbour they tend to land their forces in Africa and they even landed in Greece and Croatia in 1942. Very nice!
 
Last edited:

Rectunator

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One of the problems with AI Germany is that now the moment it hits mobilisation, all of that humongous amount of IC goes to units thus forming 700+ divisions and emptying the German manpower pool. Shouldnt there be restrictions on how many units the AI recruits?
 

novapaddy

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Ohai dere :) thatd be great, its not that i mind strong Germany to play against, but thats like superstrong.

My actuall German campaign :

British AI is acting very well, beating Italian forces in Africa quite easily, landing in Italy in 1942. Very nice!
France - they have hardly any fast divisions in 1940!! Making Fall Gelb too easy, since german panzers are totaly unstopable.
Soviet Union - too easy to beat them. They dont research armoured divisions! Their IC is very low (imho they should have at least 600IC in 1941, I recommned to adjust IC efficiency..1.2 is not enough).
USA - shortly after Pearl Harbour they tend to land their forces in Africa and they even landed in Greece and Croatia in 1942. Very nice!

One of the problems with AI Germany is that now the moment it hits mobilisation, all of that humongous amount of IC goes to units thus forming 700+ divisions and emptying the German manpower pool. Shouldnt there be restrictions on how many units the AI recruits?

I cannot find anything in dh1.04 that would cause the changes to IC and units that you mention. I'll have a look at the events and the AI to try to tone things down a bit. I have always wanted to do a SOV wif2 response, so maybe this will be my opportunity.
 

flowerpunkt

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I cannot find anything in dh1.04 that would cause the changes to IC and units that you mention. I'll have a look at the events and the AI to try to tone things down a bit. I have always wanted to do a SOV wif2 response, so maybe this will be my opportunity.

It has nothing to do with 1.04. Its mostly WIF2 problem.

I "played" game for Costa Rica until 1944 with the very same scenario like in previous game. France kept building alot of useless factories nearly until the war, building 0 fast divisions. Soviets does not research any tank technologies (they dont start to research AAR - they are set to ignore tech 2820). Which is quite annoying, considering that both countries were largest tank producers in 30s. This makes game for Germany way too easy. UK and USA landed in Europe. Looks like USA AI prefers to deal with Germany instead of Japan, which is not necessarily a bad thing!

Amount of manpower is insane. I suggest to drasticaly reduce the amount of MP you get via mobilisations
events and increase MP growth. It makes much more sense and its closer to reality. Giving about 8k MP to Germany is just out of place (USSR had 20K MP in 1944 btw).

Soviets should get some boost. More free divs, more IC. If German come close to Moscow or another important city there should be event giving them some free units. Its dissapointing to arrive in Moscow nearly without a fight. AI cant deal with broad front making huge holes without any units. Its known issue, AI needs to be cheated otherwise this is what you get....completely unreal front.

155lbbp.jpg
 
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sandman-ac

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It has nothing to do with 1.04. Its mostly WIF2 problem.

I "played" game for Costa Rica until 1944 with the very same scenario like in previous game. France kept building alot of useless factories nearly until the war, building 0 fast divisions.

Amount of manpower is insane. I suggest to drasticaly reduce the amount of MP you get via mobilisations
events and increase MP growth. It makes much more sense and its closer to reality. Giving about 8k MP to Germany is just out of place (USSR had 20K MP in 1944 btw).

Soviets should get some boost. More free divs, more IC. If German come close to Moscow or another important city there should be event giving them some free units. Its dissapointing to arrive in Moscow nearly without a fight. AI cant deal with broad front making huge holes without any units. Its known issue, AI needs to be cheated otherwise this is what you get....completely unreal front.

To give France armor division if they follow the path of the Maginot Line is ahistorical. Instead their infantry should have a good amount of medium tanks brigades to model the spread of their armored forces and the consequent waste of their mobility. Since the game offer the chance of listen to De Gaulle advice they should build armored division only when following that path. The same should apply to UK when the ai choose the armored warfare decision path. Soviet Union needs to be boosted when Germany is used by AI adding some events that add division and normally fire when it has a human opponent. Regarding Germany manpower, it's actually accurate to the numbers portrayed during the war. Also remember that Germany didn't totally mobileze untill the late stages of the war.
 

flowerpunkt

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To give France armor division if they follow the path of the Maginot Line is ahistorical. Instead their infantry should have a good amount of medium tanks brigades to model the spread of their armored forces and the consequent waste of their mobility. Since the game offer the chance of listen to De Gaulle advice they should build armored division only when following that path. The same should apply to UK when the ai choose the armored warfare decision path. Soviet Union needs to be boosted when Germany is used by AI adding some events that add division and normally fire when it has a human opponent. Regarding Germany manpower, it's actually accurate to the numbers portrayed during the war. Also remember that Germany didn't totally mobileze untill the late stages of the war.

I was referring to "fast divisions" which does not necessary means armoured divisions (but France had them anyway, they were only subordinated to infantry - but in some cases they operated seperately - trying to counter german panzers or fill gap in a front). France also got mechanized divs, moto divs and hybrid divs (moto+cav). Number of AFV was about the same as Germany had but I dont think this is represented in the game. Giving them 0 tank or moto divisions is not exactly historical and does not really matter what path they follow.

(some examples - http://forum.axishistory.com/viewtopic.php?t=128837 , http://en.wikipedia.org/wiki/1st_Light_Mechanized_Division_(France) )

Soviets - I dont know,I think its not enough, they need more, in older versions Barbarossa was harder. I kinda miss that, but guess thats matter of taste. Maybe there should be a choice if you want harder or easier Soviets.

Manpower - Well...It was already mentioned here :

( http://forum.paradoxplaza.com/forum...ld-in-Flames-II-Gold-Version-Released/page101 )

17 milions losses for Germany..thats not exactly "accurate".
 

novapaddy

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Very good posts. Very informative.
If FT does not mind, I will have a look and see what I can do to fix the problems. He does not appear on the forums much now, I presume too busy in RL.

I think if FT was doing this mod now, he would do things differently. Like I said before, I always fancied doing a soviet response to WIF2.

But I'm not going to get into that right now. I'll try to fix these problems quickly so you guys can enjoy more of a challenge.

I'll also have a look at including that SS unit mod that is mentioned on page one.

This is in additon to my E3 map work, it will give me a nice break from that.
 

NikephorosSonar

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I count 12 German Panzer Divisions in the order of battle: http://en.wikipedia.org/wiki/Order_of_battle_for_the_Battle_of_France

Panzer Group "Kleist" tasked with breaking through and exploiting the Ardennes seems to have had 5 Panzer divisions and 3 motorized infantry divisions.

I don't put too much trust into Wiki, especially an incomplete and inconsistently formatted OOB such as this. Also as far as France goes I'm not sure how they designated their formations, I see motorized divisions and light mechanized divisions, I'm just not sure what they mean.
 

JRHINDO

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I see motorized divisions and light mechanized divisions, I'm just not sure what they mean.
From the French wiki heres the 2nd light mechanized division, link:

3rd light mechanized brigade (général Testard):
13th dragoons regiment
29th dragoons regiment

Both are tank regiments, 2 company of Somua-35 and 2 Hotchkiss-35 company

4th light mechanized brigade (colonel du Bois de Beauchesne):
8th cuirassiers regiment, recon, 2 recon armored car company and 2 motorbike company
1st mounted dragoons regiment, 3 battalions and to each an armored car company, 2 of the battalions were fusiliers on Lorraine halftracks, 1 mg and support gun company
12th divisionary at company, with 25 mm at guns
12th divisionary repair company

71st Artillery regiment:
2 group of 12x 75 mm guns
1 group of 12x 105 mm guns
1 battery of 10x 47 mm at guns

In total the 2nd LMD had 260 armored vehicles:
48 Panhard AMD-178 (AC)
69 Renault ZT (AC)
94 Hotchkiss H35 (tank)
96 Somua S-35 (tank)


This unit is in the French Cavalry Corps, and part of the Armored Cavalry Branch, link
Technically both Mot+Cav and Mech+Cav units existed, the earlier had armored cars for mobility, the latter had tanks for punch. US and French prewar modernizations reflected those respective developments.
 

novapaddy

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In regard to there being too much IC for GER:

I have run 2 complete hands-off games and watched GER's IC just grow and grow from 1933 onwards.

In the depths of Depression in 1933, GER starts with 99 IC, while Britain lags back on I think it was 58, France slumbers on near enough 38?

YEAR : IC : Divs

1933 : 99 :
1934 : 140 :
1935 : 176 :
1936 : 278 : 67
1937 : 385 : 102
1938 : 517 : 141
1939 : 643 : 303 war started
1940 : 736 : 449

I think it is obvious that GER starts with too much IC, gains too many easy bonuses for nothing which increases IC over the long period before WW2, 6 years!
They are also building 1937 aircraft in 1934...

For me I would cut back on the starting IC, and trim back on the increases in IC over the 6 years prelude to war. This should have the effect of GER having something like circa 500 IC when war comes and not the staggering 736.

BUT IT IS NOT MY MOD, so what do you guys think?