Hi, I'm trying to create a scenario where every country tries to industrialize and militarize equally and tries to take over the world. While eliminating "return to status quo". I just hate it when some country controls half another's and their capital in a war, and next thing you know, they are returning to status quo.
So far, I've created an AI for every country that has ferocity and 0 quiet. All provinces on the planet are national pronvinces for everyone too.
The last run seemed ok, France annexed Tunisia, Aljazair, Tripoli, and Egypt in the first few months, but after they took Egypt, nothing. Likewise for the rest of the world. No wars in the Americas, and its always the same in India with wars between the uncivilized, which is more interesting than normal games.
China was annexed by UK and Russia, which was interesting too.
I would assume all countries would try to militerize the same, but I guess not, France jumped to 340, while Prussia didn't built a single unit, staying at 31.
I don't know what changes to the AI I could make to cause them to be more warmongering, war is at 110, neutrality 10, ferocity 50, quiet_factor 0, and ferocity = yes. What else could I do?
Is there an event I could make that would force a country to go to war with it's neighbor?
So far, I've created an AI for every country that has ferocity and 0 quiet. All provinces on the planet are national pronvinces for everyone too.
The last run seemed ok, France annexed Tunisia, Aljazair, Tripoli, and Egypt in the first few months, but after they took Egypt, nothing. Likewise for the rest of the world. No wars in the Americas, and its always the same in India with wars between the uncivilized, which is more interesting than normal games.
China was annexed by UK and Russia, which was interesting too.
I would assume all countries would try to militerize the same, but I guess not, France jumped to 340, while Prussia didn't built a single unit, staying at 31.
I don't know what changes to the AI I could make to cause them to be more warmongering, war is at 110, neutrality 10, ferocity 50, quiet_factor 0, and ferocity = yes. What else could I do?
Is there an event I could make that would force a country to go to war with it's neighbor?