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Vulkandrache

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Admin, Religious, Influence, Humanist.

Diplomatic or Exploration depending.

While i was still worse at the game Quantity early for extra power behind the army.

The new Aristocratic is quite good in some countries.

Some people might still like Offensive, mainly for siege speed. But the Barrage and the +8 from cannons have made it less good.

Groups 7 and 8 rarely matter, the game is either over at that point or you go too fast to spend points on anything but coring and integration.
 

Simoleum

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Admin, Religious, Influence, Humanist.

Diplomatic or Exploration depending.

While i was still worse at the game Quantity early for extra power behind the army.

The new Aristocratic is quite good in some countries.

Some people might still like Offensive, mainly for siege speed. But the Barrage and the +8 from cannons have made it less good.

Groups 7 and 8 rarely matter, the game is either over at that point or you go too fast to spend points on anything but coring and integration.

In that order?
 

magni.

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Nov 6, 2017
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I did the following order in my WC in the last patch

Admin (only 2 in then leave it for a while)
aristocratic (the +1 siege is what is so big in this one as is the AE reduction together with admin)
humanist (since I was a horde no need to go religion)
Influence ( 20% les AE and the diplomat rep to actually integrate subjects when overextended
innovative (My religion had no defender of faith so I needed some WE reduction and -10% AE with influence is nice)
Offensive (+ 1 siege with innovative and siege speed, other bonuses are useless since winning wars is not a problem when u hit ideagroop 6)
 

magni.

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Nov 6, 2017
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Diplomatic is extremely useful as well - you can't take enough land with a bad cb (conquest) if you don't have warscore cost reduction (especially with Humanist when you can go over 100% OE)
I totally agree but taking enough land is normally not the problems long as u deal with big bloobs early enough

I never had a problem with getting enough land since I normally have multiple wars open and tend to spend 80% of my time over 100%OE
So in my WC build I wen't for AE Reduction and Siege speed

Also the pain of lv8 fort's is really easy limited: just make sure that u have most of the wold that batters before that

One more thing is the exploration problem

u probably will need to go 3 times during the game for exploration 2. then discard the idea group when ever u feel like having enough vision
 

Simoleum

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Still struggling to manage a WC, often abandoning it midway because I feel like I have become bogged down or not have enough progress. Any tips for checkpoints and indicators that I am on the right path? I am doing it as the Ottomans. I know I need to strangle Muscovy before Russia so they cant colonize Siberia, and I also know that I need to just concentrate on getting to India before worrying about Europe. Any markers like, for example having Persia conquered before 1550, or stuff like that?
 

TheMeInTeam

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I totally agree but taking enough land is normally not the problems long as u deal with big bloobs early enough

I never had a problem with getting enough land since I normally have multiple wars open and tend to spend 80% of my time over 100%OE
So in my WC build I wen't for AE Reduction and Siege speed

Also the pain of lv8 fort's is really easy limited: just make sure that u have most of the wold that batters before that

One more thing is the exploration problem

u probably will need to go 3 times during the game for exploration 2. then discard the idea group when ever u feel like having enough vision

Diplomatic is excellent. Not only does it let you take more per war, but the extra diplomat and diprep means more vassal annexation throughput. If you have diplomatic + influence + aristocratic you can keep a healthy cycle of annexations (including comfortably sustaining two at once) throughout the end game which is helpful for nations that don't get reduced coring cost.

As for innovative, you can achieve the same thing by going influence + defensive and running a policy that costs MIL, and I prefer to burn a military idea group slot over an admin one.

Most of my WC runs I've gone quantity/defensive as military groups, but I'm starting to think I prefer aristocratic + defensive. Humanist + defensive for -25% attrition (-50% total) is pretty nice too.

In the end game you don't need anything special to sustain constant 100% OE while also dumping a lot of subjects, just enough troops/cannons for +5 (+8 with era bonus) siege roll and simultaneous wars.

As for exploration you can usually just steal or buy maps if you're not in the western tech group, but since your 7th/8th idea groups don't matter much you can just grab it in one of those slots if needed.
 

PhoenixG

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Still struggling to manage a WC, often abandoning it midway because I feel like I have become bogged down or not have enough progress. Any tips for checkpoints and indicators that I am on the right path? I am doing it as the Ottomans. I know I need to strangle Muscovy before Russia so they cant colonize Siberia, and I also know that I need to just concentrate on getting to India before worrying about Europe. Any markers like, for example having Persia conquered before 1550, or stuff like that?

imo it's the wrong mindset that you need to strangle/cut off Muscovy. It's putting the resources on the wrong place. Also the benchmark of conquering Persia is currently a bit off, since you can't release Persia anymore and it has more dev.

Currently I'm playing Mamluks and finished timi region in 1620.
 

magni.

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Nov 6, 2017
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Diplomatic is excellent. Not only does it let you take more per war, but the extra diplomat and diprep means more vassal annexation throughput. If you have diplomatic + influence + aristocratic you can keep a healthy cycle of annexations (including comfortably sustaining two at once) throughout the end game which is helpful for nations that don't get reduced coring cost.

As for innovative, you can achieve the same thing by going influence + defensive and running a policy that costs MIL, and I prefer to burn a military idea group slot over an admin one.

Most of my WC runs I've gone quantity/defensive as military groups, but I'm starting to think I prefer aristocratic + defensive. Humanist + defensive for -25% attrition (-50% total) is pretty nice too.

In the end game you don't need anything special to sustain constant 100% OE while also dumping a lot of subjects, just enough troops/cannons for +5 (+8 with era bonus) siege roll and simultaneous wars.

As for exploration you can usually just steal or buy maps if you're not in the western tech group, but since your 7th/8th idea groups don't matter much you can just grab it in one of those slots if needed.

Is it for you the problem that u can't take enough land ?
since as a horde I never have that problem it's more that I can't go over 240% OE once Im not a Tributary of ming who will kill my rebels because else im bitterly going to explode
 

TheMeInTeam

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Is it for you the problem that u can't take enough land ?
since as a horde I never have that problem it's more that I can't go over 240% OE once Im not a Tributary of ming who will kill my rebels because else im bitterly going to explode

Nah, I could easily have 250+% OE, I just find it painful to sit > 100% even though I can so I stuff vassals to get back down to 100%. Let them deal with the event spam, their rebels are usually weak + localized so it's easier to fight 200% OE client state rebels than it is to go 200% OE and deal with it myself, especially easier on player sanity.

Since absolutism was introduced and target of revolution is available for last ~100 years completing 1-tag while riding mostly 100% OE is pretty forgiving. If you want to finish ASAP you have to go over 100% OE of course, but if the goal is just to get 1-tag it isn't needed.
 

ElGranCapitan

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I wouldn't take Aristocratic, Offensive is the better mil idea imho

Because unlike siege speed general pips are something you can improve by just rerolling 10 times (which also improves professionalism giving you even more siege speed)
 

magni.

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I wouldn't take Aristocratic, Offensive is the better mil idea imho

Because unlike siege speed general pips are something you can improve by just rerolling 10 times (which also improves professionalism giving you even more siege speed)
I still prefer aristocratic for a horde for the following reasons
u take it early enough that the horse combat ability and cost actually matters
an extra diplomat is really handy for WC since u can just be annexing one more thing
10% AE reduction will be really handy to (combination with administrative but thats a must have any way)
autonomy decay is nice if u are planing to be at war all game

Siege speed is nice, but +1 siege combined with +8 from canons is quite good to

oh and 10% mil tech cost reduction is quite good to at least early game where mil points matter and later to buy up absolutism


but offensive has a fair place and if your not a horde it's the better pick
 

TheMeInTeam

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I wouldn't take Aristocratic, Offensive is the better mil idea imho

Because unlike siege speed general pips are something you can improve by just rerolling 10 times (which also improves professionalism giving you even more siege speed)

Aristocratic > offensive in the late game in my mind.

You are far more likely to be gated on diplomats (improve relations + annex vassals with one free to declare wars and make peace) than you are on siege speed. Simply put, when I went defensive/aristocratic as Poland in 1.22 I spent most of the post-imperialism game waiting on cores to finish so I could gouge the next nation(s) to still sit on 100% OE with vassals fed. Increasing siege speed wouldn't help there, it's already not a bottleneck.

That was true even after I drifted to form Italy and went golden age, sieging still wasn't the bottleneck.
 

Robert de Bruce

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I used to pick aristocracy since EUIV was released, nowadays I usually combine it with offensive and sometimes I add quantity or don't take any further MIL idea groups.

My normal order is influence->aristocratic->admin/religious->offensive->admin/religious. I play more with vassals instead of direct coring and i don't rush this hard in early game, so it works for me (still have trouble spending my admin points not in developing:rolleyes:).
 

bly08

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Aepdneds

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Still struggling to manage a WC, often abandoning it midway because I feel like I have become bogged down or not have enough progress. Any tips for checkpoints and indicators that I am on the right path? I am doing it as the Ottomans. I know I need to strangle Muscovy before Russia so they cant colonize Siberia, and I also know that I need to just concentrate on getting to India before worrying about Europe. Any markers like, for example having Persia conquered before 1550, or stuff like that?

You can easily eat a fully extended Russia in the last 50 years, so there is no need to cut them off in the beginning.
 

TheMeInTeam

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You can easily eat a fully extended Russia in the last 50 years, so there is no need to cut them off in the beginning.

That's true of pretty much any nation individually. Generally once you hit imperialism chipping down the biggest development nations should be on your radar, because after you get out of top 5-6 anything can be annexed in one war with 100 absolutism + imperialism or especially spread revolution.

The worst nations to annex in the late game are colonizers. Not because they take longer in game years, but rather finding that one island or inland new world colony they just started is one of the game's more obnoxious pixel hunts. You DO want to prioritize them earlier in the late game wars if you're going for non-Catholic one faith, however.
 

magni.

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Nov 6, 2017
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That's true of pretty much any nation individually. Generally once you hit imperialism chipping down the biggest development nations should be on your radar, because after you get out of top 5-6 anything can be annexed in one war with 100 absolutism + imperialism or especially spread revolution.

The worst nations to annex in the late game are colonizers. Not because they take longer in game years, but rather finding that one island or inland new world colony they just started is one of the game's more obnoxious pixel hunts. You DO want to prioritize them earlier in the late game wars if you're going for non-Catholic one faith, however.
I agree Colonisers are a real pain to deal with, especially in the Indonesia/hawai area

For that reason I often end up with feeding all of Japan to one huge subject that has a force and fleet limit to go and siege island forts

They tend do to quite well in the Persia patch since naval invasion has been improved