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WolfScreaM

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Just read the topic up until here because I recently bought EUIV. Amazing work, dude and congratulations on the engagement. I am looking forward to reading more stuff you have done and subscribed to the topic!
Thank you very much for the nice read!
 

SKOTy

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@Luis de Aveiro
Ars pictorica color
Better UI
Cmushi's Simpler Terms Mod
Graphical Map Improvements
Readable Exploration Missions
TBARW EXTRA: Transparent political mapmode
Grand exhibition + addons
 

Dickson1337

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I just have a question, when you sent a peace offer with -1000 no fort penalty, you said you could lower enemy stab if they decline your offer (I've never had it happen to me thankfully :rolleyes:). So could we in theory just force a country's stab to drop until the point of total anarchy? that was my favorite thing to do with the cheat console :p or is there a point where they HAVE to accept? or can you not abuse the system like that? hope you can sort things out with your parcel ;)
 

SKOTy

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I just have a question, when you sent a peace offer with -1000 no fort penalty, you said you could lower enemy stab if they decline your offer (I've never had it happen to me thankfully :rolleyes:). So could we in theory just force a country's stab to drop until the point of total anarchy? that was my favorite thing to do with the cheat console :p or is there a point where they HAVE to accept? or can you not abuse the system like that? hope you can sort things out with your parcel ;)


As far as I've tried you can stabhit AI to the the point where it has -3 stability, but it doesn't mean that you can force peace they wouldn't (or I was doing something wrong in my test).
Be wary that AI loves to raise stability so it might seem that stabhits are doing nothing but AI immediately raises stab to +3.
 

Luis de Aveiro

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How do you get income to keep your armies?
How do you manage trade and organize your light ships?
 

SKOTy

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As for income, trade chain from India all the way to Constantinople, India is pretty juicy when you TC land there and manage to steer it towards node you have monopolized (e.g. Zanzibar or in my case Constantinople).

I am not using any lightships to protect trade at all. No need to do this when you eliminate competition ;)
 

Dickson1337

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As far as I've tried you can stabhit AI to the the point where it has -3 stability, but it doesn't mean that you can force peace they wouldn't (or I was doing something wrong in my test).
Be wary that AI loves to raise stability so it might seem that stabhits are doing nothing but AI immediately raises stab to +3.

thanks! yeah I'd think they'd raise stab, not sure if there might be a possible meta behind this (since negative stab isn't THAT bad) so I'll just make peace deals they'd accept.
 

Luis de Aveiro

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I just noticed that by the end of the 3rd chapter there’s one repeated screenshot instead of the proper one (second to last)...
 

mruuh

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So you're telling me France, that you won't accept a peace deal for just one province and you'd rather eat a stabhit due to -1000 reasons to accept as I've not occupied fort there? So eat the stabhit then...
If you're missing EU3 and being able to stabhit AI you can do it in EU4 as well, as long as there's country enclave with a fort you haven't occupied and you have sufficient warscore you can stabhit AI into oblivion.

What exactly is "sufficient warscore" here? I think I read somewhere that the warscore has to be at least 50, otherwise such rejected peace deal doesn't do any stabhit, but I don't remember where it was, and am not sure if this is true.

Also, congrats on your engagement, and good luck! What PU are you aiming for here? :D
 

SKOTy

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I think the warscore is somewhere around 50, I recall that I was able to do a stabhit with 40 warsore in 1.25 if the war was ~1 year long. But anyways you have to be winning decisively in order to stabhit.

Also, congrats on your engagement, and good luck! What PU are you aiming for here? :D

Made my day :D but there's no politics behind this marriage ;)
 

SKOTy

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I would also like to continue with this, but real life priorities regarding marriage + getting approval for mortgage take precedence over PC games :(

And you can also call me a dumbass as I've overwritten the save file with WC attempt on very hard with ottomans (I am at 1570 with 2.5k development so if the time will allow I might resume the AAR where I've left (cca similar amount of land claimed and after C&C disaster triggered, however writing an AAR is not just about playing the game, but the writing and preparations also take some time which at the moment is scarce).
 
15. This is going to be (very) hard

SKOTy

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15. This is going to be (very) hard

So it looks like I am back, in the meantime I've started some experiments with very hard difficulty on latest patch (1.25 England) as I could roflstomp the World with anyone (I've completed one relaxed WC with Byzantium in the meantime) and during experiments with very hard I've accidentally overwritten my save game for this AAR (who would thing that I will use name Ottoscum for a save game twice).

The pace of AAR will be a bit slower than usual as I am still solving stuff around mortgage and marriage and playing EU4 on very hard is not very relaxing thing to do after solving these kind of issues in real life.

On very hard AI gets these bonuses, basically the AI is compensated for its incompetence with a huge number of various bonuses.
+50% Manpower recovery speed
+50% National manpower modifier
+50% Land force limit modifier
+50% Naval force limit modifier
−33% Regiment cost
−33% Ship cost
0.05 Yearly inflation reduction
−2 National unrest
−0.05 Monthly war exhaustion
−25% Core-creation cost
−25% Idea cost
−1 Interest per annum
+50% Improve relations
−20% Development cost
−25% Construction cost
−33% Aggressive expansion impact


7yBp0Ad.jpg


I've ended previously in 1654, now it's 1650, and we're sitting at 5974 development without subjects, compared to 6713 in the game on normal difficulty.
As for expansion path it has been India all the way which is more or less whole gobbled up, the only two tags in India other than me are Andhra (vassal of mine) and Jaunpur (one war away from being gone).
Europe has been mostly untouched as I was focusing on getting to to India as fast as possible to get rolling in cash.

The ideas picked are: Influence, Religious, Administrative, Offensive, Humanist
C&C disaster has been resolved with +20 maximum absolutism till the end of the game and absolutism is sitting at 100.


9FDr60t.jpg


The border with Ming has already been established and the mandate is ticking down...


TWCpIih.jpg


Countries sorted by income.
Having higher income than countries no. 2, 3 and 4 combined is a good sign, especially on very hard where AI develops like crazy and has discount on building construction.


0JzYRI6.jpg


On very hard the AI truly develops like crazy, Cebu has improved 54 times (!!!). The good thing is, that cost for coring a province caps at 30 development.


gOrywwb.jpg


In terms of army quality we're topping it with exception of army morale and tradition, which definitely helps against boosted AI (for example when I fought war for north Africa in 1630 Tunis alone fielded about 80k troops).


9Q8k3qt.jpg


That are some scary armies that AI have - the plan is to continue to eat RotW for additional ~50 years and then start dealing with Europe with at least one million on the field.
As usual, mercscum is core of our army and with all of India belonging to trade companies we have economy to sustain it.


Sq3PxDM.jpg


At this moment there's no way how we could break wooden wall of Great Britain, luckily for us even with boosted numbers the AI is still incompetent when it comes to correctly handling sailors.

EV3xYfM.jpg


Any my favourite screen ;)



Generally speaking I do enjoy playing on very hard as on normal difficulty I've been almost always in unrivaled position by about 1500. Now I still feel threatened by European powers which has been efficient at consolidating land (notice how much nigger European blobs are), which is the thing I like on very hard most - the AI is much more competent at blobbing.
However it's still about getting the ball rolling as after first set of wars and first war with Mamluks I've again found myself in almost unrivaled position and just kept going on.
 

stnylan

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Glad to see you reboot this
 

EquilinT

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So the changes from the former save is: Spain and Russia formed, no exploration&colonization as the slot is replaced by offensive to combat AI boni.

Also just asking, at game start did you rival byzantium? It seems to me that you can do it on VH at the start.