Preface: @WhyWhimsy suggestion for more interesting trade and @AggaWackTan contribution on that thread made me think about a trade system that could represent better how commerce was done while being fun for the player. I also wanted to use @finmise and @We Who Are About 2 Die ideas to implement ancient trade routes in the game.
Observation: trade is done nation to nation and only with nations we have in diplomatic range. In ancient times international trade was done mainly by merchants and they imported goods from all the known world through established trade routes.
Suggestion: Implement world commerce for international trades through merchants, trade routes and trade attractiveness. National trades are exempted.
How:
First, all provinces' goods will be transported to the nearest trade route that will move the goods throughout all the map.
Second, the player will decide which goods will be exported and imported for each province.
Third, the trades will be decided by the trade attractiveness.
Fourth, how to play with trade routes.
Observation: trade is done nation to nation and only with nations we have in diplomatic range. In ancient times international trade was done mainly by merchants and they imported goods from all the known world through established trade routes.
Suggestion: Implement world commerce for international trades through merchants, trade routes and trade attractiveness. National trades are exempted.
How:
First, all provinces' goods will be transported to the nearest trade route that will move the goods throughout all the map.
An example of these trade routes where all goods from provinces are transported is this map:
For example, all the goods from provinces in Iberia will be connected to the World Trade Network through one of these trade routes:
We will use these trade routes to identify the import trades in the provincial trade window. See Next point.
For example, all the goods from provinces in Iberia will be connected to the World Trade Network through one of these trade routes:
- Oceanus Atlanticus
- Mare Cantrabrium
- Iberian East Coast
- Mare Ibericum
We will use these trade routes to identify the import trades in the provincial trade window. See Next point.
Second, the player will decide which goods will be exported and imported for each province.
The provincial trade window will allow us to decide which goods are exported and imported.
When selecting an import route, the window for trading will show trade routes instead of countries.
Because trade routes are all connected, the player will have access to all the goods available in the known world. The name on this window will show the closest section of the multiple trade routes used to bring the good to the province.
When selecting an import route, the window for trading will show trade routes instead of countries.
Because trade routes are all connected, the player will have access to all the goods available in the known world. The name on this window will show the closest section of the multiple trade routes used to bring the good to the province.
Third, the trades will be decided by the trade attractiveness.
To decide which trade takes precedent, the game uses trade attractiveness value. When there are not enough goods for all the trades in the World Trade Network, the merchants will decide always for the highest trade attractiveness value.
The player will be informed about the trade attractiveness for every trade route available.
For example, if you are in Greece and you want to import Iron, you may see the following values for each trade route:
Of course, the management of trade routes can be automated by your governors as in 2.0. The player will focus on improve trade attractiveness.
How trade attractiveness is calculated?
Each trade will have good and bad points that trade merchants will use to decide where to sell their goods first. The Region Trade Merchant is a new job that will impact positively on the trades attractiveness of that region provinces depending on charisma. On the other hand, remote trades will have negative impact on the attractiveness score.
Each trade will be rated by the following factors:
For example, a good from Iahtrippa imported by Getia Province will use the following trade routes:
On the contrary, the province of Getia in Getia has 2 freeman POPs in total at the start of the game, for a +0.5 * 2 = +1 for trade attractiveness.
If the Region would have a Trade Merchant with 6 Charisma, then the trade will have +60 points trade attractiveness.
The player will be informed about the trade attractiveness for every trade route available.
For example, if you are in Greece and you want to import Iron, you may see the following values for each trade route:
- +30 on the Mare Ageum trade route
- +40 on the Mare Ionium trade route
- +20 on the Macedonian trade route
Of course, the management of trade routes can be automated by your governors as in 2.0. The player will focus on improve trade attractiveness.
How trade attractiveness is calculated?
Each trade will have good and bad points that trade merchants will use to decide where to sell their goods first. The Region Trade Merchant is a new job that will impact positively on the trades attractiveness of that region provinces depending on charisma. On the other hand, remote trades will have negative impact on the attractiveness score.
Each trade will be rated by the following factors:
- +1.0 * # Noble POP in the destination province
- +0.7 * # Citizen POP in the destination province
- +0.5 * # Freeman POP in the destination province
- +10 * Charisma of the Region Trade Merchant
- -1.0 * Mountain without road tile passed to get to the Capital Province
- -0.9 * Marsh or Jungle without road tile passed to get to the Capital Province
- -0.5 * Desert or Hills without road tile passed to get to the Capital Province
For example, a good from Iahtrippa imported by Getia Province will use the following trade routes:
- Iathripa to Raunathou Kome Port in Sinus Arabicus (+2 desert tiles)
- Sinus Arabicus to Mare Aeyptum
- Mare Aegyptum to Mare Aegaeum
- Mare Aegaeum to Pontus Euxinus
- Pontus Euxinus to Ciagisiana
On the contrary, the province of Getia in Getia has 2 freeman POPs in total at the start of the game, for a +0.5 * 2 = +1 for trade attractiveness.
If the Region would have a Trade Merchant with 6 Charisma, then the trade will have +60 points trade attractiveness.
Fourth, how to play with trade routes.
The trade routes are the fastest and shortest routes between two provinces.
Thus, the players can build roads to make their provinces more attractive to trades.
Other possibilities that can be implemented are:
Thus, the players can build roads to make their provinces more attractive to trades.
Other possibilities that can be implemented are:
| Trade routes affected by | Effect on trade route | Action by the player |
|---|---|---|
| Pirates’ activity | -10 points for pirate presence in the trade route | Patrol the sea to decrease Pirates Activity |
| Wars | -10 points for wars in the trade route | End the war or wait for other players end their wars |
| Blockades | Through Diplomacy, Players can blockade trade passing through its territories to another player. | Open other alternatives to get the trade attractiveness wanted via other routes. For example, get access to a sea Port. |
Last edited:
- 19