• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Azarias59

Field Marshal
34 Badges
Mar 8, 2013
2.852
1.731
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I have a few ideas to fix the matrilineal marriage issue.

I don't know if this could work, but here they are:

1. Disable Matrilineal Marriages.
2. If a woman becomes owner/heiress of a title, then the following could happen:

Assuming her husband is unable to execute Jure Uxoris up on her, or owner/heir to title that is 1 tier below his wife or higher, or from a more prestigious dynasty, then an event may trigger. This event would change the dynasty of her children to her dynasty rather than her husband's, as well as for any future children. If her husband ever usurps her, or comes to inherit a title that is 1 below her or higher, than the effects could have a moderate chance of being reversed.

Another idea: The Virgin Queen
Essentially this would be a rare-ish event that triggers on any independent, adult, unmarried female ruler Duke-Tiered or higher. This event would essentially have the (AI) character in question resolve to never marry so as to keep their husband from usurping her. After ten years they would get the nickname 'The Virgin'. This would not however give them the trait 'celibate' as they might still take a lover. It would give a bonus to their piety, but make their titles become more susceptible to be claimed in her old age.

There also might be a slight chance for the AI to reverse this event later on.
 
Last edited:

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
I have a few ideas to fix the matrilineal marriage issue.

I don't know if this could work, but here they are:

1. Disable Matrilineal Marriages.
2. If a woman becomes owner/heiress of a title, then the following could happen:

Assuming her husband is unable to execute Jure Uxoris up on her, or owner/heir to title that is 1 tier below his wife or higher, or from a more prestigious dynasty, then an event may trigger. This event would change the dynasty of her children to her dynasty rather than her husband's, as well as for any future children. If her husband ever usurps her, or comes to inherit a title that is 1 below her or higher, than the effects could have a moderate chance of being usurped.

Another idea: The Virgin Queen
Essentially this would be a rare-ish event that triggers on any independent, adult, unmarried female ruler Duke-Tiered or higher. This event would essentially have the (AI) character in question resolve to never marry so as to keep their husband from usurping her. After ten years they would get the nickname 'The Virgin'. This would not however give them the trait 'celibate' as they might still take a lover. It would give a bonus to their piety, but make their titles become more susceptible to be claimed in her old age.

There also might be a slight chance for the AI to reverse this event later on.

1) I wish I could disable matrilineal marriage. It's hard coded. Hopefully, the devs may listen and give us the option to turn it off. The game doesn't even give us a trigger to identify a matirlineal marriage.

2) Something worth potentially looking into, if matrilineal marriage is disabled. Only players care about MM, though. AI are not affected by what their dynasty is.

RE: Virgin Queen) In my own game, I have homosexual and celibate both modded to not allow marriage, based on similar reasoning as this. Since both traits are incredibly rare, it doesn't matter much. I think once or twice, a homosexual prince was betrothed while still a youth to a heiress, but I'm okay with that.
 

darthfanta

Basileus Basileōn
65 Badges
Apr 22, 2012
3.773
176
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
  • Cities: Skylines - Parklife
1) I wish I could disable matrilineal marriage. It's hard coded. Hopefully, the devs may listen and give us the option to turn it off. The game doesn't even give us a trigger to identify a matirlineal marriage.

2) Something worth potentially looking into, if matrilineal marriage is disabled. Only players care about MM, though. AI are not affected by what their dynasty is.

RE: Virgin Queen) In my own game, I have homosexual and celibate both modded to not allow marriage, based on similar reasoning as this. Since both traits are incredibly rare, it doesn't matter much. I think once or twice, a homosexual prince was betrothed while still a youth to a heiress, but I'm okay with that.
I think it should be possible for homosexuals to get married, but the chances of that should be lower than what's normal. There were plenty of cases during the middle ages where gay rulers got married and sired children.
 

Bujyland

Captain
10 Badges
Nov 6, 2011
461
2
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Victoria: Revolutions
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
Renly married, albeit reluctantly. Then later (in the show) Loras is almost married to Cersei, and his homosexuality is noted as being a 'minus point'.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
I think it should be possible for homosexuals to get married, but the chances of that should be lower than what's normal. There were plenty of cases during the middle ages where gay rulers got married and sired children.

I'm fine with it being available by event. But right now, if you can get married, the CK2 AI will marry as if their life were at risk if they didn't find a spouse.

That said:

Update:

Byzantium event got slightly delayed, because I've become obsessed by a mod to give a unique AI and command bonuses/penalties to every culture in SMWH (ai_rationality, ai_honor, ai_zeal, ai_greed, ai_ambition) and all the leadership traits.

This is because I think, your average Mongol noble should be inherently better at say cavalry warfare and fighting on the steppes, than a Flemish burgher.

Normans have strong AI, and strong military attributes, but take dynastic opinion penalties. Some cultures like other cultures better, (or hate them worse). Armenians tolerate Muslims, and are tolerated by Muslims, etc.

This is all balanced. Having a leadership trait is still better. But it makes cultures more plausible.

I'ma gonna need some people to test it soon.
 
Last edited:

Azarias59

Field Marshal
34 Badges
Mar 8, 2013
2.852
1.731
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I've been seeing an issue with the AI. Multiple people will betroth themselves to the same lady, but even after one of the couples marry, the betrothal is still marked on the other guy. This makes it so that AI won't marry, because they are already in a betrothal.
 

Bujyland

Captain
10 Badges
Nov 6, 2011
461
2
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Victoria: Revolutions
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
I'm fine with it being available by event. But right now, if you can get married, the CK2 AI will marry as if their life were at risk if they didn't find a spouse.

That said:

Update:

Byzantium event got slightly delayed, because I've become obsessed by a mod to give a unique AI and command bonuses/penalties to every culture in SMWH (ai_rationality, ai_honor, ai_zeal, ai_greed, ai_ambition) and all the leadership traits.

This is because I think, your average Mongol noble should be inherently better at say cavalry warfare and fighting on the steppes, than a Flemish burgher.

Normans have strong AI, and strong military attributes, but take dynastic opinion penalties. Some cultures like other cultures better, (or hate them worse). Armenians tolerate Muslims, and are tolerated by Muslims, etc.

This is all balanced. Having a leadership trait is still better. But it makes cultures more plausible.

I'ma gonna need some people to test it soon.

More DAMO mod is a good thing. Bring it on ser.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
I've been seeing an issue with the AI. Multiple people will betroth themselves to the same lady, but even after one of the couples marry, the betrothal is still marked on the other guy. This makes it so that AI won't marry, because they are already in a betrothal.

I know. It seems the AI isn't recognizing 'is_betrothed' in some circumstances. A partial fix is to lower the MTTH in the ai_betrothals decision.txt. Or else just delete it for now, if you like. It seems to happen when two AI try to use it at the same time. I should've set the MTTH low, but I accidentally left it in as 50 (instead of like, 0.1 or such).

I have asked the devs about is_betrothed.

(Also. Betrothals should automatically end regardless, at a certain age)
 
Last edited:

highsis

Field Marshal
29 Badges
Jan 9, 2011
2.970
769
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Could you please tell me how to edit this mod to be compatible with 1.111? I have numerous custom mods I've edited specifically for 1.111 and do not want to lose all those changes by updating the game to 2.01.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
Could you please tell me how to edit this mod to be compatible with 1.111? I have numerous custom mods I've edited specifically for 1.111 and do not want to lose all those changes by updating the game to 2.01.

In your 00_on_actions: Insert Damo.91 under divorce acceptance, and Damo.90 under 'on_death'. You can search for 'Damo' in my on_action events that come with the mod, to see exactly where I mean.

Then just make sure when you load it, that you're using only one 00_on_actions file. Some people have had trouble when they didn't realize mine was getting overwritten.

You'll know 00_on_actions modified incorrectly or is being overwritten, when upon death, titles don't seem to be distributed as they should be, in the OP.

On another note:

Patch 2.0 is really great. I was in the same boat as you. Absolutely dreading the update. But using WinMerge, and Notepad++ with a compare plugin, I was able to get it working again. It made for a stressful night, but still. Patch 2.0 didn't change so much (that is usually modded anyways), as to make it difficult. The exception being, if your mods are a bunch of interface stuff. Those can cause weird CTDs.
 

highsis

Field Marshal
29 Badges
Jan 9, 2011
2.970
769
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
In your 00_on_actions: Insert Damo.91 under divorce acceptance, and Damo.90 under 'on_death'. You can search for 'Damo' in my on_action events that come with the mod, to see exactly where I mean.

Then just make sure when you load it, that you're using only one 00_on_actions file. Some people have had trouble when they didn't realize mine was getting overwritten.

You'll know 00_on_actions modified incorrectly or is being overwritten, when upon death, titles don't seem to be distributed as they should be, in the OP.

On another note:

Patch 2.0 is really great. I was in the same boat as you. Absolutely dreading the update. But using WinMerge, and Notepad++ with a compare plugin, I was able to get it working again. It made for a stressful night, but still. Patch 2.0 didn't change so much (that is usually modded anyways), as to make it difficult. The exception being, if your mods are a bunch of interface stuff. Those can cause weird CTDs.


Thank you so much.

I will eventually update my own mods to the lastest version, but for now I'm waiting for the big update on mid December.

BTW, do I have to merge files with different names such as "ao_combat_pulse.txt" in on_actions folder from other mods with 00_on_actions.txt of this mod? They seem to share the same entries.
 
Last edited:

Azarias59

Field Marshal
34 Badges
Mar 8, 2013
2.852
1.731
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Here is an example of the betrothal issue: ck2_7.png

Both the king and the countess are in their 30's, and the countess is already married. I suppose the betrothal started in their childhood. And even though it says 'wife' under her name, they are not married to each other. This has happened quite a bit in my games.
 

Vox Imperatoris

Libertarian Autocrat
80 Badges
May 23, 2008
343
46
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Victoria 2
  • Victoria 3 Sign Up
Can someone clarify just what is the situation with matrilineal marriages in this mod?

What happens if you are playing a female character? Is your heir part of your dynasty unless you are usurped? Or is it like vanilla, where the child is part of the father's dynasty no matter what? Apparently, there is a bug where female rulers will accept any matrilineal marriage offer, correct? Do men accept matrilineal marriage offers from women?

Basically, I want to know if it is possible to play as a woman without it being game over.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
Thank you so much.

I will eventually update my own mods to the lastest version, but for now I'm waiting for the big update on mid December.

BTW, do I have to merge files with different names such as "ao_combat_pulse.txt" in on_actions folder from other mods with 00_on_actions.txt of this mod? They seem to share the same entries.

You can leave ao_combat_pulse alone, unless it has an on_death, or divorce entry inside it, that's identical to the one you see Damo.90 or Damo.91 in the original. I don't think it does...I think it's a CK2+ thing?

Honestly, I can't be sure, if that's the case. One of the things about CK2+, is that Wiz seems to have designed it to be as incompatible as possible with everything else. And I say that with all the admiration of someone who was deeply impressed and inspired by CK2+, but who gave up on ever integrating or building off it, as one can with PB+SMWH.

As others have found out, since Wiz left, (those that have tried to keep the mod updated going forward), picking up where Wiz left off, is almost as difficult as making your own mod from scratch.

Here is an example of the betrothal issue: View attachment 95797

Both the king and the countess are in their 30's, and the countess is already married. I suppose the betrothal started in their childhood. And even though it says 'wife' under her name, they are not married to each other. This has happened quite a bit in my games.

I understand. The issue seems to be with the nature of the is_betrothed condition. Simply put..there are quite a few conditions that don't actually work as well as they should. I think because the devs didn't use them for anything, so it never got the second pass it needed.

I've brought this to the dev's attention, and I'm also going to work on it more. But it might be best, for now, to delete the ai_betrothal decision for now. It won't break anything else.

It's very frustrating to me too. Since there is literally no reason for the decision to not be working, except for is_betrothed not being accounted for properly. I want it to be a mistake on my end, cause then I can fix it. But if it's because is_betrothed just doesn't have hardcoded functionality, (or maybe it's only function for = yes, but not = no...some are also strange like that), then I'd have to get way more inventive about fixing it. It's definitely on my radar, along with another rare bug fix.

I'm also releasing something very soon, which I think will blow some socks off, that's been demanding a bit more attention, admittedly.

Can someone clarify just what is the situation with matrilineal marriages in this mod?

What happens if you are playing a female character? Is your heir part of your dynasty unless you are usurped? Or is it like vanilla, where the child is part of the father's dynasty no matter what? Apparently, there is a bug where female rulers will accept any matrilineal marriage offer, correct? Do men accept matrilineal marriage offers from women?

Basically, I want to know if it is possible to play as a woman without it being game over.

The situation with matrilineal marriage is as follows:

1) Female AI will accept matrilineal marriage offers from anyone. The game doesn't let us play as barons or courtiers, but any human count+ will get a matri marriage with any AI woman.

2) The reverse isn't always true for female nobles seeking matri marriages from male nobles.

3) Historically, matrilineal marriage didn't (and doesn't) exist in Europe. I don't know why it's in the game. It's strange, and it makes the AI do weird things, if defines.lua isn't modified to make them place a greater emphasis on the rank and prestige of their partner...which keeps female nobility from mass marrying their male lowborn courtiers. I didn't include a defines.lua because it would make it incompatible with most mods...but I will release one specially for PB+SMWH+VIET soon.

4) Nothing else about matri marriage is changed from the base game because amazingly...we don't even have the ability to discern between regular or matrilineal marriage. There is no trigger and no condition. The game treats matrilineal and regular marriage identical. Muslims not being able to use it is hardcoded.

5) I have reasons to believe that this will change within a patch or two from now, and that it will no longer be an issue going forward, so I'm optimistic and not too concerned. It just is what it is for now.
 
Last edited:

highsis

Field Marshal
29 Badges
Jan 9, 2011
2.970
769
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
You can leave ao_combat_pulse alone, unless it has an on_death, or divorce entry inside it, that's identical to the one you see Damo.90 or Damo.91 in the original. I don't think it does...I think it's a CK2+ thing?

Honestly, I can't be sure, if that's the case. One of the things about CK2+, is that Wiz seems to have designed it to be as incompatible as possible with everything else. And I say that with all the admiration of someone who was deeply impressed and inspired by CK2+, but who gave up on ever integrating or building off it, as one can with PB+SMWH.

As others have found out, since Wiz left, (those that have tried to keep the mod updated going forward), picking up where Wiz left off, is almost as difficult as making your own mod from scratch.

The fie is actually from additional objectives. :)

Thanks again. It's now working perfectly.
 

lutharien

First Lieutenant
82 Badges
Dec 10, 2008
268
7
  • March of the Eagles
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Pride of Nations
  • Stellaris: Nemesis
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
It's very frustrating to me too. Since there is literally no reason for the decision to not be working, except for is_betrothed not being accounted for properly. I want it to be a mistake on my end, cause then I can fix it. But if it's because is_betrothed just doesn't have hardcoded functionality, (or maybe it's only function for = yes, but not = no...some are also strange like that), then I'd have to get way more inventive about fixing it. It's definitely on my radar, along with another rare bug fix.
If it's indeed the problem, you can correct it. Instead of is_bethrothed = no, you can write NOT = {is_bethrothed = yes }. But in the objective files the objective to get married works with is_bethrothed = no, so I am not so sure.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
If it's indeed the problem, you can correct it. Instead of is_bethrothed = no, you can write NOT = {is_bethrothed = yes }. But in the objective files the objective to get married works with is_bethrothed = no, so I am not so sure.

Yep, I know. I'm gonna get to the bottom of it soon.

The end result might shape up as something which eschews coded betrothal, in favor of an early marriage, handled by event. But we'll see.
 

Ethan194

Colonel
53 Badges
Jan 28, 2011
1.009
18
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Hearts of Iron III
  • For the Motherland
  • Knights of Honor
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Interesting will give this a try.