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Azarias59

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Okay! I found the incompatibility!

Additional Objectives 2.0 is not compatible with this mod. It breaks the death and divorce events :(

EDIT: I just combined the on_actions between the mods and now it works fine! :D
 
Last edited:

Damocles

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Okay! I found the incompatibility!

Additional Objectives 2.0 is not compatible with this mod. It breaks the death and divorce events :(

EDIT: I just combined the on_actions between the mods and now it works fine! :D

Hooray!!

For future reference, this mod is compatible with any mod, provided you do what you just did for AO.
 

Damocles

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This is an amazing mod. Great work on it.

Thank you jord. That means a lot coming from you.

The betrothal system is odd. First thing, it only shows up for the man in question, and it says 'wife' where it should say betrothal. And for the woman there is nothing shown indicating a betrothal. Also, multiple people have been betrothed to the same woman. For example, two HRE princes were betrothed to the same countess.

Yes. I discovered the issue.

Next release (I'm waiting until the 2.0.1 official patch since the bug is mostly of the aesthetic variety), will see AI betrothal and divorce revamped, tightened up and altogether, much nicer.

This release will also fix vassal husbands who aren't re-vassalized by their wife's heir after she dies without a son by them.

The release after that will see the inclusion of the special Byzantine event chain...which I'm really psyched about, now that I've had a chance to play around with it as PB+SMWH.
 
Last edited:

Damocles

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I am also considering making another mod available, that I've worked on mostly for myself in the past. It goes only with PB's demesne laws, but it removes the player's ability to change the demesne, and makes it dependent on events (and their traits, or their regent's traits) as to whether obligations goes up or down, etc. The bonuses are slightly stronger to make up for the lack of control and permanence. I did it this way cause I was tired of having my demesne laws perfect after fifty years.

Basically, non-military, or non-martial-inclined rulers, will tend to give up their levies in preference for money (and the levy contribution is buffed so that taking the money isn't a no brainer as is currently), and military-inclined rulers will force their subjects to serve.

Obligations will go up or down, depending on how strong or weak a ruler is. So an Edward I type ruler, who lives a long time, will see them all quite high by the end, but his idiot son inheriting, will see them begin to fall.

Any interest in something like this?

I also took GOT's education system and adapted it for the real world, and tweaked it quite a bit (filled in a lot of the missing AI, so as to make education choices more likely...for example, children without living fathers or male regents are more likely to end up with court educations). But I've never gotten permission to release it.
 

Azarias59

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I am also considering making another mod available, that I've worked on mostly for myself in the past. It goes only with PB's demesne laws, but it removes the player's ability to change the demesne, and makes it dependent on events (and their traits, or their regent's traits) as to whether obligations goes up or down, etc. The bonuses are slightly stronger to make up for the lack of control and permanence. I did it this way cause I was tired of having my demesne laws perfect after fifty years.

Basically, non-military, or non-martial-inclined rulers, will tend to give up their levies in preference for money (and the levy contribution is buffed so that taking the money isn't a no brainer as is currently), and military-inclined rulers will force their subjects to serve.

Obligations will go up or down, depending on how strong or weak a ruler is. So an Edward I type ruler, who lives a long time, will see them all quite high by the end, but his idiot son inheriting, will see them begin to fall.

Any interest in something like this?

I also took GOT's education system and adapted it for the real world, and tweaked it quite a bit (filled in a lot of the missing AI, so as to make education choices more likely...for example, children without living fathers or male regents are more likely to end up with court educations). But I've never gotten permission to release it.

I'm not sure about the obligations thing, but I really would love it if AGOT's education system was available for regular games.
 

darthfanta

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Excuse me, can someone please give me a walk through on where you insert the on_action file for Project balance?I tried doing it myself but didn't quite work.

Another question: is it true that the mod right now is incompatible with the full version of VIET?
 

Damocles

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Excuse me, can someone please give me a walk through on where you insert the on_action file for Project balance?I tried doing it myself but didn't quite work.

Another question: is it true that the mod right now is incompatible with the full version of VIET?

You could make it compatible with VIET.

Just download VIET, which has an 00_on_action that overrides Project Balance's 00_on_action, (found in common -> on_actions).

So delete the on_actions folder from MBGOTW, and then go into VIET's 00_on_actions, and then search for 'divorce', and under the accept interaction, put Damo.91 below the other event id.

Then find on_death, where there'll be quite a few more event ids that are triggered by death, and put Damo.90 near the top. Might not make a difference, whether it's at the top or the bottom, but it might.

When VIET is updated to be compatible with PB+SMWH in its entirety (which cybr is working on now, I believe), I will start making everything compatible and intended for PB+SMWH+VIET.
 

Portal

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PB + SWMH + VIET is pretty much the dream mod combo, so I hope this'll be entirely compatible. If that happens, this'll be another essential mod.
 

darthfanta

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You could make it compatible with VIET.

Just download VIET, which has an 00_on_action that overrides Project Balance's 00_on_action, (found in common -> on_actions).

So delete the on_actions folder from MBGOTW, and then go into VIET's 00_on_actions, and then search for 'divorce', and under the accept interaction, put Damo.91 below the other event id.

Then find on_death, where there'll be quite a few more event ids that are triggered by death, and put Damo.90 near the top. Might not make a difference, whether it's at the top or the bottom, but it might.

When VIET is updated to be compatible with PB+SMWH in its entirety (which cybr is working on now, I believe), I will start making everything compatible and intended for PB+SMWH+VIET.

I've got a problem. When I married Matilda in PB as her vassal, the option to usurp her lands did not appear, but when I married her as the King of Castile, it did.
 
Last edited:

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Can landless husbands usurp your title because it looks like im going to play as MANY female characters
LszNCY7.png
 

darthfanta

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The decision can be used only if the traits of the husband and wife allow it, check it on the Intrigue page.
It's not there. I cheated and tried giving Matilda the content trait, but it didn't work either. The decision wasn't there at all. It didn't work either with Eudokia when she married one of her vassals. On the other hand, when I had her marry the king of Georgia, it worked. The same happened when Matilda married the Duke of Savoy. Vassals usurping the lieges also worked when Illona Arpad married one of her counts. Vassals usurping their liege only didn't work with Matilda and Eudokia. It didn't work even when they weren't at all and when I gave these two women only bad stats, and their husbands' bad stats removed.
 
Last edited:

Damocles

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It's not there. I cheated and tried giving Matilda the content trait, but it didn't work either. The decision wasn't there at all.

Because Matilda's lands are agnatic-cognatic, instead of agnatic, then other factors could play a part in it as well, beyond just content. Diligent vs slothful, for example, or else a combination of the wife's traits (wive's with at least 2 of diligent, proud and brave, with 10+ in martial and intrigue, in any system besides purely agnatic, can be hard to displace without them being in other difficulties). Having her content does make it much more likely, but that's not the end all and be all. Having the ambitious trait clears more obstacles than her being content. Although her being content will make it far less likely that she'll retake power!

There are many reasons. But I guarantee if it works for one couple, it works for all couples. Agnatic law of course, removes almost the entirety of the wife's contribution to the various personality matrices, and only determines possibility or not based on the husband fitness or unfitness.

That's because, in order for the husband to exercise real power, as CK2 represents the ruler as having, they must be able to bring not just their wife, but her barons into line. CK2 doesn't (yet) have the means to show partial and nominal degrees of suzerainty or co-rulership, so I erred on the side of caution. If a husband is in charge, it's because he should be in charge. if the situation would have been more vague, then the most accurate portrayal is leaving his wife in charge (even if his wife is really dominated by her barons...but that's a different event chain, such as the demesne laws I'm working on, which will penalize weak female rulers significantly.)

Can landless husbands usurp your title because it looks like im going to play as MANY female characters
View attachment 95500

Yes, they can. But they can only do so against player female rulers who are at least duchesses. And it will leave you with one county, provided you had more than one county to begin with. Sadly, the only route for a player to be game-overed, is to be a one province duchess, queen or empress with a landless husband who successfully usurps her...the AI deals fine with it, and often even reasserts power eventually, but CK2 will either game-over you, or switch you to another extant, landed member of your dynasty, such as a son or brother.

PB + SWMH + VIET is pretty much the dream mod combo, so I hope this'll be entirely compatible. If that happens, this'll be another essential mod.

I agree. Once Cybr makes Immersion compatible with SMWH, I'll probably stick with the above combination for here on out.

In fact, my game is already modded to have Immersion compatible with SMWH, since I like it so much in own games, but can't do without SMWH. Although, it's a much worse job than Cybr will do for the official release. I'd say those three mods, and TPTT are my biggest inspirations. CK2+ was great as well, but I feel like there were design decisions taken with it, that made it incredibly difficult to adapt or make it compatible with anything else.
 
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Because Matilda's lands are agnatic-cognatic, instead of agnatic, then other factors could play a part in it as well, beyond just content. Diligent vs slothful, for example, or else a combination of the wife's traits (wive's with at least 2 of diligent, proud and brave, with 10+ in martial and intrigue, in any system besides purely agnatic, can be hard to displace without them being in other difficulties). Having her content does make it much more likely, but that's not the end all and be all. Having the ambitious trait clears more obstacles than her being content. Although her being content will make it far less likely that she'll retake power!

There are many reasons. But I guarantee if it works for one couple, it works for all couples. Agnatic law of course, removes almost the entirety of the wife's contribution to the various personality matrices, and only determines possibility or not based on the husband fitness or unfitness.

That's because, in order for the husband to exercise real power, as CK2 represents the ruler as having, they must be able to bring not just their wife, but her barons into line. CK2 doesn't (yet) have the means to show partial and nominal degrees of suzerainty or co-rulership, so I erred on the side of caution. If a husband is in charge, it's because he should be in charge. if the situation would have been more vague, then the most accurate portrayal is leaving his wife in charge (even if his wife is really dominated by her barons...but that's a different event chain, such as the demesne laws I'm working on, which will penalize weak female rulers significantly.)



Yes, they can. But they can only do so against player female rulers who are at least duchesses. And it will leave you with one county, provided you had more than one county to begin with. Sadly, the only route for a player to be game-overed, is to be a one province duchess, queen or empress with a landless husband who successfully usurps her...the AI deals fine with it, and often even reasserts power eventually, but CK2 will either game-over you, or switch you to another extant, landed member of your dynasty, such as a son or brother.



I agree. Once Cybr makes Immersion compatible with SMWH, I'll probably stick with the above combination for here on out.

In fact, my game is already modded to have Immersion compatible with SMWH, since I like it so much in own games, but can't do without SMWH. Although, it's a much worse job than Cybr will do for the official release. I'd say those three mods, and TPTT are my biggest inspirations. CK2+ was great as well, but I feel like there were design decisions taken with it, that made it incredibly difficult to adapt or make it compatible with anything else.
Wait, so that happen with matrilineal marriages as well?The difficulty of the game just rose exponentially! I like it!
 

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Wait, so that happen with matrilineal marriages as well?The difficulty of the game just rose exponentially! I like it!

Yes. Happens with all marriages. The game doesn't differentiate between them. Right now, I consider matrilineal marriages to be either an exploit, or a way to test the game, since the AI will auto-accept it.

Matrilineal marriages did not exist in Western Europe at this time frame. This isn't the Trobriand Islands, after all. The only reason they're in the game at all, is for the benefit of players who are determined to found female dynasties or such. But the knock-on effect is that it screws up much else related to marriage. There isn't even a trigger we can use to identify which marriages are matrilineal!

That said. It's possible, in defines, to set the prestige importance of a marriage high enough to where the AI won't marry lowborns matrilineally. But that still leaves the players free to contract matrilineal marriages.

Whereupon it's just an honor system, I suppose. If someone gets a kick out of it, so be it, and it's been invaluable to me in testing numerous situations. But I personally do not contract matrilineal marriages when playing for realz.
 

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At any rate, why isn't jure uxoris effective in claiming titles that are agnatic-cognatic? Isn't the whole point of jure uxoris taking land from women who inherited lands under agnatic-cognatic succession? Besides that, I can take lands from Matilda if I am another Duke, but not when I am one of her counts in PB. In the Vanilla version however, I can take her lands even if I am one of her counts.

EDIT: Never mind, it worked with one of her counts in PB later on. But it's difficult to know how you can do it in PB because the greyed out version of the decision just doesn't seem to be there in intrigue. The decision only seem to show up only when the conditions are already fulfilled.
 
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At any rate, why isn't jure uxoris effective in claiming titles that are agnatic-cognatic? Isn't the whole point of jure uxoris taking land from women who inherited lands under agnatic-cognatic succession? Besides that, I can take lands from Matilda if I am another Duke, but not when I am one of her counts in PB. In the Vanilla version however, I can take her lands even if I am one of her counts.

EDIT: Never mind, it worked with one of her counts in PB later on. But it's difficult to know how you can do it in PB because the greyed out version of the decision just doesn't seem to be there in intrigue. The decision only seem to show up only when the conditions are already fulfilled.

It's pretty effective in agnaitc-cognatic, just not a slam dunk. And I guess the real fix would be to make agnatic the default law, and not agnatic-cognatic, in succession_laws, if you want a more accurate setup.