Workers not getting to work has no consequences!

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Leermeister

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City needs to break when there is too much traffic. And it needs to break when people cannot get places, simple as that. The thing i hate hearing most is that things are put in the game so that the city can never die.
There needs to be a reason for me to build a bus line from residential to industrial or commercial. There is no reason, if this is star trek and everyone has a teleporter.


Yeah games good, i can say well ill just build a normal city and at least they are clogging up the roads trying to get to work, even though they don't have to or maybe they interfere with the supply of goods from industry clogging up the roads. But still there is no reason for me to worry about average citizens getting from point A to point B.....and it bothers me with this in the back of my mind.

I was a bit annoyed to see cars and trucks disappearing from a minor traffic jam--- to help the flow of traffic i guess.

Anyway i would settle for any punishment for workers not being able to get to work areas at this point. Im not asking for a million citizens as advanced as tropico 1 or 4 or something(hopefully on future computers), just some reason for me to want to move people from their homes
to get them to their work efficiently. And have an option to turn off disappearing cars please!!

I don't like to hear that anything was done because people would complain their city's collapsed.... good a big 1980s game over should go across their screen.
When you fall in a hole on mario you need to die, or it's not a game. Not to be too dramatic.

Anyway somehow they need to punish you for not getting people to their jobs or destination.
 
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alexsuvorov

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I just tried it. They don't move in if you zone residential and have no highway connection to start with.
However weird stuff happens if you connect the highway and let people move in... then disconnect the highway again.
Population increaese slowly, either they are making babies or people are walking over the green fields to move in. :unsure:
But it seems to reach a limit after a while, I was however getting negative income so I would eventually go bankrupt... or so i thought...
I zoned another small disconnected road with industrial and commercial, now I was getting positive income AND, here's is the weird part, cars were appearing on the industrial/commercial street and they started to get workers. :excl:

It doens't seem to last though, I've had the game running now for a while, the income is negative again and the population is decreasing but it takes a looooooong time.
Soon the city will most likely be dead, the devs said the game reacts slowly to negative changes, maybe too slow, I don't know. It also seems to react very fast to positive stuff that's happening from what I've seen by doing this test.
But the global happiness is great and they seem pleased to live like this.

There you have it, I tried my best to break the game, in some extent I believe I did.

There is a legitimate aging system. New citizens are born, age, and die off.
You can use it to coincide with increase of commercial and industrial demand.
But the pop will have roughly the same peak and troughs.

If you look at the population city graph at this city:
http://forum.paradoxplaza.com/forum/showthread.php?843900-630K-City-with-No-Traffic-Jams

You can see it take place. It takes roughly 40mins for me to reach peak to peak.
 

rikmarkes

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City needs to break when there is too much traffic. And it needs to break when people cannot get places, simple as that. The thing i hate hearing most is that things are put in the game so that the city can never die.
There needs to be a reason for me to build a bus line from residential to industrial or commercial. There is no reason, if this is star trek and everyone has a teleporter.


Yeah games good, i can say well ill just build a normal city and at least they are clogging up the roads trying to get to work, even though they don't have to or maybe they interfere with the supply of goods from industry clogging up the roads. But still there is no reason for me to worry about average citizens getting from point A to point B.....and it bothers me with this in the back of my mind.

I was a bit annoyed to see cars and trucks disappearing from a minor traffic jam--- to help the flow of traffic i guess.

Anyway i would settle for any punishment for workers not being able to get to work areas at this point. Im not asking for a million citizens as advanced as tropico 1 or 4 or something(hopefully on future computers), just some reason for me to want to move people from their homes
to get them to their work efficiently. And have an option to turn off disappearing cars please!!

I don't like to hear that anything was done because people would complain their city's collapsed.... good a big 1980s game over should go across their screen.
When you fall in a hole on mario you need to die, or it's not a game. Not to be too dramatic.

Anyway somehow they need to punish you for not getting people to their jobs or destination.

Spot on.
 

shelter

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There is a legitimate aging system. New citizens are born, age, and die off.
You can use it to coincide with increase of commercial and industrial demand.
But the pop will have roughly the same peak and troughs.

If you look at the population city graph at this city:
http://forum.paradoxplaza.com/forum/showthread.php?843900-630K-City-with-No-Traffic-Jams

You can see it take place. It takes roughly 40mins for me to reach peak to peak.

Yea I realised that when the city began to die off, I never edited the post.
Interesting observation from the people in the comments, in that city graph it says there's 15 tourists in that big city? Seems pretty broken if you ask me or is it just very boring to visit? ;)
 

aethyr_

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http://www.reddit.com/r/CitiesSkylines/comments/2yznij/roads_where_were_going_we_dont_need_roads/

Reposting my suggestion from earlier in the thread: I can think of one potential fix. All workers have to be "interviewed" to get a jobs (i.e. make it to the place of business one way or another). From what I understand, if a worker can't make it to a job, they teleport back home and "work from home"? So if an "interviewing worker" keeps teleporting to home, he will never become employed.

After this, there can be checks to see if worker arrives at work. If a worker doesn't physically get to work for for x cycles (let's way 1 month), he loses his job. If company can't hire any new employees (because they can't make it to their interview), they go out of business.

That seems like a pretty reasonable way to handle things, without really changing how the system works currently, but penalizing people for not getting to work.
 
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Leermeister

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aethyr_

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EDIT I actually did this exact same thing industry never got built

Does it have water and power? Also I found that you need a surplus population before the industry will get built (i.e. more than 1 house). You can see in the RCI graph that demand for residential is high, and as that gets filled up, demand for industry begins, then it gets built.
 

Leermeister

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Does it have water and power? Also I found that you need a surplus population before the industry will get built (i.e. more than 1 house). You can see in the RCI graph that demand for residential is high, and as that gets filled up, demand for industry begins, then it gets built.
yeah it finally got built now ill see how long it lasts
 

Leermeister

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Yeah its still going ill leave it running... Wouldn't an easy quick temporary solution just be to have industry die if their is no road connection to a residential zone?.... same with commercial zones.

But then again that's pretty exploitable. Should die if its not connected to an area with enough workers living in it or something simple like that.


[video=youtube;flge_rw6RG0]https://www.youtube.com/watch?v=1dq17-kXWYA[/video]
lol



EDIT: well it took one business a year to go out of business from lack of raw materials, and now the rest went out about a month later.

So they last about a year like that
 
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Nashetovich

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So as my tests in previous posts shows (this and this) , there is really noticeable bad road punishment only for ambulance, police, firetrucks and corpse transport. Everybody else can teleport in some way, and pay taxes for years without road connections or with deadly jammed roads.

Well, many people enjoy this system, and it is really very gorgeous game, but I afraid hype train may wreck eventually, as it happened to ****2013.

So if I am allowed, I have some suggestions for developers.

Do an optional mode with more realistic traffic simulation. It will be, probably, more CPU expensive but I think we can handle it, even in cost of city size. And may be it is possible to spread calculations in time.
Specifically,

Before any building started construction it should be checked if there is a road connected, road is not deadly jammed and have reasonable travel time. This check should be repeated each X ticks. If some building fails this check there should be special icon and building should stop paying taxes and lose happiness. After a long time this building should be abandoned.

And, optionally, allow as to turn off teleportation at all. We can handle consequences. If some vehicle jammed hardly it should search way to escape. If vehicle jammed deadly for a long time driver should drop vehicle at the curb and go home by legs. Abandoned vehicle should disappear after a 1 year, let say.

I don't speak about public mass transit, devs already work on it, AFAIK.

(sorry for my broken English)

Edit: reposted it as a suggestion - http://forum.paradoxplaza.com/forum...ESTION-Make-more-realistic-traffic-simulation
 
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Epicity

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You know what would fix the exploit of stacking passengers at bus stops and them not moving?

Consequences for when they don't go to work! You don't need to fix the underlying code of it, you MAKE THE PLAYER fix the problem of the stacking up by making them go to work. But because they don't need to work, BAM no traffic and no buses exploit.

It all comes down to the workers not being treated like resources. That's a problem which can be fixed if the modding api allows.
 

SarumanTheWise9

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Can someone please tell me why shops close down when no customers arrive but factories don't ???
For me that is a huge game breaking since i have been trying to properly connect factories to the city all the day along, and now i have realized it doesn't matter any way.:glare:
 

Lyc

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I think the best fix for this is to set a timer depending on commute length, and then applying a penalty to the building the agent tried to reach if he has to teleport / disappear.
This way the traffic simulation would become more important and people would actually have to get to work. Timer could be something like "X sec for Y grid steps max.", so it
starts to loop after a certain amount of distance covered, and it should have a maximum value, so if it is too far away or takes too long the agent teleports and applies a penalty
to its destination. This maximum amount could be higher for agents using public transport, making that more important, too.

Easy fix for a complex problem imho.
 

James The 1st

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Can someone please tell me why shops close down when no customers arrive but factories don't ???
For me that is a huge game breaking since i have been trying to properly connect factories to the city all the day along, and now i have realized it doesn't matter any way.:glare:
But you do need to connect them, other wise your commercial buildings can't get deliveries.
I really don't see what you guys would want the game to be so punishing. The most annoying thing from SC4 is that half your city would leave because the stupid pathfinder couldn't find the road in front of the house in enough time.
 

shelter

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As I said earlier, it takes time to patch stuff.
You guys can have opinions and stuff but it's not going to make the fixes to come out any quicker. CO already said they were reading this thread, they even replied.
Read page 9 in this thread and the responses from Karoliina.
 

robc04

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45,702 playing this on steam right now...really?.......yoohoo its broken!!......unless its people playing with the editor maybe.

Some people are happy with how it is. Just because some of us are unhappy with how some aspects are handled doesn't mean we should be an a** to those who are having fun with it.
 
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