Lack of workers typically means low unemployment. Make sure unemployment is 5% or higher for best results. Never let the green demand bars get above half.
Workers will walk 12 blocks (1km) before using a vehicle.
I noticed you have almost zero demands for all demand bars. This happens a lot from overzoning all zones at once. This will cause all kinds of imbalance and make it hard to tell where problems will be and why.
Those empty zoned areas with no buildings in them still count as being built, even though there is no building in there yet.
Try dezoning as much of those areas as possible until demand bars come back. It should make it more clearer what is going on.
There is nothing wrong with starving industry of workers, 0% Unemployment in in most of my cities
It is an employee market vs employer market, it just means you are not at 100% efficiency with your indy
Im using indy DLC so its easier for me to leave indy staving, without my indy looking like an eyesore
Every time i build a zone, its Res now with some local shoppies. The indy sucks them up like a sponge
Frozen falls has been at 80% res demand for very long time
Inbalanced demands will often flatten out until you are left with 1 type that wont grow, the OP just has to lvl his res/build more
Empty zone surely dont count? as really high lvl buildings lower demand further as the demand is "filled" more
Empty res plots local to good work and ameanities will still grow with zero demand. Often slowly but they will grow.
This will move pop from your core zones maybe Even lvling some of them down, and that will leave you some wiggle room latter
Local shoppies also give a range of worker slots right next to res, as does small office
As the local shops grow, the indy demand grows, as indy grows res demand grows, which in turn increases commerse demand