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grumpy-smurf

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I have attached two different views of the same industrial area.

One shows the workers abandonning it and (oil) factories shutting down and the other is, with the traffic.

I ran 4 different bus routes to help citizens to commute there.

I built more houses close to the industrial area.

I upgraded the central road to avenue to ease the traffic.

I even bulldozed down the abandinned factories, to let build new ones.

But the problem still persists.

Any suggestions?
 

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  • industrial area traffic.jpg
    industrial area traffic.jpg
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  • industrial area workers.jpg
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Ragga Muffin

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Dec 24, 2019
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Thats a lot of educated workers needed. A lot more
Offices are more attractive jobs, some plazas in are might help.
 

prismaticmarcus

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consider using the 'school's out' policy in some residential districts, like the ones you've built close to industry.

i've decided (i might be wrong) that having a successful economy depends on having the right mix of low and high density residential. maybe you don't have enough low density?
 

Ragga Muffin

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Dec 24, 2019
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consider using the 'school's out' policy in some residential districts, like the ones you've built close to industry.

i've decided (i might be wrong) that having a successful economy depends on having the right mix of low and high density residential. maybe you don't have enough low density?
Schools out would be wrong, its oil, it needs educated pops.
A mix of low and dense works well cause it doesnt troll the traffic.
Leveling up low res is easier to level up with high land value the effects of dense lower LV
and it still takes years to educate people and, Thats a LOT of indy, 45k pop??
Buildings that get abandoned they will get replaced, dont waste your time tearing them down
 
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grumpy-smurf

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Thats a lot of educated workers needed. A lot more
Offices are more attractive jobs, some plazas in are might help.
I never knew that oil industry would need mainly educated workers?
If you take a look at the attachments below, there is a mix of educated and non-educated areas close to the oil fields and the Universit is not far off neither.
Buildings levels are quite high too, I am not sure if that has anything to do with their education?
Population is also quite mixed up close to the oil fields.

If low density residential areas are mainly housing for the less educated, who are more likely to go for manual labor jobs in my city industries, taking a look at my finances report, only a 8.75% of residential taxes is coming from ow density.
Should I build more low density residential close to the oil fileds?

Also, talking about 'close' to the oil fileds, how many squares (meaning the squares appearing for zoned areas) is considered close in the game, for:
1. pedestrians and
2. vehicles
 

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  • education.jpg
    education.jpg
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  • levels.jpg
    levels.jpg
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  • population.jpg
    population.jpg
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grumpy-smurf

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consider using the 'school's out' policy in some residential districts, like the ones you've built close to industry.

i've decided (i might be wrong) that having a successful economy depends on having the right mix of low and high density residential. maybe you don't have enough low density?
I have never seen this policy, I will take a look at it now.
Should it be cheaper to just not build schools close to some areas, who are close to industries?
 

grumpy-smurf

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A mix of low and dense works well cause it doesnt troll the traffic.
Leveling up low res is easier to level up with high land value the effects of dense lower LV
and it still takes years to educate people and, Thats a LOT of indy, 45k pop??
In previous cities, after I'd get to the stage of being able to build high density buildings, I'd only build them!
Now, I am trying to mix it up a bit.
I guess I might not want to level up all the low residential areas, so that they produce lot of labour?
 

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I have never seen this policy, I will take a look at it now.
Should it be cheaper to just not build schools close to some areas, who are close to industries?
people will go to school anywhere. so using the policy is better
 

prismaticmarcus

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Also, talking about 'close' to the oil fileds, how many squares (meaning the squares appearing for zoned areas) is considered close in the game, for:
1. pedestrians and
2. vehicles
'close' in what context?
 

prismaticmarcus

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The ony policy relevant to education that I have found is, 'Education boost', which is not what you are talking about.
So, for areas with factories in general, citizens should be less educated?
Or does it depend on the industry?
school's out is the opposite of education boost. i just checked the wiki and it seems to be a vanilla policy. from memory it's in the first of the three tabs.

if you have a look at each building's info panel you'll see that it'll have a number of jobs at different education levels. the hardhat icons in your screenshot indicate those buildings are short of uneducated workers.
 
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Ragga Muffin

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I have never seen this policy, I will take a look at it now.
Should it be cheaper to just not build schools close to some areas, who are close to industries?
Its best used to still keep workers in low skilled jobs such as farming, fishing and wood
I dont use many policys but this 1 i do for a small town near the above
Just to encourage them to work local
The buildings being leveled up have higher worker counts, fill them to increase the production (and traffic)
Zoned specialist areas are always max lvl
You still want schools in town, they just prob wont go to uni. It stops them moving out of town, a libary wouldnt hurt
Linking 4 bus routes in?? No bus station in middle?? Why is whole city network not intergrated at 45k??
Eg, i build 1 tram line into a new zone and that zone imedieately gets access to whole city
 

Ragga Muffin

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Dec 24, 2019
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In previous cities, after I'd get to the stage of being able to build high density buildings, I'd only build them!
Now, I am trying to mix it up a bit.
I guess I might not want to level up all the low residential areas, so that they produce lot of labour?
well i have a lot of high, about 10% of my space is covered with low, so thats very few people. i leave that in for asphetics and breaking up areas/flow/
not trolling my services near edges of zone. ie garbage, dead. Cause the backs of my zones dont generally connect to each other
But upgrade to high in patches, along bus routes, bit by bit. Do you have trams??

If you were to build more res local. A little high res (about 10x 4x4), and lots of low. Tree the roads, make area parked, pretty, educated and High tech housing, all your loaded educated people will move there
Then with a small centre
plaza, tennis court + low shoppies + 1 small high shoppie in middle. Couple of small 2x2 offices. Near transit stop

And it still takes time to educate people
 
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grumpy-smurf

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Linking 4 bus routes in?? No bus station in middle?? Why is whole city network not intergrated at 45k??
Eg, i build 1 tram line into a new zone and that zone imedieately gets access to whole city
I meant that 4 different bus routes cross one side or another of the vast oil field, with a few stops in between.
I have one bus station in the whole city but I don't initiate all the bus routes from there. Or should I?
PS 1: One thing I like doing, is initiate bus routes from education buildings, so that I make sure that they are always linked with residential areas.
PS 2: I don't have tram option.
 

Ragga Muffin

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In context of distance. What is considered to be the distance close enough to walk there, or to drive, or to take the bus, train etc...
They will walk from that plot of housing to indy.
But i can see from here its a getto
 
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Ragga Muffin

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I meant that 4 different bus routes cross one side or another of the vast oil field, with a few stops in between.
I have one bus station in the whole city but I don't initiate all the bus routes from there. Or should I?
PS 1: One thing I like doing, is initiate bus routes from education buildings, so that I make sure that they are always linked with residential areas.
PS 2: I don't have tram option.
Buses will initiate anywhere, its their stength
bus route looping into local high shoppies, from res
Use school as noise buffer, use an end stop metro here
 
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grumpy-smurf

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well i have a lot of high, about 10% of my space is covered with low, so thats very few people. i leave that in for asphetics and breaking up areas/flow/
not trolling my services near edges of zone. ie garbage, dead. Cause the backs of my zones dont generally connect to each other
But upgrade to high in patches, along bus routes, bit by bit. Do you have trams??

If you were to build more res local. A little high res (about 10x 4x4), and lots of low. Tree the roads, make area parked, pretty, educated and High tech housing, all your loaded educated people will move there
Then with a small centre
plaza, tennis court + low shoppies + 1 small high shoppie in middle. Couple of small 2x2 offices. Near transit stop
As I said, judging from my tax income, 8.75% was from low residential.
Most of my city has high land value, so now I am low residential areas close to factories.
Regarding the oil field, I might have to start demolishing some high residential areas next to it, or build low residential right in the oily mud and the noise, in order to provide more labour.
 
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Ragga Muffin

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As I said, judging from my tax income, 8.75% was from low residential.
Most of my city has high land value, so now I am low residential areas close to factories.
Regarding the oil field, I might have to start demolishing some high residential areas next to it, or build low residential right in the oily mud and the noise, in order to provide more labour.
which wont lvl unless its pretty. So wont give workers you need
Just go ham with parks an stuff and expand the above res patch,
Dtf entertainment and LV are different things
People dont have to be local, they will travel to good work, trains??
And yes thats too much indy, mix in some generic, oil looks better "loose" or "broken"
 
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prismaticmarcus

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In context of distance. What is considered to be the distance close enough to walk there, or to drive, or to take the bus, train etc...
people will happily walk surprisingly far, like 1km (the city squares are 2km x 2km).

as far as other travel goes it's more about how much time it takes rather than distance. people prefer the fastest option.