The discussion in the thread NO workaround to CAG-max firing range bug finally led to workraound in this point.
Not for the CAG combat range, this was fixed to the Carrier model. But upgrading for CAGs is possible (-> correct Grahpics) without getting insane combat stats like 400 km striking range etc., because alls of their stats were set to zero and are added directly to the specific CV-model.
Also for every new CV techlevel reserached, combat stats for CVs are increased, so that older CV-models also improve over time. These values need perhaps a little fine tuning.
Disadvantage of the workaround are besides the fixed combat range, that the new combat stats after a new CV-Tech is researched only become valid to deployed CVs when one country annexes another. This is due to errors in the coding of DDA, which presumably also causes the naval brigades mess - but that's another story.
Perhaps give it a try, Borsook kindly offered web space do download it here
Not for the CAG combat range, this was fixed to the Carrier model. But upgrading for CAGs is possible (-> correct Grahpics) without getting insane combat stats like 400 km striking range etc., because alls of their stats were set to zero and are added directly to the specific CV-model.
Also for every new CV techlevel reserached, combat stats for CVs are increased, so that older CV-models also improve over time. These values need perhaps a little fine tuning.
Disadvantage of the workaround are besides the fixed combat range, that the new combat stats after a new CV-Tech is researched only become valid to deployed CVs when one country annexes another. This is due to errors in the coding of DDA, which presumably also causes the naval brigades mess - but that's another story.
Perhaps give it a try, Borsook kindly offered web space do download it here