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- You can now use the 'm'-key to toggle the message area on/off.
- You can no longer demand more than 100% of spoils in a peace.
- You now only gain census tax from provinces with a tax-collector.
- Lagmessage boxes should no longer appear as often in MP.
- Alliance leaders will now become leaders of the war, whenever they honor an alliance call.
- Each HRE elector provides one extra manpower bonus to the emperor if he has over 125 relation with them.
- Added a new eventcommand "type = removecot, which = provid".
- Orthodox techgroup is now at 90% of latin instead of 80% as previous.
- Some polish provinces are now slightly richer and have more manpower.
- The provence inheritance is now supposed to have happened in the 1492 scenario, so the Anjou events will now occur properly.
- Landmorale bonus from land-slider increased to 50% instead of 25%.
- Armies with cavalry majority are now less effective attacking in rough terrain.
- Rebalanced cavalry shock effects on early techlevels.
- Stats of historical leaders are now modified by domestic policies.
- Tax collectors and Legal Counsels are now removed from a province when it is conquered.
- The income penalty on Overseas provinces are now modified by the land/naval slider from 5-15% for areas with ports.
- There is now an severe extra penalty on tax income from overseas territories if you are blockaded. This can be up to 50% extra if all your homeports are blockaded.
- Inflation effect from mayors have been changed completely to not make them a super-weapon for only gigantic powers. Now the ratio of mayors versus cities affect a yearly deflation, which is 0.25% when all cities have mayors.

This patch is so great that words can't possibly even remotely describe what I feel. *cries a tear*

THANK YOU JOHAN!!!
 

Arilou

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Amen.
 

artemis667

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Yeah, reading those patch notes was a really nice way to start the weekend. It's going to change gameplay a bit, but I think in ways that are all good.

And a new inflation system, too. Poor Spain :D
 

unmerged(10355)

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I thought Orthodox tech group tech research speed was at 5/6 of the Latin tech group, not 80%. Regardless, tech research totals required seem to depend on too many things to be easy to figure out how they work.
 

unmerged(5822)

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Originally posted by Languish
Looking real good.

I was hoping to see my AI (colonise by province) command featured but alas it wasnt to be... perhaps in the next patch/1.07?

Either way, awesome!

Hopefully my suggested event command, 'discover', also makes it into 1.07... but yes, the patch is awesome anyway.
 

SJG

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The inflation and tax-collector changes are my favourites. The reduced effectiveness for cavalry also sounds good. And the Orthodox tech-group thing. In fact, it all sounds good.

I doubt I was the only one, and Johan may have though of it independently, but I actually suggested you should get a yearly decrease related to the coverage of governors you have. How brilliant is it that I might have had some input on how my favourite game works?

I recognise quite a few of these changes from discussions I've seen in this forum. How brilliant is it that Johan listens to people on this forum? I might have to go out and buy HoI, just to show my appreciation :D

Seriously, with the changes in these new versions I feel like I've got a free new game, EU2.5. This certainly isn't the same game I paid for.
 

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Perhaps Paradox should start using the logo "We honour the alliance with our players!" :)
 

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I had started a game as Austria just before this patch came out. Boy, it's nice having Emperor do more for me than just inflate my score. The extra manpower from high relations with the Electorate is a nice little bonus. Only problem is I keep diploannexing Electorates, which kills my relations with the others; so, I inherit a goodly number of troops, but then watch my manpower fall again.