So this is a list for all the effects of wonder and the invention to unlock them (??? are TODO, first is the tier 1 upgrade then up to is the tier 4 update
c= country, state (s)
c= country, state (s)
- Military education (Invention) gives children a small % for increased martial
- Civic education ( invention) ??? probably same as 1
- Oratory Education (invention) ??
- Religious Education (invention) ??
- Tax and commerce (tax mod: 0.05, commerce 0.05, local trade routes 2 up to 0.15 , 0.15 and 4 routes
- Slave Population (invention) global goods -0.25 global slaves output 0.05 and enslave efficiency 0.05 up to(-1, 0.15, 0.2)
- Civilization builder country civ 5 , global monthly civ 0.02, local country 5 up to 20, 0.08 and 5
- Civ Population (invention) pop conversion 0.1 pop assimilation 0.1 up to (0.4, 0.4)
- Goverment (Civil Engineering) (invention ) build cost (country) -0.025 , build time -0.075 and build slot +1 up to (-0.1, -0.3 and 2)
- Goverment population (governing doctrine ) ( oratory invention) Gov loaylity(c) 2, unrest(c) -5 monthly state loyality(C) 0.02 and country monthly corruption -0.025 up to 10, -30 .01 and -0.1
- noble pop doctrine (invention monthly char loyality) global nobles output(c) 0.05 gobal nobles happyness(c) 0.02 up to 0.25 and 0.1
- Expanding Population local pop capacity modifier (s) 0.05 and local pop growth (s) 0.03 up to 0.25 and 0.15
- Fantastic Ruler (invention) ruler popularity (c) 0.05 and happines for same culture (c) 0.05 up to 0.2 and 0.2
- diplomacy supreme: (invention) diplomatic reputation (c) 3 diplo relation(c) 1 and integrate speed(c) 0.05 up to 15,5 and 0.2)
- diplomats supreme (invention) fabricate claim speed (c) 2 imrpove relation impact (c) 0.05 and diplo reputation(c) 3 up to ( 10, 0.25 and 15)
- Conquerer doctrine (invention) aggresssive expansion impact (c) -0.05 war score cst (c) -0.025 up to -0.2 and -0.1
- Siege Doctrine (invention) siege engineers (c) +1 and siege ability (c) 0.05 up to 2 and 0.25
- Military Defense (invention) fort mainentance cost (c) -0.1 , global defensive (c) 0.05 and hostile attrition (c) 1 up to -0.3 , 0.2 and 2
- Stong Generals (inv) land moral mod(c) 0.01 and general loyalty (c) 3 up to 0.04 and 12
- Omen doctrine (inv) omen power (c) 0.05 up to 0.2
- Strong Admirals (inv) naval moral mod(c) 0.01 , admiral loayalty(c) 3 and naval moral recovery (C) 0.02 up to 0.05, 12 and 0.08
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