Wonders and their unlockable effects through invention

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Garcko

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Jun 3, 2018
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So this is a list for all the effects of wonder and the invention to unlock them (??? are TODO, first is the tier 1 upgrade then up to is the tier 4 update
c= country, state (s)
  1. Military education (Invention) gives children a small % for increased martial
  2. Civic education ( invention) ??? probably same as 1
  3. Oratory Education (invention) ??
  4. Religious Education (invention) ??
  5. Tax and commerce (tax mod: 0.05, commerce 0.05, local trade routes 2 up to 0.15 , 0.15 and 4 routes
  6. Slave Population (invention) global goods -0.25 global slaves output 0.05 and enslave efficiency 0.05 up to(-1, 0.15, 0.2)
  7. Civilization builder country civ 5 , global monthly civ 0.02, local country 5 up to 20, 0.08 and 5
  8. Civ Population (invention) pop conversion 0.1 pop assimilation 0.1 up to (0.4, 0.4)
  9. Goverment (Civil Engineering) (invention ) build cost (country) -0.025 , build time -0.075 and build slot +1 up to (-0.1, -0.3 and 2)
  10. Goverment population (governing doctrine ) ( oratory invention) Gov loaylity(c) 2, unrest(c) -5 monthly state loyality(C) 0.02 and country monthly corruption -0.025 up to 10, -30 .01 and -0.1
  11. noble pop doctrine (invention monthly char loyality) global nobles output(c) 0.05 gobal nobles happyness(c) 0.02 up to 0.25 and 0.1
  12. Expanding Population local pop capacity modifier (s) 0.05 and local pop growth (s) 0.03 up to 0.25 and 0.15
  13. Fantastic Ruler (invention) ruler popularity (c) 0.05 and happines for same culture (c) 0.05 up to 0.2 and 0.2
  14. diplomacy supreme: (invention) diplomatic reputation (c) 3 diplo relation(c) 1 and integrate speed(c) 0.05 up to 15,5 and 0.2)
  15. diplomats supreme (invention) fabricate claim speed (c) 2 imrpove relation impact (c) 0.05 and diplo reputation(c) 3 up to ( 10, 0.25 and 15)
  16. Conquerer doctrine (invention) aggresssive expansion impact (c) -0.05 war score cst (c) -0.025 up to -0.2 and -0.1
  17. Siege Doctrine (invention) siege engineers (c) +1 and siege ability (c) 0.05 up to 2 and 0.25
  18. Military Defense (invention) fort mainentance cost (c) -0.1 , global defensive (c) 0.05 and hostile attrition (c) 1 up to -0.3 , 0.2 and 2
  19. Stong Generals (inv) land moral mod(c) 0.01 and general loyalty (c) 3 up to 0.04 and 12
  20. Omen doctrine (inv) omen power (c) 0.05 up to 0.2
  21. Strong Admirals (inv) naval moral mod(c) 0.01 , admiral loayalty(c) 3 and naval moral recovery (C) 0.02 up to 0.05, 12 and 0.08
The names/effect are from files and not from the game, so the names are derived from flag and icon name
 
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