I mused on the main forum about wives, but I have had a think and added to it slightly.
In short, this game would benefit hugely from some very simple, very intuitive, non artwork heavy wifely mechanics. Women are half of the characters in the game. They practically all marry. They need to be more than baby makers.
1. Modifiers
Spouses should modify each others skills. Not drastically, but noticeably. Say..
0-4 -2
5-8 -1
9-12 n/a
13-16 +1
17+ +2
The skill prior to modification (by marriage and illness) would be the applicable value. When I say all spouses, I mean all spouses. From the lowliest courtier up.
This would immediately bring all women right into the game from the fringe they currently occupy. Good marriages would gain a whole new layer of depth. The wives of your steward, spymaster, chancellor.. these would all matter. In real life people do influence each other, above and beyond being just a gene pool for the next generation. This currently matters only for the king, which seems like a wasted opportunity to me (unless I have drastically misunderstood the rules!).
I would suggest sticking to the first wife. Concubines would be messy. It is your first wife you go to for advice. Concubines, well, for other things.
2. Happy Marriages
As I mentioned in the main forum, tell me if married couples like each other (and if they *will* on known information when arranging marriage), then hit me with an opinion bonus from both of them if the marriage is bliss or a penalty if it is hell. Maybe this is too complicated.
In short, this game would benefit hugely from some very simple, very intuitive, non artwork heavy wifely mechanics. Women are half of the characters in the game. They practically all marry. They need to be more than baby makers.
1. Modifiers
Spouses should modify each others skills. Not drastically, but noticeably. Say..
0-4 -2
5-8 -1
9-12 n/a
13-16 +1
17+ +2
The skill prior to modification (by marriage and illness) would be the applicable value. When I say all spouses, I mean all spouses. From the lowliest courtier up.
This would immediately bring all women right into the game from the fringe they currently occupy. Good marriages would gain a whole new layer of depth. The wives of your steward, spymaster, chancellor.. these would all matter. In real life people do influence each other, above and beyond being just a gene pool for the next generation. This currently matters only for the king, which seems like a wasted opportunity to me (unless I have drastically misunderstood the rules!).
I would suggest sticking to the first wife. Concubines would be messy. It is your first wife you go to for advice. Concubines, well, for other things.
2. Happy Marriages
As I mentioned in the main forum, tell me if married couples like each other (and if they *will* on known information when arranging marriage), then hit me with an opinion bonus from both of them if the marriage is bliss or a penalty if it is hell. Maybe this is too complicated.
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