From a lore perspective, wizard kings do not have a particularly firm grasp on their sanity. This is already somewhat referenced in game via random events, but perhaps it can be taken further.
The game called elemental had a concept (the practical execution of the concept is another discussion) where an AI leader had a personality trait “insane” which gave them a chance to perform random action in diplomacy with the player and other AI.
In AOW making completely random decisions might be too chaotic, besides AI already doesn’t always make the most optimized and reasonable decisions (at least it didn’t in the previous games), but I think it might be a cool idea to have the ai wizard king leaders have a chance to get for example random relationship modifier in positive or negative direction due to their slipping sanity.
While the human player wizard kings can get random events where their slipping sanity compels them to do something somewhat irrational. For example, the wizard king is getting paranoid and wants to immediately construct some kind of defensive fortification in the capital. The capital loses some production, but gains some bonus or building of a player’s choice. Or perhaps the player has to spend some kind of resource in exchange for another resource.
I don’t know, I just thought it is a cool concept from the role-playing perspective. What do you think?
The game called elemental had a concept (the practical execution of the concept is another discussion) where an AI leader had a personality trait “insane” which gave them a chance to perform random action in diplomacy with the player and other AI.
In AOW making completely random decisions might be too chaotic, besides AI already doesn’t always make the most optimized and reasonable decisions (at least it didn’t in the previous games), but I think it might be a cool idea to have the ai wizard king leaders have a chance to get for example random relationship modifier in positive or negative direction due to their slipping sanity.
While the human player wizard kings can get random events where their slipping sanity compels them to do something somewhat irrational. For example, the wizard king is getting paranoid and wants to immediately construct some kind of defensive fortification in the capital. The capital loses some production, but gains some bonus or building of a player’s choice. Or perhaps the player has to spend some kind of resource in exchange for another resource.
I don’t know, I just thought it is a cool concept from the role-playing perspective. What do you think?
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