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BjornB

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C3fF__0WMAA_SmH.jpg


"Interesting." - Wiz on Twitter

T- 53 hours and 20 minutes...
 
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Okay, I guess in 53 hours new not-expansion will get announced.
 
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Shrug. Another space station. I am bored, show us something new.
 
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Milten

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So that's it, this is "I'm not compensating for anything" expansion?
Anyway I'll go rebel and say that these planet/station proportions are just getting ridiculous.
BTW, BjornB, will next Stellaris stream feature both Banks and (unannounced) expansion features?
 
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Alblaka

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To start the rumors and hyped missconceptions, what could it actually be?
  • New type of military station
  • Something related to habitats (maybe it IS just a habitat?)
  • Some form of large space dock required (+ Ascension Perk) to construct Titans (or any kind of Tier 5 ship equivalent)
  • Trans-System superweapon? Unlikely
  • Trade port? Very unlikely
  • Something event/story related (aka ancient Precursor derelict)
  • Borg (aka, 4th endgame crisis) station
Honestly, with the Ascension perk's coming, I'm strongly favoring the Titan Construction Dock theory. Titan's are already in-game, and allowing them as a lategame ascension perk would provide new possibilities and offer a crutch to people complaining about FE's being too tough to take down.
 
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Notice the running theme between the last two pictures? Transparent construction/blueprint models on the peripherals where other bits could be attached later.

If I had to guess, I'd say these are modular/customisable megastructures - like spaceports but better!

The count down is until Thursday as well, presumably to the dev diary.
 

Darustet

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Loving the previews! Might be just another station, but given that the next DD is obviously going to be about stations, there is only so much you can tease with without giving it away completely.
 

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This is obviously a REFUELING STATION so paradox is introducing fuel consumption for ships, in order to adress the doomstack problem. Great!
 
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Shrug. Another space station. I am bored, show us something new.
This. New space object are very cool but:
a) it feels like either some non-buildable objects (Enigmatic Fortress and such) or something mid-late\late game tied to new Ascension Perks similar to Habitats. It's cool, but, IMO, we need to fix mid game before starting to pump content into end-game where we already have some neat stuff.
b) It's hard to pay attention to this situational stuff while new (or renewed) core game designs are still unclear. We have some info about new ethic systems, some bits about new factions, a DD about new species rights, some very brief tweets on it, but still all those elements, but i can't see the whole picture about how those elements are supposed to work together. The only feeling a get from all those elements is that managing something aside mono-species small Empire will be extremely hard and un-efficient (especially in science department), no matter who you are - a Slaver Empire or free-for-all Democracy.
 
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This is obviously a REFUELING STATION so paradox is introducing fuel consumption for ships, in order to adress the doomstack problem. Great!
Are u sure? To me it seems more like communication array of some kind (just the way it looks, I've no idea what could such thing be good for in this game). Although fuel and supply system would be great.
 
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BlackUmbrellas

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Are u sure? To me it seems more like communication array of some kind (just the way it looks, I've no idea what could such thing be good for in this game). Although fuel and supply system would be great.
A communications station or listening post could imply more complex diplomacy or intelligence gathering- which would also be welcome.
 
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BlackUmbrellas

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I second this. Giant space stations look nice, but the proportions between stars/planets and stations get out of hand here. xD
I'm almost positive that the station is appearing larger in relation to the star than it actually is due to perspective. It'd be plausible given that low angle for it to be in orbit of a planet, even.
 

Alblaka

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It's cool, but, IMO, we need to fix mid game before starting to pump content into end-game
Keep in mind that Ascension Perks ARE mid-game. You get one every full social tre... I mean, tradition tree.
You fill those up with ~linear speed across the game. Thus, the first few 'Ascension' perk picks will definitely happen in the mid-game.
 

BlackUmbrellas

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You fill those up with ~linear speed across the game. Thus, the first few 'Ascension' perk picks will definitely happen in the mid-game.
Do you? Isn't part of the whole idea with those that A.) they're meant to help "Tall" play and smaller, more harmonious civilizations will unlock them faster, and B.) That you can unlock Perk slots as rewards for event chains sometimes?
 

Me_

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This. New space object are very cool but:
a) it feels like either some non-buildable objects (Enigmatic Fortress and such) or something mid-late\late game tied to new Ascension Perks similar to Habitats. It's cool, but, IMO, we need to fix mid game before starting to pump content into end-game where we already have some neat stuff.
b) It's hard to pay attention to this situational stuff while new (or renewed) core game designs are still unclear. We have some info about new ethic systems, some bits about new factions, a DD about new species rights, some very brief tweets on it, but still all those elements, but i can't see the whole picture about how those elements are supposed to work together. The only feeling a get from all those elements is that managing something aside mono-species small Empire will be extremely hard and un-efficient (especially in science department), no matter who you are - a Slaver Empire or free-for-all Democracy.
Well, I was just talking about the fact that most of the screenshots recently are of space stations and we just got a DD about space stations and the next DD is apparently about space stations.