Welcome to the forums. (since you dont seem to have been on them before)Might want to wait until the dev diary to jump to conclusions!
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Welcome to the forums. (since you dont seem to have been on them before)Might want to wait until the dev diary to jump to conclusions!
Might want to wait until the dev diary to jump to conclusions!
I am pretty sure I am seeing a partially grown Fortification Bar there. So I would guess "counts like planets, but you can blow it up if you want to purge them".How much ppl will be in habitats? Or, they can be upgrade infinitely? Do they have defence systems, or they are "as planets"?
Pfft, latest dev diary has 300+ likes and zero crosses. I can't remember when I saw it last time. Stellaris team must be bathing in fan excitement right now.I'm hyped for the next update + dlc almost as much as I was hyped for the vanilla. Unity points, ascension perks, habitable station and terraforming some barren worlds? Stellaris is getting better and better
I'm hyped for the next update + dlc almost as much as I was hyped for the vanilla. Unity points, ascension perks, habitable station and terraforming some barren worlds? Stellaris is getting better and better
Well only select Barren worlds (like Mars) can be terraformed. And the tooltip indicates taht this is not allowed with the basic terraforming tech. You propably need something around "Tomb World Restoration" tech for that. If the terraforming rework made no sense before for anyone, it should make now.I am concerned though that orbital habitats and terraforming barren worlds will just make the game too easy when it comes to expanding.
And the Habitats can be as limited as the Devs want them too. They could be 5-9 tiles only easily. Wich would not even compensate for the a reserach penalty of 10% per habitat*
Adding an @Wiz to properly contact him.![]()
Guys, here's a thought. What if: Barren->dry, Frozen->cold, toxic->wet
Wiz, are the terraformed barren planets going to have minerals and resources on them? I've been setting all of the planets in my game to habitable when I generate a universe and then changing them back to uninhabitable afterwards so that they will have deposits if an anomaly (or stellarite) terraforms them.
There's a mod which I like which allows you to colonize asteroids, but the problem with it is that it creates too many colonizable asteroids. If a limited number of uninhabitable worlds will become terriformable, that would be an awesome bonus!I really love the fact that you can only terraform some unhabitable planets, rather than all of them. This way, you still get powerful terraforming abilities and "tall gameplay" without having an end-game galaxy filled of homogeneously terraformed planets a la Master of Orion.
There is one event which turns a toxic moon into a continential world though. This was of course, written long before the new habitable worldtypes.
Adding an @Wiz to properly contact him.
This would be good too, because currently, worlds that are made habitable via event have zero resources unless it happened to have a mined resource on it, but that's it, no resources otherwise.