Wiz Twitter teaser January 24

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BjornB

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C27Czw9W8AEq7QN.jpg


"Of course, if a Jupiter orbital condo isn't your thing, our realtors have plenty of other neighborhoods you can choose from." - Wiz on Twitter
 
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So now every system will have 1-9 colonizable planets/habitats.
I'm not sure if I should be happy or not. It's cool being able to terraform barren worlds and build space habitats.
On the other hand, having about 5 times as many settlements to manage will be annoying.
 
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So now every system will have 1-9 colonizable planets/habitats.
I'm not sure if I should be happy or not. It's cool being able to terraform barren worlds and build space habitats.
On the other hand, having about 5 times as many settlements to manage will be annoying.

Might want to wait until the dev diary to jump to conclusions!
 
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Bobylein

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So now every system will have 1-9 colonizable planets/habitats.
I'm not sure if I should be happy or not. It's cool being able to terraform barren worlds and build space habitats.
On the other hand, having about 5 times as many settlements to manage will be annoying.
Nah I am sure core systems will be core planets again :)
 
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Melabranche

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How much ppl will be in habitats? Or, they can be upgrade infinitely? Do they have defence systems, or they are "as planets"?
 

Ikael

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I have the feeling that you will only be able to build habitats and terraform barren planets in your core systems as a way of balancing out tall gameplay, hence the whole "allow migration to your empire except inside your core systems" oddly specific inmigration restriction.

But let's wait and see, I am already excited for building my peaceful, utopian Culture-like empire! :D
 
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Might want to wait until the dev diary to jump to conclusions!
What! And not speculate wildly! Good sir, I'd dare say you might be new here if I didn't know better. ;)
 
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I like how you have taken a leaf out of the Orange One's playbook and started to use twitter so much for updates. Also how you post forum threads yourself when you do so, so that those of us who are only on the forums don't miss the updates :) .

So long as they're balanced well, I suppose habitats will be a good addition. Only thing is, now I want a Stars!-style "Alternate Reality"* species trait that lives only on in orbital habitats, never on the surface of planets ;) .


*not to be confused with the Orange One's alternate reality.
 
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I have the feeling that you will only be able to build habitats and terraform barren planets in your core systems as a way of balancing out tall gameplay, hence the whole "allow migration to your empire except inside your core systems" oddly specific inmigration restriction.

But let's wait and see, I am already excited for building my peaceful, utopian Culture-like empire! :D
My only misgiving about this is the way core systems are currently practically used. At the moment most core systems are actually frontier systems that are being developed to a suitable level before the sector AI can be trusted with them.

That leads to a somewhat backwards system where your core systems aren't the empire's heartlands and you have the most direct control over the frontiers.

I guess one way to resolve this would be to allow players to build basic tier structures inside sectors, so they could still lay out a development footprint without using up a core slot.

I guess it'd be neat if these orbital colonies could only be built in core systems and sector capitols. Encourages small sectors then. Hopefully we'll get some details about how core systems will be changing (if at all) in upcoming diaries.
 
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@Wiz come on man, don't keep us in the lurch, are wetting getting them ring worlds or not :D I want to do away with planetary living, and dwell in the light of the eternal star :D
 
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That leads to a somewhat backwards system where your core systems aren't the empire's heartlands and you have the most direct control over the frontiers.
Doesn't seem so strange to me. Colonies are among largest imperial projects, so naturally empire's administration would watch it closely until local infrastructure and bureaucracy is up and running.
 
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if it is colonising i hope its a long process - as in decades not just a few years then it could prevent doom stacking as you will be incentiveised to keep ships patrolling your systems and not commit them all to the one system. Same if they are just orbital habitrats - i hope not quick and easy to replace
 

Ravbek

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This might be how they are approaching "high" empires. I would guess that they will be really expensive and so colonising a new planet would generally be much more preferable. Just guessing here though.
 

The Founder

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My only misgiving about this is the way core systems are currently practically used. At the moment most core systems are actually frontier systems that are being developed to a suitable level before the sector AI can be trusted with them.

That leads to a somewhat backwards system where your core systems aren't the empire's heartlands and you have the most direct control over the frontiers.
Personally I only have one reason for that: The distance based Ethics divergence penalty would be stacked onto the Sector Ethics divergence.
And guess what is being changed totally with 1.5 to no longer work like that :D
They are literall removing the only reason I ever had to use core planets for new conquests.

This might be how they are approaching "high" empires. I would guess that they will be really expensive and so colonising a new planet would generally be much more preferable. Just guessing here though.
My thoughts exactly:
A wide empire would colonise all the planets it can grab without having to worry about terraforming and the like.
A tall one would only grab a bunch of systems (just enough for the coresystem caps), then place habitats and terraform all the barren inside.

I am interested in how habitats will play into the proposed rework of Empirewide Food.
 
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