I'm sure you know that the way cannons are already handled in the game does not make much sense. One artilery unit - one cannon? - is presented as 1.000 cannon-soldiers, building one unit of artilery also requires 1k of manpower. During late game you can see an army composed of for instance 10.000 infantry, 5.000 cavalry and 20.000 cannon-soldiers. It is strange, because you do not need a lot of people to produce and use one cannon in battle (or maybe I do not know what those cannons are made of). You only need a lot money.
Ok, currently it is mostly a matter of immersion/realism (which, I know, is not a good argument), but with some improvements you can also add something to gameplay. For instance, in militarily-focused expansion you can introduce more types of artilery (good for battles or sieges) or let an army to capture some cannos after winning a battle.
So, any plans to change something?
Ok, currently it is mostly a matter of immersion/realism (which, I know, is not a good argument), but with some improvements you can also add something to gameplay. For instance, in militarily-focused expansion you can introduce more types of artilery (good for battles or sieges) or let an army to capture some cannos after winning a battle.
So, any plans to change something?
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