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jdrou

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(Based on SR 0520) Actually it is in the tech.
Code:
effects = {
	command = { type = industrial_modifier which = total value = 10 }
	command = { type = industrial_multiplier which = coal_to_oil value = 0.25 }
	command = { type = industrial_multiplier which = oil_to_rubber value = 0.5 }
}
 

jdrou

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Yeah. The conversion rate changes should really be a separate tech since someone who researches Worker Efficiency (instead of getting it for free) will probably have better conversion rates by the time it's done.
 

Rio

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This is precisely what happens to the unwary SR player. You get .5 conversion from improved synth plants well before the WE I succeeds, hence you are rewarded by going BACKWARDS. After you have seen this happen you will wait until after WE I to get the synth plant, but the mod designer could remedy the situation by actually coding the synth plant tech to require the WE I. If the intention is not to delay the synth plant until after WE I, then a seperate tech level of .25 could be added (and perhaps the IC req for WE I reduced by the appropriate amount). Anyone interested could, of course, recode this themselves. If you are playing your resource cards right as Germany however, I have yet to need the conversion rate before WE I is well over and done with.
 
Last edited:

IEX Totalview

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Heh, I tried the Stony Road fro the first time last night, read the tech descripions and thought that might happen, so I purposefully waited till after first worker tech to research my conversions. :)