With which countries is it impossible to follow history?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(788416)

Second Lieutenant
4 Badges
Aug 17, 2013
110
0
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
France and Russia are impossible to archive with identical starting conditions.
If you start as France in a Civil war, you'll never be able to defeat a coalition of Austria, Prussia, Great Britain, Spain, Portugal, Sardinia, Naples, Sicily, the Dutch Republik as well as some HRE and Italian minors. (War of the First Coalition)
Nor will the help of Spain, Denmark-Norway, Switzerland and Holland give you a victory in the fight against Rebels, Austria, the United Kingdom, the Russian Empire, Portugal, the Kingdom of Naples, Malta, the Ottoman Empire and various HRE minors. (War of the Second Coalition)
Even the War of the Third Coalition is debatable, where France, Bavaria, Wurtemberg, Spain, Holland and northern Italy fought vs the Holy Roman Empire, the Russian Empire, the Kingdoms Naples, Sweden and Sicily. Oh, and Rebels of course.
The War of the Fourth Coalition is doable, as is the War of the Fifth Coalition.

Now the same for Russia
During Napoleons invasion, the Russian Empire was at war against the French Empire, a restored Poland, Italy, Swiss, Spain, Prussia, Austria and nearly all HRE minors. (Which later turned into the War of the Sixth coalition, when Austria, Prussia and Spain switched sides, the British Empire, Sweden, Sicily and Sardinia joined... and at the very end most of the HRE minors also switched sides)

Why? Because EU4 does not support systems like secret truces, betrayel in the middle of the war, defection...
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
So in other words you can annex 80-90% of Ming in one war with massive OE, then break truce immediately, eat your stab hits, storm remaining Ming provinces ASAP, annex and release Ming as vassal before infinite rebels rip you apart?

Should be possible.

In fact the new rebel system might make it easy. A quick test shows that rebel progress only ticks up on the month, and the max it can tick up by is 25% each month, so you have ~3 months to siege before the stacks of hundreds of rebels.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Should be possible.

In fact the new rebel system might make it easy. A quick test shows that rebel progress only ticks up on the month, and the max it can tick up by is 25% each month, so you have slightly less than 4 months before the stacks of hundreds of rebels.

I thought rebel progress ticks at max 5%/month at 100% unrest, does OE increase this?
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
As Ottomans you need everything from Algeria to Iraq, Yemen to Hungary, all within 100 years. Even if you can get the land, doing it in a historical way isn't possible. The Mamluk Sultanate was taken as much by internal co-option as by brute force, Algeria was entirely diplomatic after Barbarossa's coup, and Hungary was taken over only after a process of vassalage and civil war between the Habsburgs and Zapolyai.
 

Chewy Yui

Cutest Twi'lek
82 Badges
Jan 27, 2013
909
755
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Island Bound
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
France and Russia are impossible to archive with identical starting conditions.
If you start as France in a Civil war, you'll never be able to defeat a coalition of Austria, Prussia, Great Britain, Spain, Portugal, Sardinia, Naples, Sicily, the Dutch Republik as well as some HRE and Italian minors. (War of the First Coalition)
Nor will the help of Spain, Denmark-Norway, Switzerland and Holland give you a victory in the fight against Rebels, Austria, the United Kingdom, the Russian Empire, Portugal, the Kingdom of Naples, Malta, the Ottoman Empire and various HRE minors. (War of the Second Coalition)
Even the War of the Third Coalition is debatable, where France, Bavaria, Wurtemberg, Spain, Holland and northern Italy fought vs the Holy Roman Empire, the Russian Empire, the Kingdoms Naples, Sweden and Sicily. Oh, and Rebels of course.
The War of the Fourth Coalition is doable, as is the War of the Fifth Coalition.

Now the same for Russia
During Napoleons invasion, the Russian Empire was at war against the French Empire, a restored Poland, Italy, Swiss, Spain, Prussia, Austria and nearly all HRE minors. (Which later turned into the War of the Sixth coalition, when Austria, Prussia and Spain switched sides, the British Empire, Sweden, Sicily and Sardinia joined... and at the very end most of the HRE minors also switched sides)

Why? Because EU4 does not support systems like secret truces, betrayel in the middle of the war, defection...

It also doesn't represent battles where in like, a small force would hold off a big force or whatever, or a nation not committing its ENTIRE army to the conflict.

AI and Players just send everything they have en masse :)
 

birincikalite

Just an outsider
47 Badges
Jan 20, 2013
2.375
664
  • Stellaris - Path to Destruction bundle
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Stellaris: Leviathans Story Pack
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Warlock 2: The Exiled
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
I'd love to see that annexing the Mamluks in one go event would fire more often... I mean, it was done historically so if Austria/France gets Burgundy in %100 of games where Burgundy is unlucky, the Ottomans could have the event THAT FIRES MORE OFTEN for that special CB too. Because, you know sometimes Persia and Venice just don't exist and they ruin things.
 

Redwallzyl

M&T Mansa and Poursuivant of Arms
49 Badges
Sep 1, 2012
2.515
1.111
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • PDXCon 2017 Awards Winner
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
the dutch. mainly because you can be in a perpetual semi war for 80 years to crush all there attempts at expansion and steal there territory at the same time and with there crazy colonization pattern constantly trying to steal all of the cape and Indonesia. not to mention their much larger army and navy's. i mean holy crap the cn's are powerful at the 80 years war start. Spain and Portugal always end up allied too. I'm working on colonizing the historic areas whale crushing there far flung fleets but i have to resort to console commands to keep them from colonizing the cape and stuff before i can even reach it. the colonization AI is still all over the place but much better. i wish they had a "preferred colonization area" for each conutry so they colonize more sensibly. I'm tired of kicking Portugal out of Texas.
 

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
the dutch. mainly because you can be in a perpetual semi war for 80 years to crush all there attempts at expansion and steal there territory at the same time and with there crazy colonization pattern constantly trying to steal all of the cape and Indonesia. not to mention their much larger army and navy's. i mean holy crap the cn's are powerful at the 80 years war start. Spain and Portugal always end up allied too. I'm working on colonizing the historic areas whale crushing there far flung fleets but i have to resort to console commands to keep them from colonizing the cape and stuff before i can even reach it. the colonization AI is still all over the place but much better. i wish they had a "preferred colonization area" for each conutry so they colonize more sensibly. I'm tired of kicking Portugal out of Texas.
I wish AI decided on a region to colonize and STUCK WITH IT. Kinda tired of seeing Portugal have 2-3 provinces in Brazil, Mexico, all over the Eastern Seaboard, South Africa and god knows elsewhere...
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
I thought rebel progress ticks at max 5%/month at 100% unrest, does OE increase this?

I believe it's cumulative past 100% unrest. 150% unrest = first you have 100% chance to get 5%, then a 50% chance to get another 5%.

But it appears to cap out at 500% unrest, or 25% rebel progress per month.

All I can say is that in a quick test where I loaded up Russia and did "annex MNG" in the console, every rebel faction across the nation ticked up at 25% a month and then rebelled simultaneously.
 

anomanderus

Field Marshal
55 Badges
Jan 26, 2010
3.719
562
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Lost Empire - Immortals
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The short lived "South African Republic" created by colonists at the cape sometime during the Napoleonic era, represented in game by a peasant revolt in the Cape

You can't play as them and lose as they did historically, so it is impossible to follow history with them

The Inca empire should still have holdings until 1572, but I'm not sure if it does in game and in game it would probably be impossible to lose your capital in a war and then immediately begin another war with the Spanish to retake it

The Iroquois can't reach their historic expansion into Canada and the conquest of other Iroquois tribes not part of the league to build up their population base

No Jewish kingdom of Semien either, so can't do historical losing with them either
 

Blood4u

Second Lieutenant
32 Badges
Oct 5, 2014
122
57
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Magicka 2
  • Crusader Kings II
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Semper Fi
  • March of the Eagles
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I do think that impossible to follow history is the Moldavian Nation.
1.For starters it wasn't vassal to Poland in 1444
2.Altough alot argue on wheter Stephan the Great(Stefan cel Mare) won 36 battles,46 or only 24 the fact stands that he only lost 2 of his battles against the ottomans.Yes He won all the battles against Hungary,Poland and Just lost 2 Against the Ottoman with the tiny little Moldavia.He beat the Hungarias king ass and assaulted Poland garissons and won.

Anyone that can do that is a real boss.To be fairly honest it still complexses me to why Paradox never made a 5/5/5/5 general for Moldavia ,this guy totally deserves this tribute.

Anyone that can make a playtrough,keep Moldavia as small as it is now and win 90-95% of their battles against all big neighbours alone,cause he bearly had help once from the outside is a God,it's like winning a harder achievement then the Three Mountains.
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
5.039
8.778
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I do think that impossible to follow history is the Moldavian Nation.
1.For starters it wasn't vassal to Poland in 1444
2.Altough alot argue on wheter Stephan the Great(Stefan cel Mare) won 36 battles,46 or only 24 the fact stands that he only lost 2 of his battles against the ottomans.Yes He won all the battles against Hungary,Poland and Just lost 2 Against the Ottoman with the tiny little Moldavia.He beat the Hungarias king ass and assaulted Poland garissons and won.

Anyone that can do that is a real boss.To be fairly honest it still complexses me to why Paradox never made a 5/5/5/5 general for Moldavia ,this guy totally deserves this tribute.

Anyone that can make a playtrough,keep Moldavia as small as it is now and win 90-95% of their battles against all big neighbours alone,cause he bearly had help once from the outside is a God,it's like winning a harder achievement then the Three Mountains.

+1, the same with Albania and Wallachia :(

The Iroquois can't reach their historic expansion into Canada and the conquest of other Iroquois tribes not part of the league to build up their population base

While I also believe Iroquis are impossible to recreate historically, it is IMHO in exactly opposite way - there are too easy in EU4 :D they are bureaucratic state able to dominate the entire eastern native America in like 70 years AND beat European powers while historically the entire Iroquis Confederation had less than 50 000 people...

Another historically 'impossible to recreate' nation - Dai Viet. Come on, in 1444 try to fight a war with Ming without any help. In such conflicts Dai Viet was winning. The same thing with Afghanistan etc.
 

wingzero890

Colonel
23 Badges
Dec 20, 2009
1.126
2.199
  • Crusader Kings II
  • Victoria 2: A House Divided
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
Forming Qing should really give cores across Ming, so It's actually possible to take more than 4 provinces in a war without massive over-extension.

Whilst on the subject of Qing, here is my progress to establish the full extent of Manchu rule over China and Asia :)

1821 Qinq
2014-11-10_00001_zps6532a1f1.jpg


My progress
2014-11-11_00001_zps2de65d50.jpg

Shun is vassal so is Yarkand :)

Forming Qing should give you a Burgundy Inheritance type event where the Ming emperor kills himself and the entire north and central part of Ming become Qing territory with cores and no nationalism.

The Southern part of Ming would remain as a holdout under a new ruler to replace the dead Ming Emperor (Zhu Yujian), and it's tag would change to Zhu. Zhu would retain Ming ideas but lose the celestial empire government as well as factions and inward perfection.
 
Last edited:

Chewy Yui

Cutest Twi'lek
82 Badges
Jan 27, 2013
909
755
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Island Bound
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
Forming Qing should give you a Burgundy Inheritance type event where the Ming emperor kills himself and the entire north and central part of Ming become Qing territory with cores and no nationalism.

The Southern part of Ming would remain as a holdout under a new ruler to replace the dead Ming Emperor (Zhu Yujian), and it's tag would change to Zhu. Zhu would retain Ming ideas but lose the celestial empire government as well as factions and inward perfection.

Qing should really have some form of Mandate of Heaven too. We all know it sucks, but, the Manchu's used it to support the rule of its emperors as much as any other Imperial Dynasty
 

User4035

Field Marshal
32 Badges
Dec 18, 2012
2.993
1.382
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Heir to the Throne
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
Well to get Charles V Empire you would have to start as Austria.
Burgundian Inheritance happens.
Iberian wedding happens.
Get habsburgs on throne of Castile/Spain
Get a PU with Spain.

Then you sell your burgundian lowlands to Spain.

Pretty easy but very luck based.


And as for colonizing - Much of south america shown on the maps under Spanish rule was sparsely populated. So as long as you have a most of hte coastline colonized, a few gaps won't matter.

And conquering mexico - well Cortez took the aztec capital within 2 years but subjugating the surrounding lands took a few years. Not too long because disease took out 95% of the native population - not much resistance after that. And a couple of native tribes were allied.
 
Last edited:

wingzero890

Colonel
23 Badges
Dec 20, 2009
1.126
2.199
  • Crusader Kings II
  • Victoria 2: A House Divided
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
Qing should really have some form of Mandate of Heaven too. We all know it sucks, but, the Manchu's used it to support the rule of its emperors as much as any other Imperial Dynasty

That would be an interesting decision for players. Do you take Beijing, adopt the mantle of Emperor, and claim the Mandate of Heaven as the Qing dynasty? You'd get a ton of territory (in this hypothetical Burgundy Inheritance type event) but would also be hit with inward perfection and factions.

Or do you forge your own destiny for the Manchu and decline to take the imperial throne? You'd have to core all the lands you take in China, and deal with rebels, but you wouldn't be crippled by factions and the inward perfection debuff. (AKA, what it's like now for Qing)
 

sti

First Lieutenant
32 Badges
Aug 23, 2012
260
27
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Imperator: Rome
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Pillars of Eternity
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
WIth Ottomans annexing Egypt before 1519 is not hard at all. Even with 3-4 wars it isn't that hard as long as you pay close attention. First war at about 1450, ideally you will grab the non-Mameluk Syrian core first and release Syria. You take Gaza and the other province to cut off Palestine/Syria from Egypt, use the rest of war score to either grab Jerusalem and feed provinces to Syria or just grab Alexandria even without the claim. Simply because in next war everything in Levant will be super cheap to grab as it will count as overseas. So second war is launched with conquer Egypt (in the meantime fabricate claims on Palestinian provinces because you will lose the conquer Levant mission claims if you feed anything to Syria and besides you want the conquer Egypt mission) and you return the remaining Syrian cores to your vassal, grab the claims you fabricated in Palestine (both of these should be dirt cheap in WS) and use the rest of WS to ideally get a land connection from Gaza to Alexandria by taking the Nile delta provinces. It should be doable to annex within 50 years of start without any major exploits. And 75 is easy to achieve without much stress, matching historical annexation date. You just need to plan to start wars as soon as truce timer ends and everything after the first war is trivial and mostly just waiting for sieges to complete.

Does this splitting thing still work under 1.8?

I've done it in the past but playing 1.8 as Ethiopia I couldn't get it to work even after splitting the Mamluks in half so maybe they changed?
 

Chewy Yui

Cutest Twi'lek
82 Badges
Jan 27, 2013
909
755
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Island Bound
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
That would be an interesting decision for players. Do you take Beijing, adopt the mantle of Emperor, and claim the Mandate of Heaven as the Qing dynasty? You'd get a ton of territory (in this hypothetical Burgundy Inheritance type event) but would also be hit with inward perfection and factions.

Or do you forge your own destiny for the Manchu and decline to take the imperial throne? You'd have to core all the lands you take in China, and deal with rebels, but you wouldn't be crippled by factions and the inward perfection debuff. (AKA, what it's like now for Qing)

Maybe I am wrong, but isn't the reason for factions due to the Mings policy of "fuck the outside world, we are perfect" sorta thing? As far As I know, the Manchu dynasty wasn't like that, so factions, and "Inward Perfection" would fit, and, tbh, it would basically become playing Ming with a name and flag change.

I dont know, Im not an expert, but thats what game developers are for, right? :D
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.950
12.317
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
Maybe I am wrong, but isn't the reason for factions due to the Mings policy of "fuck the outside world, we are perfect" sorta thing? As far As I know, the Manchu dynasty wasn't like that, so factions, and "Inward Perfection" would fit, and, tbh, it would basically become playing Ming with a name and flag change.

I dont know, Im not an expert, but thats what game developers are for, right? :D
Pretty sure the main reason for factions was "otherwise Ming will conquer all the way to Europe."