With which countries is it impossible to follow history?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

greendevil

Major
55 Badges
Nov 24, 2008
786
158
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
WIth Ottomans annexing Egypt before 1519 is not hard at all. Even with 3-4 wars it isn't that hard as long as you pay close attention. First war at about 1450, ideally you will grab the non-Mameluk Syrian core first and release Syria. You take Gaza and the other province to cut off Palestine/Syria from Egypt, use the rest of war score to either grab Jerusalem and feed provinces to Syria or just grab Alexandria even without the claim. Simply because in next war everything in Levant will be super cheap to grab as it will count as overseas. So second war is launched with conquer Egypt (in the meantime fabricate claims on Palestinian provinces because you will lose the conquer Levant mission claims if you feed anything to Syria and besides you want the conquer Egypt mission) and you return the remaining Syrian cores to your vassal, grab the claims you fabricated in Palestine (both of these should be dirt cheap in WS) and use the rest of WS to ideally get a land connection from Gaza to Alexandria by taking the Nile delta provinces. It should be doable to annex within 50 years of start without any major exploits. And 75 is easy to achieve without much stress, matching historical annexation date. You just need to plan to start wars as soon as truce timer ends and everything after the first war is trivial and mostly just waiting for sieges to complete.

The Mamluks is just a part of the huge conquests the Ottomans did in more or less a century. You also have to conquer Iraq, Hungary, North Africa, Arabia and Crimea.
 

lordelenath

Lt. General
78 Badges
Jul 16, 2013
1.211
66
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • War of the Roses
  • Europa Universalis IV
  • Stellaris Sign-up
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
I think it's actually possible if you abuse the autonomy system. It drastically reduces warscore cost, down to 1% / province at 100% autonomy. And since you would have some 10-15 year truce timers in-between the Mamelukes you can use the time to mop up the rest of the Ottoman conquests. If you stagger your wars you will even be able to keep a lot of nations out of the coalition.

I'm currently playing another Brandenburg game, just to try that. The whole HRE, Scandinavia, the British Isles and all Eastern European nations - basically all of Europe but Iberia, Austria, Muscovy and France have 100+ AE (it's 1490). But since I keep attacking whenever I have no truce with anybody of these, the coalition never consists of more than 5-10 nations in total. It's amazing how badly you can abuse that - in my case I need strong allies because I'm not yet that powerful (and to keep them out of the coalition). But for the Ottomans you wouldn't need that - ally the Timurids if possible, to keep their AE low, that's probably it.
 

Bijeli Kamen

Sergeant
80 Badges
Dec 4, 2012
56
3
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
To be honest, in my opinion it is not about Spain to accomplish this. The historical way would be to play as Austria and have a PU over Spain, Naples, Bohemia and Hungary and to inherit the nonfrench Parts of burgundy.

Because Frederick III ==> Maximilian I ==> Philip I ==> Charles V

"Through marriage of his son Philip the Handsome to eventual queen Joanna of Castile in 1498, Maximilian helped to establish the Habsburg dynasty in Spain which allowed his grandson Charles to hold the throne of both León-Castile and Aragon, thus making Charles V the first de jure King of Spain."

Therefor its still Habsburg ;) The Habsburg Line in Spain ends a bit later ;)
 

greendevil

Major
55 Badges
Nov 24, 2008
786
158
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
I think it's actually possible if you abuse the autonomy system. It drastically reduces warscore cost, down to 1% / province at 100% autonomy.

I don't understand this. Can you increase autonomy in provinces you're occupying during a war so they will cost less when making peace?
 

krelian

Second Lieutenant
68 Badges
Jul 29, 2004
199
15
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Semper Fi
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The Mamluks is just a part of the huge conquests the Ottomans did in more or less a century. You also have to conquer Iraq, Hungary, North Africa, Arabia and Crimea.

I was specifically replying to the point about difficulties with trying to annex Mamlukes on time or earlier than historical date. Iraq and Persia are super trivial in game because you can grab both cores from QQ, release them as vassals and start feeding cores. Once you have you own little OPM Persia vassal you have nothing to fear from the East as the historical barrier of Safavid Empire becomes a tool to get AE free land from hordes or a bunch of small states if Timmy collapses. The only direction on which Paradox have made expanding as Ottos a bit harder is in North Africa because of more provinces, more BT and no real option to diplovassal Tunis easily.

Regardless, in single player Ottos are a tier 1 country that in hand of any aggressive player will vastly outperform historical conquests. I mean, this has been proven time and time again even by just casually browsing the AAR section or the general forums that it is hard to debate.
 

lordelenath

Lt. General
78 Badges
Jul 16, 2013
1.211
66
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • War of the Roses
  • Europa Universalis IV
  • Stellaris Sign-up
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
I don't understand this. Can you increase autonomy in provinces you're occupying during a war so they will cost less when making peace?

No. But you can beat them into pulp during war, bringing up WE and unrest and support rebels after you made peace. Since you just ripped them to pieces it's highly likely they won't be able to fend the upcoming rebellions of. Provinces sieged by rebels add +20%(?) autonomy. I've regularly driven enemies into peasant's war which currently completely and utterly wrecks AI nations. Bankruptcy is pretty painful as well and can easily happen if you siege them down while trying to avoid the war goal (no call for peace). E.g. in my Theodoro campaign I drove the Ottomans into bankruptcy thrice within 50 years, which made them available for vassalization for 67% warscore (they had all of Anatolia, parts of Levant and Mesopotamia, I think more than 150 base tax in total).
 

Cpt. Fabri

¡Santiago y cierra, España!
80 Badges
Dec 11, 2013
718
220
  • Victoria 3 Sign Up
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • King Arthur II
  • Lead and Gold
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Penumbra - Black Plague
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • For the Motherland
  • Stellaris Sign-up
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
I don't think that doing better than real life Ottomans would be possible:

Ottoman_Empire_Map_1359-1856.jpg


Not that fast, at least. To do it one would have to break truces repeatedly and they would incur in huge aggressive expansion anyway, not to mention overextension.

Or what about Spain?

charlesVglobalemp.png


Not only you have to colonize and conquer all of southern and central America, but you would also have to inherit Flanders, Bourgogne, get in PU with Austria, conquer Lombardy, become HRE, several territories in North Africa, annex Naples and later get in a PU with Portugal.

The fact that I can't really follow history or do as good as they actually did is reason enough for me not to play Spain. I try to play Ottomans from time to time only to be angry when I can't annex / vassalize the Mameluks in a single war. As for Spain I don't really play them, I find it too hard. It's almost an impossible task.

With Spain is not that impossible, focusing idea groups with 5 colonist you can almost equal the speed of the Spanish colonial expansion. If you consider much of the colonial empire was controlled in theory, but many settlements were really small. Up to Europe is more and less a matter of luck, as it was in real history. Because is actually possible inherit part of Burgundian territory, so as obviously Naples, Aragon and also Portugal by events. Up to you push forward in Italy.

What annoys me is the flag, dunno if is possible but there could be an event like:

-Country is Spain
-Ruling dynasty von Habsburg
-Burgundy doesn't exist
 

Stratagyfan101

Lt. General
16 Badges
Jun 16, 2009
1.287
1.379
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
The Ottomans expansion isn't all that hard. Don't even bother with the Mamluks until you get the annexation event. If you want Arabia early, go through Iraq, but you can easily just wait until after the Mamluks, or even get lucky and have the Mamluks eat Hedjaz for you.

The only part you will likely struggle is getting Hungary, but if you use your dilpomats wisely, and take the Balkans early, you should be able to succeed.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
@Oblio: It's impossible to vassalize Hungary in a single war (heck, even in two), it's probably impossible to vassalize Tunis, it's impossible to vassalize Qara Qoyunlu. And besides, you'd incur in huge aggressive expansion penalties, putting you at war with pretty much the whole world.
AE is probably your biggest enemy. The way I'd do it:
1. Conquer Albania.
2. Get back my cores in Anatolia.
3. Vassalize Wallachia.
4. Conquer Byzantium and probably parts of Serbia (they are usually allied).
5. At this point there's probably an Orthodox coalition going on.
6. Turn East and release Syria as a vassal from the Mamluks.
7. Conquer stuff from Aq Qoyunlu and Qara Qoyunlu.
8. At this point there's probably a Sunni coalition going on.
9. And the Orthodox coalition is probably getting smaller.
10. Conquer Bosnia.
11. Release Transylvania from Hungary.
12. Feed Syria, get some Mamluk provinces.
All this should be doable in 60-70 years or so. Meanwhile I'd get Diplomatic ideas and Influence ideas to help with the warscore cost and AE management.

Making things exactly like in 1566 is going to be tricky, but I don't think it's impossible.
What annoys me is the flag, dunno if is possible but there could be an event like:

-Country is Spain
-Ruling dynasty von Habsburg
-Burgundy doesn't exist
What happens if Burgundy is released during a peace treaty? 2 countries with the same exact flag? :)
 

Cpt. Fabri

¡Santiago y cierra, España!
80 Badges
Dec 11, 2013
718
220
  • Victoria 3 Sign Up
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • King Arthur II
  • Lead and Gold
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Penumbra - Black Plague
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • For the Motherland
  • Stellaris Sign-up
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
Touche
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Considering that many of those were vassals, I think that a EU4 Ottoman empire in 1566 can be definitely comparable to the one in real life.

Spain requires PU luck.

The one that comes to mind is Manchu. While you can own all of Ming before they did from 1444 bookmark, the game has no modeling for that kind of takeover and it would be hard just to siege that much territory enough times in a row.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
The one that comes to mind is Manchu. While you can own all of Ming before they did from 1444 bookmark, the game has no modeling for that kind of takeover and it would be hard just to siege that much territory enough times in a row.
It does have "modeling", we just don't like it. "DHE" :)
 

Zusk

Captain
83 Badges
Apr 29, 2011
446
96
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
The one that comes to mind is Manchu. While you can own all of Ming before they did from 1444 bookmark, the game has no modeling for that kind of takeover and it would be hard just to siege that much territory enough times in a row.

Later in the game Ming has most of their provinces reach 100 percent local autonomy, leading to most of them being 1 warscore.
The real problem is in coring them as it still costs the same adm points and gives the same overextension.

I once had a game where I tried annexing all of southern china in one war but ended up with like 580 percent overextension
 

Haccoude

Syndic
75 Badges
Aug 20, 2010
1.238
923
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
The problem is that the way EU4 mechanics work doesn't really portray what happened with Burgundy and the Habsburg. The best description based on game mechanics, is that Burgundy didn't have a King title but only Duchy titles with different succession laws. Maximilian I didn't really have the title of Duke of Burgundy himself, instead he was married to the Duchess of Burgundy. Due differences in death date, the Mary of Burgundy dies before her husband and left the title to their son, who therefore was the independent Duke of Burgundy from he was 3 years old, when he married the Queen of Castille he became King of Castille, but he died before both his wife and father, leaving his son Charles I/II/V as the independent Duke of Burgundy, until first Charles I/II/V 's mother was deemed mentally ill and he became her regent as her son, and therefore King of Castille and Aragon. When his grandfather Maximilian I died in 1519, he then inherits the titles of Emperor of the HRE and Duke of Austria.

All of it is quite possible in CK2 which is perfectly able to model what happened, but EU4 doesn't have the mechanics to simulate it.
The best option would be changing the event for inheriting Burgundy, so that if Burgundy doesn't manage to take the decision to become King, then a female ruler change of dynasty from the starting one would trigger the Burgundian Inheritance, where Burgundy becomes the junior member of a PU to the most prestigious country they have a PU with, and after that each death of the ruler of Burgundy (i.e. the monarch of their senior partner) has a chance to have them inherited by the most prestigious country they (i.e. the senior partner) share a dynasty with.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
"The emperor of Ming dies!"

Haha true. That would work, but no thanks ^_^.
Well, EU4 cannot model naturally internal tensions causing such radical changes. Basically Ming would lose the Mandate of Heaven, and instead of just getting peasant rebellions, Manchu would instantly turn into Qing, Qing would instantly get cores over all of Ming, and nationalistic Qing rebels would have to pop up all over Ming territory so that their provinces flip to you. This way you could also declare war to help them.

As you said, "no thanks".
 

Chewy Yui

Cutest Twi'lek
82 Badges
Jan 27, 2013
909
755
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Island Bound
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
Forming Qing should really give cores across Ming, so It's actually possible to take more than 4 provinces in a war without massive over-extension.

Whilst on the subject of Qing, here is my progress to establish the full extent of Manchu rule over China and Asia :)

1821 Qinq
2014-11-10_00001_zps6532a1f1.jpg


My progress
2014-11-11_00001_zps2de65d50.jpg

Shun is vassal so is Yarkand :)
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Later in the game Ming has most of their provinces reach 100 percent local autonomy, leading to most of them being 1 warscore.
The real problem is in coring them as it still costs the same adm points and gives the same overextension.

I once had a game where I tried annexing all of southern china in one war but ended up with like 580 percent overextension

Yeah. I'm doing a game with Sunda, and I have diplomatic ideas for the -20% province cost and DIP 22, so even without overseas expansion I can get over 200% OE with ~30% war score thanks to admin efficiency. If you go for a pure coring approach ADM bottlenecks you really hard. I think DIP + Influence is the way to go for nations that don't have big -core cost NIs, because you get 7.5 DIP/tax and can spread the OE to vassals so you're not dealing with 200% OE (which is doable but not exactly a great way to play all the time), and if you have both you have enough diprep to overcome the annexed vassal demerit.

I wonder if you stack overseas expansion, DIP -20%, and ADM efficiency if it isn't possible to full annex/release Ming after only minimal damage to it :D. Of course, that would require Ming surviving that long and not westernizing.
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
I wonder if you stack overseas expansion, DIP -20%, and ADM efficiency if it isn't possible to full annex/release Ming after only minimal damage to it :D. Of course, that would require Ming surviving that long and not westernizing.

You can full annex Ming at its normal borders with 75% admin efficiency, overseas expansion and diplomatic ideas. At 50% admin efficiency I believe you can take virtually every province but the capital (which, at 0 autonomy and high base tax, costs something like 10x as much warscore as a normal province)
 

krelian

Second Lieutenant
68 Badges
Jul 29, 2004
199
15
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Semper Fi
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
You can full annex Ming at its normal borders with 75% admin efficiency, overseas expansion and diplomatic ideas. At 50% admin efficiency I believe you can take virtually every province but the capital (which, at 0 autonomy and high base tax, costs something like 10x as much warscore as a normal province)
So in other words you can annex 80-90% of Ming in one war with massive OE, then break truce immediately, eat your stab hits, storm remaining Ming provinces ASAP, annex and release Ming as vassal before infinite rebels rip you apart?