Been waiting for Quays since the release because I'm a sucker for industrial waterfronts. I could easily play a city builder dedicated to them even. So first of all, huge thanks for making them real, procedural and free! But quays are only half of the beauty of an industrial port. It just doesn't look right with grass/dirt covering the terrain and only official way to hide it is with roads and buildings which isn't very true to life.
I reached this result by using a mod to remove streetlights from pedestrian walkways, and also remove restrictions on placement, then I spent more time than I can justify plastering this huge territory strip by strip, what a bore! And the result isn't even perfect! There's chunks of dirt here and there...
I don't think it would be very hard to make a brush that just changes the texture of the ground to asphalt or something similar. Pretty please?
I reached this result by using a mod to remove streetlights from pedestrian walkways, and also remove restrictions on placement, then I spent more time than I can justify plastering this huge territory strip by strip, what a bore! And the result isn't even perfect! There's chunks of dirt here and there...
I don't think it would be very hard to make a brush that just changes the texture of the ground to asphalt or something similar. Pretty please?
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