However, if we want to shift end date, there must be at least 1 new technology level with something significant content for all of three branches.
Please no. Majority of players doesn't play their games past-1600's or past-1700's as it already turns into "Player is massive and noone is a challenge" game, where you have nothing to do, besides blob some more, making most game mechanics irrelevant just because you alone have more troops than most of the world's nations combined.
So it seems like most of the discussion around here is how to solve the problem of boring late-games.
After the maybe the 16th century some of the core eu4 mechanics such as Sieging SHOULD become less important, as wars were largely fought by battles and not sieges. In my opinion, to fix this it would be ideal to fix this by adjusting the war score gained from battles and sieges with time, so maybe every 50 or so years, make sieges impact the war score x times less, whilst battles give you y more warscore.
To prevent late game blobbing, you could basically implement a similar system, except with AE, since as more time went by, expanding in the world grew less and less accepted, especially in Europe, as the only ways for powers such as France, GB and Spain to expand was thru colonizing. So, if the AE you take by conquering provinces could be increased, and/or the AE threshold for nations to join a coalition be reduced, super easy late games could be avoided.
The problem with this is the current mechanics are set up to have the exact opposite effect. In the late 18th century you're able to take much bigger chunks of Europe with every war due to increased administrative efficiency. This is to be able to simulate the Napoleonic land grabs and redrawing of the map.
Show me exactly where I said the game should end in 1789. I said I think 1789 is a better end date, not that I think it should be the end date. The distinction is that there are already mechanics and events written for 1789 and beyond; making 1789 the end date would remove content from the game.So you're suggesting ending EU4 in 1789 and replacing it with nothing? That also seems like a bad idea to me.
I still don't know what you're trying to say. Please stop trying to be witty and just make your point.So @Nyrael wasn't being "cyclical" in his reasoning.
Idea groups being unbalanced is a problem with idea groups, not the later start dates.Start dates? Also no, no amount of work will save it IMO. There's that problem called "idea groups". Like, if you start somewhere in 1550's, you will have some idea groups selected, with ideas being unlocked. Some of those idea choices are terrible. I remember some japanese tags had "espionage" picked as their first idea group some time before. Besides being something you would not ever choose, it gives additional penalties to nations with "wrong" idea groups, compared to those that got the "right" ones. Also, no way to view what ideagroups did the nation pick before actually starting the game. It also leaves you with even less choice and player agency, since some ideagroups got picked already. Not much flavor in that.