If Paradox in it's wisdom thinks we should have european colonization running 200 hundred years or so ahead of schedule, it's kind of consistent for them to have industrialization happening a hundred years or so too early! 
Or in some cases about 150 years lateIf Paradox in it's wisdom thinks we should have european colonization running 200 hundred years or so ahead of schedule,
This sounds cyclical to me: no attention is given to start dates because nobody plays them because no attention is given to them. I can't speak for CK2 start dates, but the entire reason I don't play other EU4 start dates is because of how wonky they are.
Later start dates stopped getting dev time because metrics show that the overwhelming majority of the player-base don't use them. Users, more often than not, tend to opt for the earliest start date available. Later bookmarks are simply [and sadly] not worth the resources required to maintain them.Start Dates used to be better and get more attention before, but nowadays PDS doesn't care to keep them regularly updated.
Alternative CK2 Start Dates are more often played though, but that's partially because you don't really lose much by doing so.
And... the game metrics shows that it is a "negative".This is only true if you consider less play-time per campaign to be something negative.
...
You technically lose historical decisions and some flavor events, but so what?
How do we know that they're not used because they're not updated? Again, that sounds cyclical. People don't play them because they're not supported, but they're not supported because people don't play them.Later start dates stopped getting dev time because metrics show that the overwhelming majority of the player-base don't use them.
No it doesn't.And... the game metrics shows that it is a "negative".
Wait, when did we switch topics to the Natives?How do we know that they're not used because they're not updated? Again, that sounds cyclical. People don't play them because they're not supported, but they're not supported because people don't play them.
Muscovy is already playable from 1444upon jan 21 you should be asked if you want to continue, and if so the bears should arrive
Same difference. You want content, not just a slider moved to the right.
If they'd just move the enddate without giving anything you'd be the first one to complain about lategame being flavorless.
Besides, achievements are already easy enough. No need to give an additional 15 years during which I can eat 3k development.
Point is: Even adding years at the end changes overall balancing and needs to be taken into account.
There is no point in adding additional years with no content and "It just feels weird to have a hole between two games" isn't an argument.
If Paradox in it's wisdom thinks we should have european colonization running 200 hundred years or so ahead of schedule, it's kind of consistent for them to have industrialization happening a hundred years or so too early!![]()
I would totally play other start dates if we got achievments from them. I play all sorts of start dates in CK2.
Last time mentioning dates was mentioned they said it was a horrible mistake and they'll never do it again.
Personally, I think 1789 is a better end date considering how terrible the game is at simulating the Napoleonic Era, Colonial Nations becoming independent, and some of the other things that happen at the very end of the game.
Victoria 2 has a similar problem where the very end of the game (World War I and the Great Depression) are so poorly simulated that the 1910s, 1920s, and 1930s are basically an extension of the turn of the century.
So in other words, unless they actually give the end-game some work, like turn Napoleon into a Stellaris-style end game crisis, I don't see the point. If they do, then absolutely. I'd love some proper industrialization and Napoleonic warfare to end the game with a bang.
This sounds cyclical to me: no attention is given to start dates because nobody plays them because no attention is given to them. I can't speak for CK2 start dates, but the entire reason I don't play other EU4 start dates is because of how wonky they are.
With Industrialization being a theme of the next DLC, should end date be extended?
Yes, it's a shame that the Age of Revolutions doesn't have interesting revolution mechanics.Ending the game in 1789 kind of defeats the point of the "Age of Revolutions". I agree with you that Colonial Nations are badly handled in game right now, but they span for most of the period. They should be fixed in EU4, not removed or pushed into another game era.
I'm aware that March of the Eagles exists. I own both it and Sengoku. I'm not sure how it's relevant, though, other than the fact that the Napoelonic Era was brought up.There is a Napoleonic Paradox game called March of Eagles. It didn't do very well in part because it lacked the scope of the bigger Paradox games, and the developer said they were unlikely to do smaller projects like March of Eagles or Sengoku again.
I'm not sure what this has to do with the quoted post. I know why they're wonky. You don't need to explain that to me, and aside from explain it, I'm not sure what your point is.The reason why they are wonky is because it takes an incredible amount of work to continuously update every date after every patch.
Realistically concentrating on a few or one date is going to make a better overall game.
I'm aware that March of the Eagles exists. I own both it and Sengoku. I'm not sure how it's relevant, though, other than the fact that the Napoelonic Era was brought up.
I'm not sure what this has to do with the quoted post. I know why they're wonky. You don't need to explain that to me, and aside from explain it, I'm not sure what your point is.
Yeah, more events, buildings and staff like canals are very welcome. Maybe even institution/HRE-like system that will represent Holy Alliance in Europe after Revolutionary wars.
Canals need to be reworked in general, as they don't really offer any incentive to build them unless you're swimming in ducats late game.I understand why any other start dates instead of 1444 are so unpopular: firstly because it's too hard for devs to cover all of them, and secondly due to the achievement system. On the other hand, I totally agree with the suggestion of implementing industrialization as an institute (even frigging Civ did it in a form of technology!) and making game somewhat longer.