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tapewormlondon

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Good, and here I was hoping that we'd struggle to establish that non-contextual claims of stats have no meaning when people start up with the "vocal minority" nonsense again.



Too true. The design changes have trumped some of the more...universally acknowledged as not ideal things :D.

As I said on my post one page back, I personally BELIEVE that their are more threads started of a negative nature, on this game forum, but that the playervase is pretty much split. Otherwise you wouldn't get the threads going on for so long. People would just congratulate OP on a correct thread, there would he no debate. And there clearly is. In a big way. We don't need stats to agree on that surely?

So I'm not saying that you are a vocal minority, but the threads that are originally made are in my opinion made by the majority of people with a grevience. The pro game lobby tend to post inside them
 

x260bm

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I don't have any strong feelings about this patch I haven't really played it so I can't attack or defend it. But you got me curious about the stats so I went and looked at them.

Technically the stats you cite are correct but it's also incredibly intellectually dishonest the way you present them. If you look at the number of users playing the game it peaks mid January and falls every week after. Did the number of players fall after the patch? Yes but they had been falling for a month before that, the week after the patch wasn't even the biggest decline in the last 30 days.
Where are you getting mid January stats? It only goes back 30 days. Assuming what you say is true, people playing less because they went back to school makes sense for mid January. What is happening now? As for the week after the patch not being biggest decline, again you must be looking at something different.
 

x260bm

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Ok, let me be clearer. What you are presenting is indeed "statistical evidence" that less people were playing the game after the patch. However, NOT statistical evidence that less people are playing because of the patch.

To do that you would need to do a focus group with those that left. The fact that all games, Eu4 included, have tail off week after week (look at the stats each week since release, its declining each week anyway, patch or no pacth), means that it is more likely attributed to other reasons, such as "people playing other games", like they tend to do. Fickle consumers that we are......of course, the stats on their own don't "prove" that either. The just prove that EU4, and the majority of other games on steam are recieving less players each week.

There. Is that better? Less like a brick wall?
That's odd that there several games increasing players. Kind of blows the whole games always decline in players out of the water doesn't it?
 

GothicEmperor

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Fanboys vs Whiners

I had to laugh, its actually accurate of the perceptions of each group, as far as labels go. Then I realized that Fanboys dont mind being called Fanboys (even though they are compulsive liars with no souls) and people who want a better game (aka whiners) dont like being called whiners.
That's quite a school-yard mentality.

Eh, I just don't visit this forum that much anymore. I'm still having fun when I play the game, which is all that matters to me.
 

tapewormlondon

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That's odd that there several games increasing players. Kind of blows the whole games always decline in players out of the water doesn't it?

Sorry, it should have said "most games". My guess is they are new games out in the last week or have recently had expacs released. But is that the only point of my post you disagreed with? That's good. Maybe we can move on.
 

kal56

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Where are you getting mid January stats? It only goes back 30 days. Assuming what you say is true, people playing less because they went back to school makes sense for mid January. What is happening now? As for the week after the patch not being biggest decline, again you must be looking at something different.

steamcharts.com/app/236850#6m

You can go as far back as a year.
 

OhioAstro

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Companies take negative feedback seriously because only a minority of people get exercised enough to complain. EU4 has serious structural problems as a game, and the patching system has made them worse.

They've designed a game around conquest. In this game your nation gets unconditionally stronger as it gets larger; and the AI, as in all computer games of this style, has difficulty in choosing appropriate tactics. (That's why the game gets worse when they change things to emphasize tactics. It'd be more challenging if combat was more deterministic.) The normal course of empire-building games is to toss larger challenges at larger nations and to permit those nations to grow rapidly if they win. EU4, instead, ends up being quite easy once you're large enough, in the sense that you can win wars once you understand how the system works even when the deck is stacked against you. But the game rules are deliberately designed to stall large nations out by providing puny rewards for massive wins and by simply making it longer to do anything - e.g. absorb cores. EU4 has remarkably poor replay value relative to any of the prior entries in the series because everything that was enjoyable in smaller nations becomes a chore.

I can already see the counterpoints, which will involve selective history lessons. But EU4 fails here too. This is a game, remember, with a model where a single province nation in the 1440s has as many "monarch points" as colonial France or England. This is a game where nations can fight the equivalent of WW II and the rules demand that virtually no land changes hands. It's also a game where large empires are, for the most part, perfectly cohesive.

It's also worth noting that the game plays very differently when you're small. You can grow from a few provinces to medium sized reasonably quickly - unless they're in the patching mode of making it arbitrarily annoying and slow with rules designed to throttle the play of large nations even more. This makes the failures in the late game play even more glaring; and when they scale the large nation problems down to the small nation play they get complaints. But even the "easy" versions run into issues with large nations.
 

arthurs towel

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Keep in mind that the person who initially extrapolated that this means the patch is unliked was responding to someone who was trying to extrapolate that people liked the patch because of high sales figures (from before the patch came out, no less). Regardless of the relevance of the data as far as patch enthusiasm goes, it definitively destroys the notion that the enthusiasm of past sales numbers can be stretched out to include enthusiasm for the 1.5.

I was trying to extrapolate no such thing. These were raw numbers, for sure. Being aware of how statistics can and should be applied I also wasn't even considering to make arguments the data isn't there to support or refute. What I was trying to say was that there is a very large section of people who have played the game for many many hours. That the fraction of the playerbase posting complaints on the forums is quite small, and that those who were trying to posit that the numerous complaint threads here meant a vast majority of players are displeased with the patches does not have evidentiary support behind it.

I also acknowledge that a wise company should listen to their fans. That those fans posting on forums are some of the most engaged is no doubt. They can act as a bellweather in many cases for the group as a whole, but caution must be applied in assuming they are a representative sample of all players.

Listen there are several groups players fall into, and one of those groups is most likely to post on forums. Players who play the game for a few hours and leave likely never arrive here. Moderately engaged players either liking or disliking various aspects of the game also likely don't post frequently. Heavily engaged players who like the game are more likely still to post. The group that is most likely to post, though, are those heavily engaged players who are unhappy. After all, look at some of the loudest complainers here, most of them, yourself included, obviously have something in Paradox games that draws you since you've bought so many in the past. Obviously you care about the game, but that doesn't mean that your opinions are the most widely held even though they are often the most widely posted. That's all I was trying to say, but brevity misconstrued that point on my end.

Honestly I think EU IV in it's current state is a better game than EU3. The trade mechanic is far better than the wait for another dice roll version in EU3. Papal minigame still sucks, but it sucked in a different way in 3 too. The removal of the universal infamy stat in favor of contextualized AE makes diplomacy more interesting IMO, since it makes alliances and rival status more important to expansion. The coalition mechanic improves on the infamy one since disparate nations can band together against an agressor, rather than the one by one suicide wars they'd declare against a player in EU3. Honestly I've very little reason or interest in ever going back to EU3 due to being superseded by 4 in my view.

That said there is always room to improve. There have been many people decrying AE and coalitions as of late. There are certainly things that could improve. If you wanted to argue that the AE gain from using the Imperial Ban CB was complete bunk, I'd be right by your side. If you wanted to argue that the warscore rewards from a coalition war are inordinantly low, well I can't argue since I've not had much practical experience actually fighting coalitions (I've had a few against me, but have managed to avoid wars through careful diplomacy). Where I get off the train is for that vocal group who argue against coalitions being a sensible mechanic, that it feels too arbitrary. I also disagree with those who feel AE is too punishing as is, I rather like the current balance for the most part.
 

LodovicoAriosto

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a game, remember, with a model where a single province nation in the 1440s has as many "monarch points" as colonial France or England. It's also a game where large empires are, for the most part, perfectly cohesive.

I think that monarch points and the way how cores and religion are handled in EU4 are both bad design choices. The system narrows options, punishes for activity and after some time becomes repetitive and boring. With this system you are forced to make absurd choices - like expand or contruct buildings or get additional idea. Coring and overextension offers close to zero options as well as religion conversion system.
 

CyaN

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The "every game is played less and less since release until it dies out" mantra is wrong. That happens to games without depth, long-lasting appeal and continued support. Look at http://steamcharts.com/app/203770#All . CK2 has more active, frequent, long-term players, not people who will just buy the game and take a look at it and never come back, now than it had at release (even though it is now experiencing the usual pre-big-DLC drop). Because it IS an extremely better game now than it was at release, and no one would ever deny that.

When EUIV is as old as CKII, we'll see how many players it has managed to retain. My guess (just a guess, not a fact I'm trying to prove or anything) is that they will be significantly fewer, due to deep problems in the game, apparent to people who have spent a lot of hours on it, highlighted time and time again in this forum and consistently ignored.
 
Last edited:

TheMeInTeam

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The "every game is played less and less since release until it dies out" mantra is wrong.

It would be more accurate to say that every game has a life cycle. Peak player time/count is necessarily going to be some time *after* release, since prior to release nobody has it, and not everyone who gets it will instantly get it, play it, then put it down.

It's really a question of how long a game keeps a large, growing player base, and how long it keeps its dedicated fans. Something like WoW (which I don't even like) was a rather impressive feat from a life cycle standpoint. Perhaps CK II will match it. Even EU IV might, if its few problems get fixed. However, series games tend to plummet when the next title in the series shows up, even if not immediately.
 

jonman122

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I've noticed a trend during the patches for EU4 so far. Every time coalitions are very strong and easy to acquire, there are tons of people on the forums voicing their complaints. When coalitions are harder to acquire but aren't an artificial barrier like they are now, there are less people complaining. Statistically speaking, this means that for a fact the wider playerbase of EU4 does not like coalitions as they have been implemented in the game. I happen to agree with this sentiment, as they act like a second artificial barrier to overextension.

So it's not just a vocal minority that just pops up and goes away, it always pops up at the same time and disappears as fast as it came once the coalitions are nerfed enough to make the game enjoyable again.

On that note I haven't found these coalitions to be nearly as brutal as the 1.2 coalitions were as they seem to be quite a bit more defensive. Much more likeable, still not entirely likeable.
 

TheMeInTeam

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I've noticed a trend during the patches for EU4 so far. Every time coalitions are very strong and easy to acquire, there are tons of people on the forums voicing their complaints. When coalitions are harder to acquire but aren't an artificial barrier like they are now, there are less people complaining. Statistically speaking, this means that for a fact the wider playerbase of EU4 does not like coalitions as they have been implemented in the game. I happen to agree with this sentiment, as they act like a second artificial barrier to overextension.

So it's not just a vocal minority that just pops up and goes away, it always pops up at the same time and disappears as fast as it came once the coalitions are nerfed enough to make the game enjoyable again.

On that note I haven't found these coalitions to be nearly as brutal as the 1.2 coalitions were as they seem to be quite a bit more defensive. Much more likeable, still not entirely likeable.

What hasn't been tried yet, but should be (hell, they'll go outlandish in every other direction so why not), is that coalitions are *easy* to acquire, but *not* artificial barriers.
 

Kadanz

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I don't like the fact that everyone gets divided into groups. Complain too much about a game and you're a whiner, complain to little and you're a fanboy. God forbid you have a different opinion or a different perception... you get ripped apart for that in these forums.
 

Me_

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I always find it interesting to observe people's reactions to new patches/DLC announcement. It's a nice show.
 

kal56

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I don't like the fact that everyone gets divided into groups. Complain too much about a game and you're a whiner, complain to little and you're a fanboy. God forbid you have a different opinion or a different perception... you get ripped apart for that in these forums.

It's slightly more civil here then it is on some forums but I've never understood why people get angry enough over a video game design to start name calling and being rude.
 

Beagá

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I don't like the fact that everyone gets divided into groups. Complain too much about a game and you're a whiner, complain to little and you're a fanboy. God forbid you have a different opinion or a different perception... you get ripped apart for that in these forums.

It´s part of human nature for everything to become "us versus them".

Blame God/Allah/Brahma/Optimus Prime/Charles Darwin.
 

Teije

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It's slightly more civil here then it is on some forums but I've never understood why people get angry enough over a video game design to start name calling and being rude.

Exactly. If EUIV disappeared tomorrow from the face of the earth it would make no difference at all. But people have been getting riled up/engaged/passionate about minor things forever. Nothing to do with the internet - the Internet just extends a discussion to more people and allows slightly more rudeness because we're not discussing this face to face.