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unmerged(12544)

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1) Production screen: small buttons next to Consumer Goods, Production, Supplies, Reinforcements, Upgrades, which by click will set the slider to 100% needed for that field.

2) Production screen: When you e.g. build a division it says "Takes 90 days to develop", please add right next to that the date, when it is finished. You see the date after clicking "Start Production", but it is not so convenient for planning. So the ETA of the queque should also be shown, when you start production.
 
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unmerged(27957)

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Here are my gripes that I'd loved to see fixed (so far I only played with Germ)

#1 Load Games
10 mouse clicks to load a game?
Implament quicksave and quickload.

#2 Doctrine Feedback from the Frontline
Active combat should help Land doctine research (Guderian speeds up his blitzkrieg research if he's getting info from the front) Same for air and sea. So the more combat you're involved in, the more research spurts you get. Should work just like a rocket/nuclear instalation for those fields of research, respectively (Number of divisions involved in combat[max10] = Size of reactor[max10]). When combat stops, research bonus stops too.

#3a Encircled Capitals, Surrounded and Invincible
Like I was writing elsewhere in this forum:
I had really horrible experiences with encirled capitals. Actually this is the worst aspect of the game IMO. I encirled Moskau, but it was already Nov and all my units around it were disorganized and with depleted strength. I figured I'd wait until spring while the the Army gets reinforced and reorganized. Within aweek he had 3 more units in Moskow, then 6 more, then ten. I tried to keep up and bring in more myself, now I was worried about a breakout, plus I was gonna need them now for the attack. By March he had 75 divisions in Moskow, surrounded by about 50 of mine!!! :eek: WTF??? 90% of both of our forces were concentrated there. I tried attacking but it was hopeless. They wouldnt starve because it was the capital, although the country wasnt connected to the capital anymore. Ruined my game. Something's gotta be tweaked here!

It happened in the next game too in France. I conquered all of it, except for the Bordeaux and the Maginot line (no Vichy offered). The Maginot was cut off from the rest of the country right off the bat after my invasion, so now they were weakened by attrition. Bordeaux was undefended. I figured I wont take Bordeaux to keep the Maginot line weak, but when I order all of the Germ army to Maginot, one of the idiots decides that the shortest way is through Bordeaux! The French move the capital to Maginot. Since I dont usually rely on saved games and my last autosave was 5 months ago (before the entire invasion) my whole plan was ruined. Panicking I threw everything at the middle Maginot province (Strassbourg?) and took it immediately and saved game. I figured this was gonna be easy anyway, np... The 6 french divs beat the crap out of the entire German army that just conquered their country. Loaded save (why does it take 1 min and 10 mouse clicks to load a game for Paradox???) and tried again. Made sure that the generals' abilities were not overtaxed, used tac bombers... failed again. All my troops were fighting at 1% eff, his at 100+%. Finally, I had a weird idea: open the encirclement and tempt him to move some troops out of the Maginot province. AI moves 3/6 out! TY! When I tried the assault the n-th time it worked, mostly due to shifting my units in and out of combat (beat up ones ordered to stand donw and fresh divisions thrown in instead every few days.)At least this one didnt ruin my game. Same gripe as above: I dont understand how cut off units that couldn't be supplied 1 day ago, could all of the sudden be in top-shape, just because AI/French leadership decides "we now rule from ... over there." There was no France anymore for gods sakes, only a landlocked pocket and the colonies. :confused: After I finally beat him, my gloating was interrupted by the realization that I probably lost about 200+ manpower just to beat those 3 bastards. Pyhrric.

#3b Overstacking
This ties in with the previous point about Moskow. I think there should be a province overstacking penalty (not just for leaders.) You simply shouldnt' be able to keep a whole nation's army in 1 province. A cap depending on the province development should make sense, surpassing it should affect org or maybe even strength.

#4 Unit Speeds
Enemies move faster than my own troops IN MY OWN TERRITORY. Some Belgians from Afrika landed at Kiel and took 6-7 provinces, before one of my armies went from Cologne to Wilhelmshaven.

#5 Experience from heaven
Air atacks give best exp - cool but unrealistic. I usually get my troops bombed by enemies on purpose (especially as Germany in France); heck I wish I could get that fat idiot Georing to bomb them for me for the great experience.

#6 Leaders skills
Germ leaders too wussy. Often high skill but low ranks. In 1940 I saw a russian Rokossovsky, Pz Leader, skill 5, Rank (9divisions-what is that?) far outstripping Guderian or Rommel. I've seen others complain about this.

#6.1 Old Guardsmen
I sooo want to get rid of the damn Old Guard. They are always in the way when I am looking for a new leader to assign. Make them retire-able.

#6.2 Sorting leaders
I wish there would be a skill-button for every leader skill. When you deselect it, all the leaders with that skill are taken out of the list. Alternatively, you can make it so leaders are only displayed in the list when their trait is selected. Either way, large countries DEFINITELY need this.

#7 Expeditionary forces
Cannot send expeditionary forces to non-allies (i.e. in HOI-1, used to get exp for leaders in the spanish civ war, by literally sending them there. This was very realistic/historically accurate.)

#8 Axis alliances
For Germany, Italy is difficult to ally with, same Japan. (Most ppl agree here as I've seen on the board.)

#9 Easy Sea-lion
Britain hardly defends itself. (still)

#10 Unappreciative bastards
Giving generous gifts in "open negotiations"-dialog doesn't positively affect the relations between countries in the slightest. I was hoping that unloading tech and resources on them would be appreciated.
Neither do active trades. (It would make sense to me that these actions would make a positive difference in diplomatic relations.)

#11 Vichy
France has Vichy Puppet happening to them if war starts normally, but if the allies declare war on Germany before (for example if the Checks refuse annexation) it is completely ignored. The partisan resistance over sucha territory, so early makes the game very annoying thereafter.

#12a Occupied but not Owned
While allied with Romania and conquered their national provinces from the Russians (Iasi, Chisinau, etc) , I couldn't just give them to the Romanians (to handle the partisans and spare me some Garrison/MPs) Supposedly, ocupying and not owning doesnt give you the right in HOI2 (but in RL, Romania got them all the same, in spite of USSR never quite buckling to the Germans).

Similarly, if I want to create Ukraine, seems ridiculous that I would need Stalins approval. Liberating countries, giving provinces should be possible in OCCUPIED status, not only OWNED.

#12b Friendly partisans
The other point above is who was partisan-ing against me in these provinces, the Romanians? They're my allies!

#13 The Apathetic Liberated
Creating, some liberated countries is completely useless. If left ungarrisoned, you're just making an empty country ready for the enemies to take over. For some reason they don't seem to bother making any units in the middle of a war.

Hope it helps,
Sven_Hassel
 
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They wouldnt starve because it was the capital, although the country wasnt connected to the capital anymore. Ruined my game. Something's gotta be tweaked here!

This is the fundamental change that should have been made between HOI 1 and HOI 2. :(
 

unmerged(15794)

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Mar 25, 2003
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hhhmmm said:
Option for creating two leader lists when playing.
One for all the generals, and one for your "favorites", the ones that will get used over and over again. It's a bit tedious to sort through that long list looking for the best leaders again and again.

perhaps even a sort by experience would be useful in that regard ?

I agree with your post at any rate

I've always thought it would be nice to be able to assign commanders to each (and every) division, even if those divisions are then grouped into a corps and assigned a corps commander. It would mean that a greater number of leaders (especially mj. generals) would be gaining experience. Although it would be historically accurate to handle it in this fashion I also understand that it would require a great deal of micromanagement (although some of us could probably be bothered doing this sort of thing, at the very least I know I would). I haven't played around with the auto-assign leader function to see if it makes relatively intelligent decisions when assigning commanders (e.g. panzer leaders for armoured/motorised formations). I expect that it cannot differentiate between a unit that you've earmarked for offensive operations and one that's sitting defensively on a beach. As such, the possibility of assigning commanders for every division could likely not be implemented until there is an effective way for people to avoid having to do so.

Another feature that would have some use would be the ability tag which corps are part of the same army, which armies are part of the same army group, etc. etc. I'm sure not everyone uses standard or historical conventions when organising their forces but for those who do it would be a useful addition, although not a necessary one.
 

Red_King

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OK, here's my two penn'orth, apologies for those things that exist but I haven't found them:

0) Allow the 1.2 upgrade file installer to ask where your game is installed - I can't get the 1.1 upgrade to work as it states that I haven't got the game installed! I'm not willing to accept having to de- and re-install the main game to somewhere I don't want in order to force the installer to work! If anyone can tell me that it's just an upgraded .exe and/or .ai files, could they be made available and I'll install them manually.

n) be able to easily sort the production queue into date order, I hate shuffling the units up and down one line at a time.

n+1) Annex Belgium & Holland - perhaps it's because I used to play CORE rather than vanilla HOI 1 but I was slightly surprised to note that having several Armeekorps ploughing through your nation, taking all provinces doesn't trigger anything. I know they both have colonies, but a 'Govt flee' event should allow for the main countries to be annexed, but the colonies to remain.

n+2) Ah, them sliders. I have bad dreams about the need to be constantly be on top of the bleeding production sliders...

n+3) Allow countries to trade items even if they are in daily deficit. I've got >100k worth of energy, but if my daily change is negative, I can't use it in trade negotiations.

n+4) When countries cancel trade agreements, retain them in the list but mark them as cancelled in the production screen. When I'm trying to get Case Yellow to work, the last thing I want to do is stop and try to work out what SIAM isn't willing to trade for. A button to remove cancelled agreements may be required.

n+5) Tweak the Research screens so you don't seem to be re-inventing the wheel. Sub Machine guns are researched in at least two areas. Couldn't this be reused by one or the other?

n+6) Auto assign, or better yet, allow the player to assign, the best leader from a stack when attacking. Say I have three stacks of three INF units, I'd like to be able to say that leader X is in overall command of the attack on province Y. It seems a bit random to me at the moment who gets to use their bonuses.

n+7) If the FM names are a problem, move them to a tooltip, so you get the info when you hover over a stack. This could, of course work with unit size / composition as well.

n+8) Totally cosmetic, but I'd love to see someone have a go at tarting the map up. Adding 'ghosted' image textures of trees/ hills / mountains to the provinces would add a certain something to the terrain map.

Hmm, I think that'll do for now...
 
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unmerged(15794)

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Mar 25, 2003
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Red_King said:
n+5) Tweak the Research screens so you don't seem to be re-inventing the wheel. Sub Machine guns are researched in at least two areas. Couldn't this be reused by one or the other?

This is one I'm particularly curious about, does anyone know if this was intentional? It would certainly make more sense if these subset technologies were retained for use in related areas of research. (I think the basic submachine gun is in both airborne '39 and either motorized '40 or infantry '39. No doubt improved submachine gun and other things also have double ups)
 

unmerged(14782)

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I'd like a check box or something one click to make air units do a mission FOREVER until I tell them to stop or I lose control of the airbase.

Its a pain in the ass to set up a fighter screen over the channel and France, since theirs no way to jump more then one month ahead I have to click a dozen times to hit the end date of the game, or manually re-set the missions each month.
 

laska2k4

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please...

a) add a 'pause button' or pause the game when allied nations offer blueprints
because at higher speed many of them are declined automatically if I not see the icon on the right upper screen.


thanks
 

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Hi,

my 2 p:

- ships should be upgradeable re ASW, AA, RADAR, TORPEDO advances,

- reintroduce intercept mission for fighters and targeting of single provinces, or even better enemy units for bombers,

- anti-partisan duty should give slow experience rise to units and commanders. Commandos should have a bonus when suppresssing partisans, as they are unconventional warriors,

- no double research, i e all fighter types needing to research same radar equipment,

- introduce "national attitudes" affecting unit and country performance within same equipment generation CORE-wise.

Well, there is much more but here are many excellent posts already to implement.

Rgds, Oldtimer
 

Cpack

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Some kind of a "notice sheet" were I can click on and make some notices for my next actions, planned production and so on.
After having a longer break between two sessions, it needs always a long time to realize things happend.
Sometimes I look at a transport fleet with troops and thought "For what the hell had I build this invasion force last week...???"
 
Jan 16, 2005
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Cpack said:
Some kind of a "notice sheet" were I can click on and make some notices for my next actions, planned production and so on.
After having a longer break between two sessions, it needs always a long time to realize things happend.
Sometimes I look at a transport fleet with troops and thought "For what the hell had I build this invasion force last week...???"

You must be 80 years old. I remember everything I build and why. Also where my troops are.
 

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Underkill said:
You must be 80 years old. I remember everything I build and why. Also where my troops are.

...I have a good job, a girlfriend and friends, so sometimes I have 2 weeks or longer no free time to play. Then it is hard to remember everything ;)
 

Spocky

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/me has also a little wish.

It exist a usefull eventcommand named waketeam but wakeleader and wakeminister doesn't exist.

With a wakeleader command you could prevend such wired things that Phillipines and USA both had a General Mac Arthur at the beginning

Spocky
 

pacman

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Not sure if this has been mentioned but perhaps an increase in the speed at which units move into a provice to "Support Defence" would help to balance out the instant attack issue a bit. At the moment it's X3 normal rate but more often than not, any units supporting defence would arrive too late to help.

Is it also possible to make it moddable in misc.txt?
 
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Red_King said:
n+7) If the FM names are a problem, move them to a tooltip, so you get the info when you hover over a stack. This could, of course work with unit size / composition as well.
.

It's a good idea to include the FM names in the tooltip. But not the numbers (strength is allready in the tooltip). Their presence on the map is for an overall evaluation of your deployment. Such a thing is nearimpossible if the forcesize is only found in the tooltip.
 

Dawnfire

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Copying here since this seems to be where this should be:

----


Greetings.
Thank you for Hoi2, the joy of my days. If this too should be posted as a bug report, please notify me and I shall.

http://img196.exs.cx/img196/3502/penttilus7ro.png

Now, this same "problem" was in hoi 1 as well - you build for example 1 carrier, graf zeppelin. It gets destroyed. The next one you commission is also named Graf Zeppelin. You can change the name if it is your own. However, now something like this comes up:



As you can see there are 4 separate occasions of a ship named Köln that was destroyed 4 separate times. Other ships also have "duplicates", in other countries too.
While I am aware that ships have circulating names in differing "eras" during a same war it seems highly.. not fun. If possible, while this is a small issue, please make it so that if a ship named X is once built, it cannot be built again in this game with the same name X. If needed, invent more names for never-really-built ships so that at least this problem would not come up in most situations.