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unmerged(12544)

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Dec 9, 2002
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1) Production screen: small buttons next to Consumer Goods, Production, Supplies, Reinforcements, Upgrades, which by click will set the slider to 100% needed for that field.

2) Production screen: When you e.g. build a division it says "Takes 90 days to develop", please add right next to that the date, when it is finished. You see the date after clicking "Start Production", but it is not so convenient for planning. So the ETA of the queque should also be shown, when you start production.
 
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Neroon

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1. An option to "move the timezone" from Greenich mean time to timezone of your capital. Why? Upgrades and reinforcements for Air Power. If you got air units fighting in Europe and set them to day missions, which you should do since night is a crappy time to bomb your planes will be at home at 0:00 at which the game does upgrades and reinforcements, but as Japan its probably already daylight again wherever you are fighting and your planes are in the air.
Basically in Europe you don't have to ground your planes to get them repaired (or upgraded) in Asia you do, thats a huge disadvantage.

2. Eliminate automatic leader death and replace it with a random event for leaders involved in combat depending on how well its going.

3. Teach the Soviet AI the concept of "Retreat before you get encircled"

4. Boost Japan!! At least when its played by the AI.

5. Give country specific terrain bonuses (Finland: Winter - Japan: Jungle) at the moment Japan gets Jungle attrition while the British defenders don't. Makes sense gamewise since the British defent but is historycally ridiculus and makes it even more unbalanced. I understand that the game can of course not model everything, but at the moment it can model most of Japans historical weaknesses especially in resources but not its advantages (Jungle fighting, Superiour torpedo technology and tactics, etc.).

6. Teach the Germans AI to DOW stepping stones (Greece and Turkey in Allies in 1940 but German AI does not attack Yogoslavia to get to them).

7. Escort mission for Fleets. The last really annoying micromanagement left is that you have to manually make sure your Battle Fleets dont outrun your Troop Transports.
 

unmerged(15794)

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Mar 25, 2003
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Can a mod merge this with the Wishlist 1.2 thread, perhaps even sticky it after that? Many individuals have made excellent suggestions in there and it would be a shame to lose it.

Any font changes should be optional if they're going to be included. I'd have to imagine that would take a lot of work on the behalf of the designers to implement.
 

Permanganate

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Nov 29, 2004
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- Parse the savegame file names into showing just flag - day number/month number/year. At the moment, they sort the dates in alphabetical order, which makes it very hard indeed to find the most recent savegame. If I don't carefully examine my list of savegames, I pick the wrong one almost half the time, and have to go back and try again. This has been a flaw in every Paradox game since EU1 and it's time it was fixed.

- Overhaul Japan massively. It's a joke that presents no challenge to the USA whatsoever. It doesn't help that the Dutch East Indies are almost entirely empty of the oil they historically had.

- Add a ledger screen where you can see the daily resource gain/loss figures averaged over the last few days. Countries with lots of convoys, like the UK or (especially) Japan, find it very hard to balance their budgets since their resources bounce up and down every single day.

- Eliminate these stupid leader deaths. My second game was as Italy, and I was appalled to find I didn't have a single really good leader once I'd finished taking over all of Europe, Africa, and the Americas in 1947. Leaders should not die according to a history they aren't living, they should only die in encirclements or a very small chance of dying in combat.
 

StephenT

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Show the chance of success when asking for an alliance or non-aggression pact. We have this information when offering a peace treaty, trade agreement or general negotiation, so why not for these too?

As a possible refinement, don't show the success chance for any diplomatic action immediately. Instead, on the "Yes" / "Cancel" screen include a third button "Show Info". Pressing it would give you the percentage figure, but cost a certain amount of money (to represent paying for spies and informers in the target country, of course!).
 

pfarrell77

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Diplomacy and Combat tweaks

I would like to see the diplomacy during war modified. As Germany, I have taken over Moscow, Stalingrad, Leningrad, all provinces West, and several provinces East of those major cities as well, from the Arctic Circle down to Baku. I have nearly 140 of the Soviet victory points, while they have only about 25 left. My War Score is over 100, and they won't even agree to my begging for peace and giving them my provinces, never mind a white peace or any of my demands. This seems highly unrealistic. Also, they haven't won a battle against me yet in over a year of fighting, but they just withdraw all over the place, and unless I encircle them, they just squeeze between my fingers. It seems like my medium tanks would be able to overtake their 1939 infantry in retreat and either destroy them on the retreat, or capture them at the very least. I'm now having to fight across all of the USSR and drive them into the Pacific, which takes FOREVER because those central Soviet provinces can take 2-3 months for my troops to cross in summer, never mind winter. It's 1943, and I don't think I can make it to the Pacific by 1948. I think I'm just going to quit the campaign after probably 70 hours and play as another country. I never had to do that with HOI, I hate to do it now, and it has me quite discouraged.
 

KimSand

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pfarrell77 said:
I would like to see the diplomacy during war modified. As Germany, I have taken over Moscow, Stalingrad, Leningrad, all provinces West, and several provinces East of those major cities as well, from the Arctic Circle down to Baku. I have nearly 140 of the Soviet victory points, while they have only about 25 left. My War Score is over 100, and they won't even agree to my begging for peace and giving them my provinces, never mind a white peace or any of my demands. This seems highly unrealistic. Also, they haven't won a battle against me yet in over a year of fighting, but they just withdraw all over the place, and unless I encircle them, they just squeeze between my fingers. It seems like my medium tanks would be able to overtake their 1939 infantry in retreat and either destroy them on the retreat, or capture them at the very least. I'm now having to fight across all of the USSR and drive them into the Pacific, which takes FOREVER because those central Soviet provinces can take 2-3 months for my troops to cross in summer, never mind winter. It's 1943, and I don't think I can make it to the Pacific by 1948. I think I'm just going to quit the campaign after probably 70 hours and play as another country. I never had to do that with HOI, I hate to do it now, and it has me quite discouraged.

Take Baku and Sverdlovsk then you should have a chance at triggering the "bitter peace" event.
 

unmerged(38250)

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Jan 19, 2005
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1.) "load game" button; I simply can't understand why it is not there
2.) allready discussed elsewhere but I will point it out again: screen resolution. Please, put it at least at 1280x1024. I play HOI2 on laptop Dell Latitude D800 and it's default resolution is 1900x1220. Imagine my frustrations...
3.) If 2.) is not possible than change fonts so I can read province's names without twisting my eyes out...:)
4.) Sort saved games by numerical date, not alphabetically
5.) Option to delete saved games WITHIN the game
 

unmerged(10977)

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Sep 10, 2002
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CAG and terrain

I would like to see different CAG sizes (ie different CAG brigades according to carrier size). Alternatively, worse combat stats for great war carriers, and better combat stats for advanced+ carriers.

Regarding terrain, I would like to see:

Cologne: from clear to forest
Freiburg: from clear to hills
Mulbourne? (opposite Freiburg): forest to hills
Luleå: clear to forest
Jodhpur: clear to desert
 

kingsword

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- Prevent AI cheat of auto-promoting leaders without losing any skills or make it so that AI leaders can't gain experience.

- AI should learn to stock rare materials before the war or make conversion possible for them, preferably for the players too if possible. Maybe beginning from 2 coal + 1 metal = 0.5 rares and doubling or tripling this amount with techs. AI Germany's industry comes to a halt in the first year of war in current state.

- The world is extremely poor in resources, many areas with a billion provinces are not worth fighting for. Maybe something that won't be addressed in a patch but still a problem.
 
Aug 1, 2002
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- make it possible to strategically redeploy your units into occupied territory and into allied territory. There's no reason why it should take 3 months to go from Berlin to the frontline. That's what railways are for.

- make it possible to build province improvements in occupied territory. The Atlantic wall was all built on occupied territory.
 

unmerged(27034)

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Mar 22, 2004
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Option for creating two leader lists when playing.
One for all the generals, and one for your "favorites", the ones that will get used over and over again. It's a bit tedious to sort through that long list looking for the best leaders again and again.