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OriginalRafiki

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Jan 14, 2003
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Zuckergußgebäck said:
Aren´t the inventions of 'combat medicine', 'Aerial Bacteria and Antiseptic Principle', 'Vaccination', 'Chemotherapy', 'x-rays' and 'Prophylaxis against malaria' enough?
More or less, yes
 

unmerged(36636)

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Dec 5, 2004
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We dont know how large this patch will be but being a major and perhaps the last patch for Victoria, I would request Paradox to make this patch that the game could have a greater moddability capacity than that is now. For example the Modern Day Scenario modders could include latest things and other like aircrafts, tanks and nuclear bombs someway. Just make the game more broad. Also one more thing is if you could change the fat Victoria icon as well as her picture on the Victoria folder with a younger, more energetic Victoria like that we find on the Wiki website would also be good. Though we could change it ourselves but if it could become the part of the game it would look nice. :cool:
 

unmerged(52176)

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Population in Korea

I think the populaion in Korea at all scenarios is not right in this game.
In game, Korean people are about 47 million at GC & last scenarios and they are from 4.6 million and 6 million at 1861 & 1881 scenarios.
But Korean specialists in their history say that Korean population is about 16 million at 1843 and about 17 million at 1910.
Though it's only an estimation based on the census in Korea, but I think this is an accurate statistic relatively.
For this reason, I want to fix Korean population at all scenarios into about 17 million.
And the population of Spain at 1861 & 1881 scenarios is much larger than that at the other scenarios.
I think this things need to be fixed, too.
 

OHgamer

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marshmallow said:
I think the populaion in Korea at all scenarios is not right in this game.
In game, Korean people are about 47 million at GC & last scenarios and they are from 4.6 million and 6 million at 1861 & 1881 scenarios.
But Korean specialists in their history say that Korean population is about 16 million at 1843 and about 17 million at 1910.
Though it's only an estimation based on the census in Korea, but I think this is an accurate statistic relatively.
For this reason, I want to fix Korean population at all scenarios into about 17 million.
And the population of Spain at 1861 & 1881 scenarios is much larger than that at the other scenarios.
I think this things need to be fixed, too.

Korea pops being fixed for 1.04
Will check on Spain.
 

unmerged(32924)

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Aug 6, 2004
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Assimilation Mod

Moddability of assimilation table, this would solve all the US related problems.
Also, it would be simply the coolest thing ever in Vicky:).
It would be cool too, if we, players could set the migrational gravity for POPs.
I mean, if you could make Luxemburg an emigrant paradise without the proper reforms, just like you can with the USA.
 
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oxmonsta

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When you claim a colony by the "one of each claim type" method, your relations should drop with any other country who had a claim building in that colony. The drop should be proportional to how many claim buildings they had in the colony. It should be possible for a colonial war to break out if relations have dropped too low between you and the other colonial power.

As the situation currently stands with 1.03c, there is absolutely no downside to claiming colonies in which other countries have claims, whereas IRL such things sparked considerable tensions between the various colonial powers.
 

Zuckergußgebäck

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SnowmanAO said:
Ok i know its a strange question but...does anyone still work on the 1.04 patch or is this project dead? ;)
They are working their asses off, and will do so until March 1st or later.
 

unmerged(10161)

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Jul 10, 2002
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Italian Unity

Hello Sirs,

There is one thing I would like to see changed: the rules for the italian unity.

At the moment to create Italy you need:

Torino, Parma, Modena, Roma, Firenze, Napoli.

This is not historical, since Italy was considered unified on 1859 when Napoli (1860) and Roma (1870) were not still part of it.

I would change it like that:

To unify Italy you need to own 4 out of this list of cities:
Torino, Milano, Venezia, Firenze, Roma, Napoli, Palermo.

Historically speaking this could be correct, since Italy in 1859 had:
Torino, Milano, Venezia, Firenze.

Also this could help to unite Italy starting from the Papal States or from Tuscany or the Kingdom of the Two Sicilies and not forcing them to have Torino, even if you control great part of the italian territory.

Also, for what regards the event that gives the French support to the Italian creation I have something else to say and I will do it in a future post.

Bye
 

unmerged(5976)

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Oct 5, 2001
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military units movements / stats change

i would really hope in 1.04 the movement allowances as well as some of the military stats would be changes, IMO there can be quite unrealistic and can very much detract from the game....

1. Units movement in host / hostile territroy....
a. Units in host (friendly) territory are much too slow at the higher rail levels at the game, it seems (i could be wrong) that intergrated rail is only about 200-250% more efficent then the no-rail provinces, in RL i would expect it to be about 1000-1300% more efficent. Whatever the stats, I have units making journeys that in RL 1914 took 5 days (over intergated rail) in 10-14 days in the game.

b. Unit movement in hostile terrirtory is too fast. None cav-only units seem to have a manuverability that puts WWII mech unit to shame. Personally I would like any captured hostile province to have only 33% of the original movement allownance, and a none-capture province no more than 20%. Also, the penalities for being out of supply (no continous line to a home province) are inadequate, indeed often altogether faulty.

c. Unit movement in difficult no-rail terrain is too fast. This especially applies to jungle/mountain provinces in Africa and Asia, troops move about 10 to 20x their historic speed even in non-war (colonial) circumstances.

d. Naval movement at higher levels are much too fast. In 1905 it took the Russians 8 months to sail to Tsushima Straits, I can do the same journey in about 1-2 months max with same tech.

e. army attriton levels are much too low in diffiuclt terrain. how britain can move around 300K armies through the jungles of central africa without losing more then 10% of their force is marvel that modern peacekeeping missions would love to emulate.

2. Combat stats
This is from memory so likely to be with spotty data, however...

a. The defensive bonusus seem to be completly out of purpotion to the defensive constructions...i.e. a unit with normal 12 defense gets becomes only 15 with a level III fortication?? This is not even a 20% increase, while I would expect a 200-300% increase instead. In RL (and in WWI history), the defensive structures increase defensive strength vastly (think the Belgium defensive forts against Germany, 1 divisions against over 1 corps of troops with heavy arty and the Belgiums one hands down the first couple of engagmenets). That's why they were bypassed when possible.

b. the idea behind putting 'multipule redoubts' (L III)at a lower level then 'entrenchments' i (L IV) is completly beyond me.

c. battleships and dreadnaughts seem to be vulunerable against a host of cruisers (w/o torpedoboats), while in RL no unsupported cruiser flottila would have been able to get within range of a battleship to use torpedoes, and their guns would have been completly inefficent and unable to penetrate a BB armour.

d. submarine defensive stats are totally inadequate to reflect the primitive ASW tactics of the time.

could write even more....
 

AdamCanada

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Influence

I think there should be an Influence feature, Where one country with a certain Government type would influence its neighbors to be the same way.

You could have the influence depend on the rank of the country and also the type of governement.

You could also have influence resist values for each country, because some should be easier to influence then others(to make it not easy easy for france to influence a weak prussia). The higher ranking the country the less it will be influenced.

I can't really go to deep into it, because im not to sure of the history of other countries trying to influence each other.

It could also be the people of other countries you are influencing.
 

unmerged(5361)

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Aug 15, 2001
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Just a couple of things that came to mind during a Vicky game last night.

1) Is there any way to fix the difference in scrolling when the game is running as opposed to paused? The map scrolling is ridiculously choppy unless one pause the game.

2) (not really important at all, just would be nice..) On the victory screen, would be neat if you could get up the final stats for the Great Powers by clicking on their leader pics, same summary as the game gives you about your own nation.
 

unmerged(36636)

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Dec 5, 2004
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When we end a game, we find a screen with all the eight great powers on it. I wish if the leaders pictures are removed from them. We should just have the flag and the country name, not the picture of the leader. The reason is that all the leaders except that of the USA, are royal, and sometimes we are playing our game as our country communist, presidential dictatorship, democracy instead of monarchy. So there should be flags and the country names. I would also help the MDS and other mods.
 
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