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clamp2004

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I just remembered some other stuff...

Trade embargo have already been mentioned, but I don't think it is doable in its current form. However instead just make it full. If you trade embargo someone, you cannot sell ANY goods to that given state. Trade embargo would obviously have to be balanced, so there is either a monetary fee each day on say 10% of your total export/income and/or a prestige hit.
Also a peace condition could then be to force that state not to be able to trade embargo for 5-10 years.

If you are a constitutional monarchy or monarchy you should be able to upgrade officers/capitalists/clerks/whatever to aristrocrats. Also there should be an option to degrade officers/capitalists/aristrocrats.

There should be an option to upgrade the production level of RGO's instead of only expanding them. Or the techs should give more efficiency than they do ATM (especially the otherwise nonprofitable ones, such as fish/agricultural products)
 

unmerged(36302)

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Calgacus said:
There was no "British" education system for a start; the Scots at least had their own education system.

However, the education curricula were all mandated from the government in London, which controlled the educational system either through indirect appointments to the local school system, direct management from London (infrequent, but not unheard of, through the Home Office) or, in the case of Wales & Ireland, through the established church.


Calgacus said:
Moreover, Scotland and Ireland are legislated for separately.

However, they were not legislated by their own citizens in an autonomous manner from the London government until the granting of Home Rule (or seccession, in the case of Ireland). As well, I believe that Scotland was governed as a subdivision of the Home Office, rather than separately from the Union government, until 1885 when the position of Secretary for Scotland was recreated (though it would not gain cabinet status until 1926). I agree about Ireland, but they've already got a separate culture status.

Calgacus said:
The UK was never a unitary nation-state, and never conceptualized nationality the way continental Europe did. Examine the historiographyof the period. You won't find many histories of "Britain", only England, Scotland, Ireland, etc. The English historian Thomas Babington Macaulay writing of the peoples of Europe couldn't even conceptualize that the Scots, English and Irish might be one people, and lists them separately. When national soccer sides were first created in the Vic period, it never occurred to the British to have a UK team, but an English, Scottish, Irish and Welsh team (and they remain separate to this day!). Look at the history of British propaganda. John Bull, used to represent to the British state, frequently occurs along side Sawney Scot, more often than not with derisive results for the Scots. These are just a tiny number of examples, from what is an inexhausible quarry compared with notions of "Britishness," which were confined to the elites of Scotland and Ireland, and the entrenched protestants of Ulster and Meath.

All valid points. I guess it's up to your interpretation, as you said, of what constitutes a nationality. The main dilemma in using it for Vic, I suppose, is its use in government. Mainly, the Welsh and the Scots (the conformist minority, at least) had rights approaching or equaling the rights of English members of the established church and the non-conformist majority had the same level of persecution as non-conformist Englishmen (the notable exception being Presbyterian Scots). Since they were generally extended those rights, but had a different culture, it makes a dilemma as to whether to include them in the government structure. If Welsh and Scot are made cultures and given accepted culture status in the UK, then it ignores the concerted and effective moves by the British government to eliminate the Welsh and, to a lesser extent, the Scottish language. If they are not included as accepted, then it fails to recognize the political rights enjoyed by them and makes them more prone to rebellion than they were historically.

Calgacus said:
The Scots sung their own songs, had their own names, their own values, and a different religion from the rest of the British, as well as their own national identity. In all this, it is much more reasonable to have a "Scottish" tag, than Ukrainian, Norwegian, Flemish, and South German tags, never mind Yankee, Texan and Anglo-Canadian tags. :)

Of course, the Ukrainians, Norwegians, Flemish and, to some extent, the South Germans fit those criteria as well, which makes me think that maybe you're right about the Scottish tags. Would we have to create a separate tag for Highland Scot, since they were about as different from Lowland Scots in the respects you mention as they were from the English?


Calgacus said:
I'm not sure what you know about the Welsh. Their language is nothing like English (which is closer to German and French), and ignoring the political events Victoria is designed to simulate, deserve their own tag much more than the Irish (over 50% of the people were Welsh monolinguals at the tuirn of the 19th and 20th centuries, and 80% of the land mass had Welsh majorities).

I was referring to Welsh dialect of English, which was the common language of Wales during the later time of Vic. The 1901 census lists the percentage of Welsh speakers as in the high 40s, with the number of Welsh monolinguals as just under 1/3 of the population of Wales. (http://www.aber.ac.uk/smba/docs/public/research/reps2001/rp2001-18.pdf).
Couldn't find any figures on language in the 1801 census, though.

Calgacus said:
Well, there's already an Anglo-Canadian tag. I merely suggest an Anglo-Irish tag because there'd be no British ones with these changes. The Irish tag as used does not represent the Irish language. If it did, they would only be a small minority on the island for most of the Vic period.

Well, I can't really argue with that since I thought that an Anglo-Canadian tag was rather silly. Until after the Great War, there was a large majority of 'Anglo-Canadians' that referred to themselves as British rather than Anglo-Canadian, and the term was used by the Dominion Department of Statistics just to discern them from the persons who had immigrated from the UK. If we have an unlimited amount of tags that can be added, I say go for it.
 

OriginalRafiki

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Guys, this is a thread about patch 1.04, not about the optimal granularity of British-related cultures.... Perhaps it warrants its' own thread, if considered to be an issue for the game? :)
 

Calgacus

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Lord Gowrie said:
However, the education curricula were all mandated from the government in London, which controlled the educational system either through indirect appointments to the local school system, direct management from London (infrequent, but not unheard of, through the Home Office) or, in the case of Wales & Ireland, through the established church.

Generally, the Scottish system was left to its own devices until interference and anglicization started in the late 19th century

Lord Gowrie said:
Mainly, the Welsh and the Scots (the conformist minority, at least) had rights approaching or equaling the rights of English members of the established church and the non-conformist majority had the same level of persecution as non-conformist Englishmen (the notable exception being Presbyterian Scots). Since they were generally extended those rights, but had a different culture, it makes a dilemma as to whether to include them in the government structure.

The presbyterian church of Scotland is guaranteed recognition by the Treaty of Union and the monarch, which has led to the absurd situation where the Queen officially changes religion when crossing the border. :rofl:


Lord Gowrie said:
Of course, the Ukrainians, Norwegians, Flemish and, to some extent, the South Germans fit those criteria as well, which makes me think that maybe you're right about the Scottish tags. Would we have to create a separate tag for Highland Scot, since they were about as different from Lowland Scots in the respects you mention as they were from the English?

The highlander, of course, is the original Scot, confined to the highlands and Dumbarton-shire by the 18th century. In the Irish case, there is no different tag for the Irish-speaking Irish and English-speaking Irish, and since Highlanders and Lowlanders both thought of themselves as Scottish, shared the same religion and many social institutions, and since the difference between them laregly vanished in the 18th century, it wouldn't work to separate them.

Lord Gowrie said:
If Welsh and Scot are made cultures and given accepted culture status in the UK, then it ignores the concerted and effective moves by the British government to eliminate the Welsh and, to a lesser extent, the Scottish language.

Yes. Funnily, of the three main Celtic languages in the British Isles, Welsh remained and remains to this day the strongest, with more speakers than Irish and Scottish put together.

Lord Gowrie said:
Of course, the Ukrainians, Norwegians, Flemish and, to some extent, the South Germans fit those criteria as well, which makes me think that maybe you're right about the Scottish tags.

Apparently it's too much work to change it in the patch; I just hope they'll be consistent for a Vic 2.
 
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OriginalRafiki

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If you have so much beef with not having Scottish/Welsh/Manx/whatever culture in the game, it's a pretty straight-forward thing to mod in yourselves.

IMO, the patch should address game issues, not "frosting" that has long since been debated and resolved in the way it currently is.
 

Calgacus

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rafiki said:
If you have so much beef with not having Scottish/Welsh/Manx/whatever culture in the game, it's a pretty straight-forward thing to mod in yourselves.

IMO, the patch should address game issues, not "frosting" that has long since been debated and resolved in the way it currently is.


Haha .... I see you're not sympathetic. Maybe you could have said "Scottish/.Welsh/Manx/Geordie/Yorkshire/whatever" or something if you really wanted to distort things. ;)

I merely wish to help paradox create a more accurate and hence more enjoyable game. :)
 

OriginalRafiki

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Nah, I didn't want to distort things, and besides, I wasn't able to think of other British sub-cultures when I posted. ;)

I have two points here:

- Obviously, there is a reason why Scottish and Welsh and suchlike aren't included as seperate cultures, since I imagine it's a fairly straight-forward thing to do technically if the designers saw a need for it. Chances that something like that will be changed, especially when far from everyone agree it needs changing are very slim. Add to that that you can mod those cultures into the game if you like, makes it further unlikely to be adressed by a patch.

- Of all the things that can/need to be addressed by the next patch, is the lack of any given culture even among in the top 100-list?
23.gif
 

Calgacus

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I mean, culture changes are always controversial, since it's often connected with modern politics. I do think the case for a Scottish tag, held by the UK, is overwhelming though. Modding it myself isn't all that easy, because of the number of scenarios, requirement to find another tag, etc. I merely make the case, and I'm happy to defend it. But if those who matter can't be persuaded, there's nothing I can do ... and I'll just let it rest. :)
 

Zuckergußgebäck

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Revolting pops still goes to work in factories, and hence adding to the factory output. If a pop is revolting, it should automaticly not go to work in a factory, since they are very busy taking control of the loacal post office and other strategic areas.
Perhaps when a pop revolts, it goes to work in something called revolting, and after beeing put down, reverts to unemployed.
I assume this applies to RGOs aswell.

EDIT: Isn´t it time to update the 'wishlist' in the first post?
 

Dark Knight

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Zuckergußgebäck said:
EDIT: Isn´t it time to update the 'wishlist' in the first post?
Frankly, that doesn't matter much. The point is to have a single thread where all posts relating to what people want in a new patch can go.
 

G-Klav

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Calgacus said:
I mean, culture changes are always controversial, since it's often connected with modern politics. I do think the case for a Scottish tag, held by the UK, is overwhelming though. Modding it myself isn't all that easy, because of the number of scenarios, requirement to find another tag, etc. I merely make the case, and I'm happy to defend it. But if those who matter can't be persuaded, there's nothing I can do ... and I'll just let it rest. :)

There's a POP mod somwhere in this forum that added a Scottish culture. I suggest to start looking in the Scenario modifications forum :)
 

Duke Leto

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My additions to the list of suggestions, mostly mods to the Econ view:

1) Sub-Paging and/or filtration on the various tabular lists. (Cut load time.)
2) Multiple ordering/grouping options for the tabular lists. (Group By State Count # of Unemployed Pops. This makes Factory planning for Large nations WAY easier.)
3) Hitting R at state level Upgrades railroads in ALL provinces. (Dependant on work in progress and availability of resources)

Suggestions for Future games

1) Store savegames in Binary and provide decompiler - recompiler for erstwhile editors. (Cut Save/Load time)
2) Use same editing tool to modify binary configuration files. (As above for start time.)
3) More official configurable converters EU2 - Vicky2 & Vicky2 - HOI2.

I don't think there's any overlap and hope Paradox/ the community find these helpful.
 

unmerged(44997)

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PLEASEEEEEEEEEEEEEEEEEEE put a tutorial on this patch i just got this game having played hearts of iron 2 and i just havent got the time or patience to read 60 million pages of documentation 5 times just to understnad the basics i played hoi2 which im glad to say was remarkabley better designed and has a million time better interface than this.
At the moment im afraid its going back i simply dont find moving population groups around coutries and telling them to work in factories which you cant see intresting in any way at all, i play this right now and get distracted by loaves of wholemeal bread, I wanted COMBAT !! :confused: :eek:o :eek:o :eek:o :eek:o :( :mad:
 

noddysseus

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I dont know if this suggestion is possible with the way the game currently works or with the games' engine, but I will suggest it anyway.

Make it possible to split pops up so you can fill up RGO's and factories with as few people as you want. I keep running into problems where I want to have more factories, but I can't without minimizing production of RGO's and or other factories, because I cannot get immigrants to the country.

What are other people's views on being able to manually split POP's?
 
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Modify the industrial score so that lvl of factory either doesnt have any effect, or a very very small effect (like +1 point per level or something)

Lots of small POPs seem more benifical than a few large ones. I think the factory efficency bonus (and IP) given should be altered so that 20 1000 pops gives the same as 1 20000 POP, which doesnt seem to happen at the moment. Or at least some leveling up so that with two similar pop countries, one is not far better than the other due to having pops in smaller groups.

Immigration needs fixing

errr, i have run out of stuff for the moment. Im sure I will be back.
 

noddysseus

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Lord_Richmond said:
Lots of small POPs seem more benifical than a few large ones. I think the factory efficency bonus (and IP) given should be altered so that 20 1000 pops gives the same as 1 20000 POP, which doesnt seem to happen at the moment. Or at least some leveling up so that with two similar pop countries, one is not far better than the other due to having pops in smaller groups.

Perhaps as techs are discovered, especially to do with scientific management and etc. smaller pops should become more efficient, aka. division of labour advantages. But how and ever, yes 20 1k pops should reap the same rewards as 1 20k pop.
 

AzJeff

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Some more I've thought of:

- More shortcut keys! There are keys for the terrain map (F2); Political (F3) and infrastructure (F5), but NONE for the revolt risk screen! Also would like a key ('R') to reinforce units, instead of clicking on the fist to reinforce.

- Reworking of badboy accumulation. I don't see why if another country DOWs me, I defend myself (and Kick their @$$ in the process), and get territory from them as restitution, I get badboy. THEY DOWd ME.
Perfect example is colonial wars where France will DOW then lose all their colonies - well France, you f-ed up and now you pay. I will take all your colonies, thank you. If not then at least rework colonial war peace options so that the aggressor has to pay somehow if they 'lose' the colonial war.

- j
 
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