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Friedericus Rex

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In the "Negotiations" screen, I'd like to be able to enter a number as well as adjusting the amount of cash with the arrow bottons. That would make buying Poland from Russia a lot easier.

Don't know if this has been posted before, but I didn't want to read through 180 posts.
 

unmerged(13806)

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Few ideas

I agree with some of the points- immigration needs a major overhaul and there should also be some major changes with population- immigration and population growth should be mostly decided by how satisfied they are(ie food) and to a lesser extent the level of healthcare.
Its also necessary to be able to create satellites out of controlled provinces- otherwise it is impossible to have a WWI outcome. Maybe you should need to capture the capital first before you can liberate them?
Also, people don't seem to revolt for nationalist reasons(e.g the ottomans balkans area) but are incredibly willing to when you invade someone elses colony- there should preferably be no revolts against an invading power if it is colonial territory.
I also agree with the literacy-railroad thing on mobilising in order to limit Russia.
Could it also be possible to downgrade a state to a colony for overseas domains?
Also, you need to be able to declare war when you're already at war- it makes no sense stopping you.
Lastly, satellites don't appear to provide any benefits whatsoever- perhaps the satellite should pay tribute or something?
Sorry if ive repeated other peoples ideas
 

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I´d like to see the bonus for railways increased in a railway is also present in an adjacent province - sort of add an incitement to build proper railway lines instead of railway dots all over the place.

RGOs should have some small inputs and also a few other outputs (cattle farm produces 0.1 fertilizer, for example...)
 

unmerged(3084)

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Emre Yigit said:
I'd like to see:
<snip>
8. Higher diplomatic efficiency for all countries. Would make for a much more fluid game.
<snip>.

You can add an event to increase diplomatic efficiency. Just write it so it will fire for all countries in 1836.

BTW Be careful what you wish for. :D Your post gave me an idea "what if I hads hordes of diplomats?". Umh, finished up owning most of the planet, bought most of it. The gang-bangs you can arrange are truly monstrous, wipe out Austria in a single war, buy half of Russia then wipe out the rest in two wars (making sure your allies take all the badboy so you can buy the lot afterwards). I finished up bored with it.
 

unmerged(3084)

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laurie70181 said:
I<snip> Lastly, satellites don't appear to provide any benefits whatsoever- perhaps the satellite should pay tribute or something?
<snip>

Umh, I have always thought that satellites do provide useful benefits. They give you incremental prestige every month, how much depends upon how well they are donig.

You get a permanent mutual defence pact which helps deter AI attacks (I find it is very rare for me to get attacked at normal/normal).

Dominions can help you share the badboy load. You can call on a dominion to join your war, help them grab territory. Your now larger dominion will grow more powerful thus giving you a stronger ally and generating more prestige for you. (You can do the same with a satellite by cancelling the defence pact then offering a full alliance).

Just conquering some primitive country and then dumping as a satellite is quite useless. A weak primitive satellite is no use, perhaps little more than written invitation for trouble when some GP decides to DOW it.

If you take the trouble to lay down rail and build some factories you will get a lot of prestige and a strong ally. It is worth the trouble, I find. (Watch the prestige really roll in if you build your satellite up to real GP status).
 
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King of Men..Too much dude!

I havent experienced many of the things KIM has listed in my 1.03 games, playing mostly as Prussia/Germany. In fact I disagree with most of his suggestions, except those dealing with diplomatic actions. I think the ships are just fine as they are now, that its an ultimately beneficial thing to game play to allow countries to release satillites during a war, and as far as POPS go, I just wish I could direct immigration more effectively.

My only concerns are as follows.

(1) In dealing with a Autocratic government, when utilizing the Ban Parties reform, it would seem like a good idea if other non-socialist parties did pop up from time to time so that a ruler can choose a party for his government. For example, when Prussia becomes Germany the political party turns from Interventionist and Pro-military, to Lassaize-faire and Anti-military and there is no way to change it back and regain the ability to develop social reforms without allowing ALL Parties and tranforming into a democracy! The player can't effectively reduce revolt risks through limited reforms and the constant revolts become annoying.

(2) Conversely, the Bismarkian Reforms event is to costly and/or pops up at the wrong time... it always pops up Pre-Germany, costs the Prussian government 500,000 pounds at a time it cannot afford it, and even if accepted at that cost, it increases the social reforms costs to such an extent that Prussia cannot pay for them and goes bankrupt.

(3) I do not understand how REGULAR military units (essentially as good as regular units of the parent country) keep popping up as revolt units in colonial areas. Aren't they supposed to always be IRREGULARS...meaning no better than and hopefully worse than NATIVE troops? That should be corrected.

(4) Finally, weaker AI allied units should not be allowed to waltz in, join up with, and then usurp provinces that have been fought over by larger Player controlled forces UNLESS, as in other games, the unit is lead by a paid for LEADER.
 

unmerged(35630)

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player should be able to trade naval units in bargains
 

unmerged(34905)

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China should not have the old Qing flag when selectng the country to play in 1914 scenario (I know when the game starts, the flag becomes the 5 colored republic flag) but the flag should be consistent.

Also, the leader portrait of China in 1914 should not be the emperor-like figure, it should be westernized politician looking president.
 

OriginalRafiki

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Zuckergußgebäck

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Well, it´s not only China that needs fixing in the 1914 scenario - the entire scenario needs reworking, as it is incorrect in several aspects.
 

OriginalRafiki

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First "fix" the game in general and the GC; then start looking at the other scenarios, including 1914, I say. Don't "waste" precious programmer time with what modders can do, IMHO.
 

Strategist

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Let the developers only fix the hardcoded .exe things in fact. Everything else can be fixed by the community, and then be included in an official patch, like some of DRs fixes were inserted to the earlier patches. :)
 

cymruwarrior

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Sorry if this has been mentioned already but:
Theres a province in the Balkans with no population whatsoever. Shouldn't that be fixed?
Also Korea's population in the GC seems a bit high, especialy as its lower in some of the other ones which start later.
 

Hen

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Improvement of production formula

I would suggest to include consciousness into the production output. - the higher the consciousness the more effort labourers and peasents (as well as clerks, craftsmen,...) show, making the output higher. A nation with low consciousness like Russia would have low output, England higher output. On the other hand the increasing interest in their financial wellbeing, would also cause interest in political issues, thereby making it more challenging for the player to balance things.
 

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And militancy would decrease it, as revolutionary workers aren´t especially happy with working for their overlords.

Of course, these bonuses should be extremely small, to avoid exploits like denying pops certain goods to make them more conscious.
 

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I wanna see English, Scottish, Welsh and Anglo-Irish culture added to the game, replacing British; since not even the English ever regarded British as a proper nationailty.
 

unmerged(36302)

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Calgacus said:
I wanna see English, Scottish, Welsh and Anglo-Irish culture added to the game, replacing British; since not even the English ever regarded British as a proper nationailty.

Not sure if it's valid. In today's terms, that would be valid. However, as has been stated in arguments before on the forum (somewhere about British culture), the British education system had rendered most of the mainly Protestant cultures in the British isles into subsets of the Greater British culture. Lowland Scots were considered pretty much the same as English, and (except for a few differences), their lifestyle was similar to that of the English and the commonly spoken language was a dialect of English. Same for the Welsh. There were, of course, groups still holding on to the auld ways and the language, but they were a small minority even in their home province and it seems like a waste of tags to make it just for a tiny minority. Anglo-Irish is pretty much the same as English, though, and we'd have to then create a separate tag for Anglo-Australian, etc., whose colonial lifestyle was far more in relation to the English than the Anglo-Irish. But, if they're planning to give us a massive amount of new tags, go for it. After all, they gave the Texans their own tag (easily amalgamated into Dixie). Only worry is that we don't make a huge amount of new tags that makes pop control mind-blastingly tedious.
 

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Lord Gowrie said:
the British education system had rendered most of the mainly Protestant cultures in the British isles into subsets of the Greater British culture.

There was no "British" education system for a start; the Scots at least had their own education system.

Moreover, Scotland and Ireland are legislated for separately. The UK was never a unitary nation-state, and never conceptualized nationality the way continental Europe did. Examine the historiographyof the period. You won't find many histories of "Britain", only England, Scotland, Ireland, etc. The English historian Thomas Babington Macaulay writing of the peoples of Europe couldn't even conceptualize that the Scots, English and Irish might be one people, and lists them separately. When national soccer sides were first created in the Vic period, it never occurred to the British to have a UK team, but an English, Scottish, Irish and Welsh team (and they remain separate to this day!). Look at the history of British propaganda. John Bull, used to represent to the British state, frequently occurs along side Sawney Scot, more often than not with derisive results for the Scots. These are just a tiny number of examples, from what is an inexhausible quarry compared with notions of "Britishness," which were confined to the elites of Scotland and Ireland, and the entrenched protestants of Ulster and Meath.

Lord Gowrie said:
Lowland Scots were considered pretty much the same as English, and (except for a few differences), their lifestyle was similar to that of the English and the commonly spoken language was a dialect of English.

Lowland Scots were mostly just Gaels who had been speaking English for varying numbers of generations. Scots, of course, besides about (for beggining of vic period) 20-25% keeping the native tongue, spoke a variation of English which differed from English to about the same degree as Portuguese from Castilian or Dutch from "North German." Whereas Yankees, Anglo-Canadians and southerners spoke English virtually identical to English-English. Here is a quote from the first draft of the American declaration of Independence which is sufficiently close to the period to illustrate the point:

"At this very Time too, they ["our British Brethren"] are permitting their Chief Magistrate to send over not only soldiers of our common Blood, but Scotch and foreign Mercenaries, to invade and deluge us in Blood."

The Scots sung their own songs, had their own names, their own values, and a different religion from the rest of the British, as well as their own national identity. In all this, it is much more reasonable to have a "Scottish" tag, than Ukrainian, Norwegian, Flemish, and South German tags, never mind Yankee, Texan and Anglo-Canadian tags. :)

Frankly, it's just silly to have Scottish (gaels) and Welsh with the same culture as the English, but to hover over the low countries and find Flemish, Dutch and North German distiguished

Lord Gowrie said:
their lifestyle was similar to that of the English and the commonly spoken language was a dialect of English. ... Same for the Welsh.

I'm not sure what you know about the Welsh. Their language is nothing like English (which is closer to German and French), and ignoring the political events Victoria is designed to simulate, deserve their own tag much more than the Irish (over 50% of the people were Welsh monolinguals at the tuirn of the 19th and 20th centuries, and 80% of the land mass had Welsh majorities).

Lord Gowrie said:
Anglo-Irish is pretty much the same as English, though, and we'd have to then create a separate tag for Anglo-Australian, etc., whose colonial lifestyle was far more in relation to the English than the Anglo-Irish.

Well, there's already an Anglo-Canadian tag. I merely suggest an Anglo-Irish tag because there'd be no British ones with these changes. The Irish tag as used does not represent the Irish language. If it did, they would only be a small minority on the island for most of the Vic period.
 

King

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The reason that there is no Scottish or Welsh culture is quite simple there were no large scale Scots or Welsh national uprising during the period (unlike the Irish say). So therefore if we did add these cultures we need to give them to Britian. No one else has the nack for ruling British pops so all we would do is create two new culture tags give them to Britain and there would be no change in the game. The effort required for the pay off is well just not worth it in my opinion.
 

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I hope that ressources in various provinces and their values will be looked over and adapted to VIP standards.

Also the money made on grain/cattle/fish/fruit must go up drastically or the values for these products must be changed significantly (up) in the western world.

Also an overhaul of the world market, where the price of canned food//fertilizer/ammunition goes up significantly and the adding of a sulphur factory so that sulphur can be manufactured artificially (yes it is possible to manufacture explosives without sulphur). The sulphur provinces are too few and far in between and the military industry line is a too important line for some people not being able to delve in.

Actually it would be good if people could build silk factories as well. I mean how many countries used chinese silk in their luxury clothes? Most of the silk production comes from China and it seems unrealistical that the entire lux cloth production would stop because a trade embargo from China. Tropical wood is a bit more scattered around the world, so that is okay I guess.

But the most important is prices up on canned food/fertilizer/ammunition!!!
 
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