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King of Men

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I know it's been tried before, but - for some reason - always with un-informative thread titles. Maybe some kind mod would sticky this? Here's my initial list; I'm sure others will have much to add, and I'll try to update the list to have all the information in one place.

First issues that I know are a problem :

  • MP bug : The game crashes after a state which has any allies is annexed. This is really, seriously important! A patch which only fixed this bug would be a major improvement.
  • The AI empties its RGOs to build factories manned by one POP, thus destroying its economy. Can it be taught to consider iron and coal important?
  • Stormtrooper bonus still does not work right. The icon shows whenever one of the sides (either attacker or defender) has the tech, but the bonus is apparently not applied.
  • Capitalists will occasionally show in RGOs, as will priests, clerks, and aristocrats. Likewise, POPs will sometimes man factories in states they do not live in - occasionally going right around the globe to do so, apparently unaware that they are working a five-month commute.
  • The code for automatically adding POPs to a factory apparently assigns all the POPs in a state at once, leading to level-one factories manned by twenty POPs.
  • Please nerf native divisions, or imtroduce some limits on the amounts you can have, or something! It is rather unrealistic to fight the Great War with only colonial casualties.
  • The exploit with buying provinces, selling them at a better price, and buying them back, should perhaps be closed. Post 113 in this thread suggests a method.
  • The Bavarian mob bug.
  • There is a nasty trick, very popular with Russian players, of releasing satellites to protect certain borders in a war. This is nonsense; I'm at war with Russia, I could care less that they are now calling Latvia an 'autonomous area'. Can it be made so that released satellites automatically join any ongoing wars?
  • When a country civilises in the middle of a war, (teh noes! A special case!) the peace calculation is affected rather oddly. The enemy will hold the same number of provinces, but now the percentage is calculated as a fraction of the non-state provinces, which can be quite a small number. I have seen the warscore jump to several thousand percent! Suggested fixes : A country that civilises automatically upgrades all wars to full wars; or provinces with statehood are returned to the owner if occupied during a col-war.
  • The deploy-in-enemy-controlled-territory bug described here.
  • Can the AI be made to build all four types of colonial building, and attempt to trade colony claims between AI nations?
  • Can the AI be made to offer provinces in blocks? Alternatively, can it be made possible to demand states instead of provinces?
  • Any chance of more tags? Also for extra religions and cultures.
  • Is it intentional that railroads can be built in colonies? The popup for 'Grant statehood' indicates otherwise.
  • Similarly, trading posts do not appear to give access to the good produced in the province.
  • AI does not make good use of its navy, either for naval combat or shore support.
  • Make it possible to repay loans in bigger chunks. A particular curse in MP.
  • Ability to select the POP to be removed from a factory.
  • Make blockades have an effect on WM imports. Perhaps the price could be increased inversely proportional to the blockade percentage? (With a cap, of course.) Alternatively, the price might remain the same, but the amount of imports per day could be multiplied by the blockade percentage.
  • When creating several divisions at once, they all get the same name.
  • Make it possible to select provinces, in a peace deal, by clicking on the map instead of selecting from a list.
  • Moddir support as in EU2.

Then things that are anecdotal, matters of opinion, or otherwise not so important (in my judgment) as the above :

  • Softcode or otherwise change the immigration? Pretty please? (Opinion, though held by many.)
  • The shore bombardment is possibly a little too strong now. This could be fixed as described in this thread. (Opinion.)
  • Ships are very, very fast. Tone down a little? Also, it does not seem right that it is faster to travel around Africa than through Suez, though with the speed those ships go at, it doesn't really matter. What are they, hydrofoils? (Opinion).
  • Make the speed of mobilisation dependent on average railroad levels, and perhaps also literacy. (Opinion. Might tone down Russia a little.)
  • Speaking of toning down Russia, how about some MIL-increasing events if its industry or literacy rates are high? Being a military giant is one thing, but it shouldn't be the total industrial juggernaut that it can so easily become. (Opinion.)
  • Can parties be made to have restrictions on education spending, or perhaps affect literacy bonuses? It doesn't seem right that a reactionary party can have full public education, while liberals can spend nothing to concentrate on a war. (Opinion.)
  • Ability to demand provinces for an ally in a peace deal.
  • Bad effects of occupation on a province, as in EU2, or an option to plunder, as in CK, or both. Railroads, factories, and life levels might all take hits. (Opinion.)
  • Rewrite the event texts to actual English. Who was hired for that, anyway, a bunch of monkeys fresh from banging out Shakespeare? LM+ has made a good start in this thread.
  • Can the ability to demand "Liberate Country X" be added to peace options? Alternatively, can it be made possible to create satellites from controlled (not owned) territory? (The latter has game-balance issues.)
  • Ability to dictate the peace to a fully occupied country. (Opinion, game-balance issues.)
  • Confirmation window for dismissing a general.
  • Message for 'Enemy troops have begun a siege in X', as in EUII.
  • Industrial score : The AI gets lots of points for factories manned to 20% of capacity. This does not seem right. (Opinion.)
  • Ability to manually emancipate slaves. (Some game-balance issues; at the very least, you should take a serious MIL and CON hit for wealthy POPs in the same province. Perhaps an event that triggers on parties with Full Citizenship, or Residence, or whatever? And all nations with slaves should have at least one such party.)
  • Perhaps the setup could be altered to give nations positive manpower at scenario start? (Not that critical, even offers some extra options for aggression vs peace - just seems a bit strange.)
  • Many factories are not profitable; this is reasonable for small arms, say, but fertiliser? Can this be fixed somehow? (Opinion, and possibly difficult to do.)
  • Event command to remove a colonial ban?
  • Increase importance of food. (Opinion.)
  • In general, perhaps the consequences of not fulfilling POP needs could be made a bit nastier? This would also help with the previous. As a first measure, perhaps decrease POP growth if basic needs are not fulfilled, and / or give a bonus if luxury needs are? (Opinion.)
  • Can ammunition and small arms be made a requirement for soldier and officer POPs? This to simulate the supply costs of maintaining a large military. (Opinion, possible game-balance issues.)
  • Effects of losing battles and low defense spending on attrition; perhaps a war-exhaustion malus to attrition? (Opinion.)
  • More beneficial effects from satellites, possibly a monetary bonus or first claim on WM resources from the nation? (Opinion.)
  • Pop-merging; remove or tone down? For example, the limit could be made 5k. (Opinion, and while bunches of 1k POPs are useful, they're also exploit-ish.)
  • Larger impact of life sustainability on immigration. (Opinion.)
  • Ability to annex any size civilised country. (Opinion, game-balance.)
  • MP : The lag box increases in size with the number of players; for a sufficient number, it doesn't fit the screen and can't be gotten rid of. (Annoying, but hardly crippling.)
  • The music will sometimes stop in MP; a song completes, and no new song starts. (Anecdotal, possibly due to changing the playlist.)
  • MP : If a really huge number of provinces are offered (as in, all of Russia), the 'accept' and 'decline' buttons do not show in the offer box. (Annoying, but even less crippling than above.)
  • The little arrows indicating population and literacy growth point apparently at random. (Not even very annoying, I'm just a perfectionist.)
  • Bonus to industries located in areas producing one of their inputs. (Opinion, possible balance issues.)
  • Change in colony claim rules to make it easier for the AI. (Opinion, might be addressed by just making the AI better at building colonies in the first place.)
  • AI tweak to deal with shortage of basic resources. (Opinion.)
  • Railroads : Decrease the importance of the average level; make effects on troop speed larger; give effects on life sustainability. (Opinion.)
  • Impact of naval battles on warscore if capital ships are lost. (Opinion.)
  • New event command to change the inputs required by factories.
  • Ability to escalate a colonial war. (Opinion.)
  • Possibility of changing the constitution manually. (Opinion, and not very realistic : How many governing elites gave up power voluntarily?)
  • Smaller effects of difficulty level on military casualties. (Opinion.)
  • Strong effects of military score on negotiations, so that nations are more likely to give in to superpowers. (Opinion, and ye gods, isn't Russia powerful enough already without being able to take over China cheaply?)
  • Soviet Russia to replace the ordinary one. (Opinion.)
  • Very harsh effects of low healthcare and safety on POP growth. (Opinion.)

Having seen some of the suggestions, I feel impelled to make a third list, containing pie-in-the-sky stuff that is very unlikely to be implemented. Also, some of the suggestions are stuff that I believe is already fixed, so I shall ignore that. I also do not include things that can easily be done by modders, such as new scenarios.

  • Bilateral trade treaties. For example, China should be able to offer Austria first chance at her coal exports, in exchange for other concessions. At the moment, Chinese coal may easily go to China's worst enemy, if that nation should happen to be top-ranked in prestige.
  • Any chance of ranges for naval units? Ideally, it would be impossible to colonise unless you had the range to get there. (Opinion, and also a major change requiring AI refactoring, testing, etc. More a pious hope than a real wish.)
  • Seasons and rivers, as in EUII and HoI?
  • Can various straits be made blockable by possession of the land area? Ie, make it impossible to pass the Dardanelles without occupying Constantinople.
  • HoI-like coordination of attacks. (While we're at it, why not HoI2-like movement-is-attack?)
  • Ability to grant statehood to colonies with a European, not state-culture, majority. (Yes, well, define European.)
  • Swedish translation
  • Limitations on diplomatic options for democratic countries. (Opinion, and I disagree : Why limit player options?)

By the way, those of you who are saying "I support everything KoM suggested," thank you kindly. But you should have read my post more closely. This now includes stuff suggested by others, indeed some things I do not agree with myself.

As a crude measure of the popularity of things, I shall colour-code some of the suggestions. Stuff in GREEN is supported by a large number of posters, or is an obviously crippling bug. Stuff in RED is opposed by a large number of posters, or has large consequences and is only supported by a few people. For this to work, feedback is good, so if you are in particular favour of one fix, or strongly against another, let me hear it! I have also attempted a rough priority ordering of the changes, so that the ones I consider most important and most likely are listed first. This is very rough, though.

This is not a democratic process : The support of an experienced player like rafiki counts for more than the opinion of a newb. Of course, if I myself disagree with an idea, it takes rather fewer votes to tip it into red. :D And, as I admire the Conqueror greatly, if Peter Ebbesen should veto something, it turns instantly red. :p
 
Last edited:

tyrel68

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I vote in favour of ALL changes requested here

I hope Johan and his team are at least able to chip away at this list for 1.04 :D

NOTE:
A number of these change requests have been handled in VIP

Namely the converision cost and such.
 

Zuckergußgebäck

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Railroads should make troops travel faster, effect life rating and make immigrats more likely to go there.

Make it possible to claim a colony if all provinces are filled by different countries, the normal prestige gain for claiming colonies should be halved when such a claiming takes place.

Add a factory_input event command, allowing us to modify factory inputs through events

for example:

Code:
command = { type = factory_input which = machine_parts_factory value = add data = precious metal }

Which says that machine parts factories now require precious metal to produce machine parts.

or

Code:
command = { type = factory_input which = machine_parts_factory value = remove data = precious metal }

which says that machine parts facvtory no longer needs precious metal...
:)
 
Last edited:

brandnew70x7

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Dynamic life sustainability, and more impact for it on immigration!

Railroads and forts should add life sustainability in some regions, and therefore attract more immigration then a practically inaccessible region.

Likewise, large battles (Only later years) or large scale depopulation should lower sustainability.
 

morningsinger00

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To punish don´t help the allies.
And in the present patch, in a war, if you accord a separate peace, you could entry again in the same war withh the same allies and accord again a sustancious peace, and other time again, etc. without penalities (probably exploit I think).

Bye

PS Sorry for my english
 

brandnew70x7

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morningsinger00 said:
To punish don´t help the allies.
And in the present patch, in a war, if you accord a separate peace, you could entry again in the same war withh the same allies and accord again a sustancious peace, and other time again, etc. without penalities (probably exploit I think).

Bye

PS Sorry for my english

Bulgaria and the Ottoman Empire had seperate peaces in world war I...

On the other side, Serbia, Romania, Montenegro surrendered.
 

Justinian_A

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I don't play MP so I don't know about those issues...the ones I find most important are the screwy American immigration and the need for railroads and such to improve the life sustainability score...in fact, immigration as a whole needs to be fixed. And yeah, railroads ought to move troops alot quicker.
 

brandnew70x7

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One thing about railroads that has always annoyed me is HOW can cavalry move faster than troops taking the same trains in theory? :rofl:
 

GreatSlayer

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Phew...

For the love of god! Please include an alternate way to bid with money in the "negotiation" mode! I cant stand sitting there and wait for the counter to reach 50.000 £! Make it possible to insert the amount of money, or let there be other "higher" values to press (example, instead for 100 £ let it be 1000£ and 10.000 £ too!). I must sit and hold that bloody mouse button down for ten minutes to even get 1% chance response to the deal sometimes! :mad:

Include airplanes to fight with (or as support detatchments) and a new cool scenario. Maybe for the Zulu war!

More leader pics! (the current excisting ones are the coolest convertions I have ever seen!)

Adapt the V.I.P mods changes of division names in their native languages!

A load of more events please.

Make it possible to change the constitution automatically (I hate to wait for reactionary rebels to invade washington D.C. when I struggle for american monarchies :) ) You can increase militiancy for the people when that happens.

If you have parliamentarism there should be obstacles when making diplomatic decisions. Example: cant wage war against another nation because the relations are too damn great or the country has a similar constitution. Hms government is also kinda demcratic. But when its laws by decree then its a one mans choice!

A way of solving the "always state owned factories" could be this: When national value is order 75% of the produced goods are given to the state (as well for sale, as well for the stock) while 25% are converted to money for the POPs in the region. When its liberty only 25% goes to the state and the rest to the people. But when its "equality" (although not yet proven in history) all goes to the population OR everything to the state (depending on your executive designation maybe :confused: )

Where did the Kings, emperors and presidents list go from EU2? It was great! Just set a little title before the name and you solved the status problem!

Insert the "Soviet-Union" after the first world war. When russia becomes a proletarian dictatorship Russia will seize to exist (a simple event could be made for that...) and the Soviet Union will appear in its abscense!

When health_care is set to none or when the welfare budget is below 50% all provinces life substainability should slowly but most certianely decrease and people should die more easily in those provinces. Allthough when the wellfare is wellfunded the life substainability in the provinces should increase gradually (how fast depends on how high classed the health care is).

When having low safety regulations there should be frequent events that kills youre employes.

And at last... For Gods sake! Translate this wonderful game to Swedish! Be proud of youre native language! :rolleyes:

Depending on what youre defence budget is the amount of attrition will obey after that! If you have well fed and well paid soldiers they will most unlikely desert. The army should however suffer great desertions after a lost battle. A won battle should work as a great moral boost and prevent even further desertions!

Maybe several Resources per province? I mean, in Bergslagen for example there are great amounts of Iron, copper AND silver (precious metals)! Just like factories they should be able to aquire certain amounts of people to be redistributed!

I am well aware that most of my wishes are impossible! Although, some might wake youre interest and may be used in the patch (or sequal). Also (at last), depending on what climate the province has (extreme cold or heat) soldiers that are stationed or walking through that province should suffer youre strategic consequenses!

May as many Swedes as possible return home safely from Thailand...
 

unmerged(10894)

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You can get negotiation money offers faster. Just use ctrl, shift or both of them for increased amounts. However, this needs to be introduced for loan repayments too....

All the above changes sound good.
 

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GreatSlayer said:
For the love of god! Please include an alternate way to bid with money in the "negotiation" mode! I cant stand sitting there and wait for the counter to reach 50.000 £! Make it possible to insert the amount of money, or let there be other "higher" values to press (example, instead for 100 £ let it be 1000£ and 10.000 £ too!). I must sit and hold that bloody mouse button down for ten minutes to even get 1% chance response to the deal sometimes! :mad:

Include airplanes to fight with (or as support detatchments) and a new cool scenario. Maybe for the Zulu war!

More leader pics! (the current excisting ones are the coolest convertions I have ever seen!)

Adapt the V.I.P mods changes of division names in their native languages!

A load of more events please.

Make it possible to change the constitution automatically (I hate to wait for reactionary rebels to invade washington D.C. when I struggle for american monarchies :) ) You can increase militiancy for the people when that happens.

If you have parliamentarism there should be obstacles when making diplomatic decisions. Example: cant wage war against another nation because the relations are too damn great or the country has a similar constitution. Hms government is also kinda demcratic. But when its laws by decree then its a one mans choice!

A way of solving the "always state owned factories" could be this: When national value is order 75% of the produced goods are given to the state (as well for sale, as well for the stock) while 25% are converted to money for the POPs in the region. When its liberty only 25% goes to the state and the rest to the people. But when its "equality" (although not yet proven in history) all goes to the population OR everything to the state (depending on your executive designation maybe :confused: )

Where did the Kings, emperors and presidents list go from EU2? It was great! Just set a little title before the name and you solved the status problem!

Insert the "Soviet-Union" after the first world war. When russia becomes a proletarian dictatorship Russia will seize to exist (a simple event could be made for that...) and the Soviet Union will appear in its abscense!

When health_care is set to none or when the welfare budget is below 50% all provinces life substainability should slowly but most certianely decrease and people should die more easily in those provinces. Allthough when the wellfare is wellfunded the life substainability in the provinces should increase gradually (how fast depends on how high classed the health care is).

When having low safety regulations there should be frequent events that kills youre employes.

And at last... For Gods sake! Translate this wonderful game to Swedish! Be proud of youre native language! :rolleyes:

Depending on what youre defence budget is the amount of attrition will obey after that! If you have well fed and well paid soldiers they will most unlikely desert. The army should however suffer great desertions after a lost battle. A won battle should work as a great moral boost and prevent even further desertions!

Maybe several Resources per province? I mean, in Bergslagen for example there are great amounts of Iron, copper AND silver (precious metals)! Just like factories they should be able to aquire certain amounts of people to be redistributed!

I am well aware that most of my wishes are impossible! Although, some might wake youre interest and may be used in the patch (or sequal). Also (at last), depending on what climate the province has (extreme cold or heat) soldiers that are stationed or walking through that province should suffer youre strategic consequenses!

May as many Swedes as possible return home safely from Thailand...

1) Hold control while clicking

2) No. Theres nfo historical basis for organised massive flight groups. And Zulu war? Theres more entertaining period conflicts than that..

3) Waste of resources, do something actually useful for the game.

4) Or just download VIP? :/

5) You can change the constitution if you change your government settings.

6) Too many ways to exploit this.

7) What's the fun in that?

8) No you cannot change a countries name through events, only it's tag and flag I think.

9) Why? America didn't and doesn't have national health care and it's life sustainability didn't drop..

10) No need for more micromanagement.

11) The game didn't sell well and probably won't be translated.
 

GreatSlayer

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Burris said:
1) Hold control while clicking

2) No. Theres nfo historical basis for organised massive flight groups. And Zulu war? Theres more entertaining period conflicts than that..

3) Waste of resources, do something actually useful for the game.

4) Or just download VIP? :/

5) You can change the constitution if you change your government settings.

6) Too many ways to exploit this.

7) What's the fun in that?

8) No you cannot change a countries name through events, only it's tag and flag I think.

9) Why? America didn't and doesn't have national health care and it's life sustainability didn't drop..

10) No need for more micromanagement.

11) The game didn't sell well and probably won't be translated.

Thanks for the Ctrl with negotiation tip (Damn... I shouldve had known that...) About the rest, no need for argumentation! Its a wishlist! I know 90% has no chance in hell to be made. And of course it didnt sell well! It costs 499 kr (about 55 euro)! :rofl: kidding...

Micromanagement are the last resort for a hardcore veteran who is tired of small faults and insufficiants that doesnt exist in "the real world".

May as many Swedes as possible return home safely from Thailand...
 

TheFlemishDuck

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1) Make tanks work as intented.

2) Try to get it as such that navaly blockaded country's can't get products from the world market.

3) please let it be possible to repay loans in 1000£ intervals by pressing shift

4) Overhaul the railroad system ,as of now average infrastructure really count's ,so everyonejust covers the province.Deminish maybe the average infrastructure effects greatly in favor of local infrastructure ,and give bonusses to industry's that are in regions that produce the raw materials these industry's need ,as to promote industry's to being build in important raw resource province's (like the ruhr Area) ,and to make rural area's less interresting for industry.

5) Increase the importance of food ,as of now a country can virtually press all it's workers from rural area's into industry ,just not very realistic ,make some structure that when a country just doesn't produce enough food to sustain itself that starvations happen ,and make the acces of food from the WM scarce.

6) Change the value's that calculate techspeed ,as such that it is almost solely depending on literacy and that promoting clerks makes only a small difference.

And probably more things that i just can't remember now.
 

Minodrin

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Make it possible to demand states in peace treaties, and have the AI try to mainly offer provinces in the same state or a whole state in peace treaties. Demanding provinces from say Russia is way too annoying, especially as the AI will almost always say no to your proposal. I always end up taking as much land as possible until the AI caves in and offers its huge land areas instead of the short, small wars that were more common.
 

Donnie D

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- Make it possible to liberate Countrys as Peace-Option..
 

Gwalcmai

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Burris said:
GreatSlayer said:
More leader pics! (the current excisting ones are the coolest convertions I have ever seen!)
3) Waste of resources, do something actually useful for the game.

I still cannot get this argument. Why does the work of the graphics team impact the programmers' ability to fix other parts of the game?
 

Neroon

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- When attacking from multiple provinces and/or armies with different speeds being able to CTRL-click and set time to make them all arrive at the same time like in HIO. So far you can do that only by manually letting the faster ones depart later.
- Naval blockades
- New peace model so that when fighting a war in an alliance and not being leader you are NOT forced to sell out your allies and make a seperate peace to pick up much more real estate than your alliance leader would hava awarded you
- events for ahistorical outcomes of historic wars
- Being able to grant statehood to colonies where non-stateculture but other civilzed cultures are in majority (Example: playing as Sweden and having about 60% of a colonial province populated by Germans, Poles, Lithuanians, etc)
- Being able to escalate a colonial war to a full one
- Won naval battles should count for warscore when capships were sunk
- warning when promoting a POP will cause popmerger
- being able switch music on/off within the game
 
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