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What are your wishlist for HOI 3?

1. No more CTD.
2. No more lagging.
3. More terrain features on the maps with layout of cities.
4. New sprites for every level upgrades.
5. Dynamic night and day events.
6. Dramatic night bombings with anti-aircraft flaks and searchlights as sprites.
7. Trenches
8. Icons for capital cities like that of Victoria.
9. Improvement of weather AI.
10. Improvement on computer AI.
11. Overhaul on game engine for faster gameplay.
12. Breakdown of smaller states for MODDING compatibility.

These are some of my thoughts...what are yours?
 
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Donkey Kong

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A greatly improved "Germany surrenders" event. The way it is now, the Soviet Union gets ALL German territory which is not occupied by the allies. Also, Italy gets all it's territory back if it has not been completely defeated (I often leave greece til AFTER Germany has been crushed
 

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Could be nice and realistic if trade were to consume TC and supply ships. I mean, how can I trade as UK with Canada if I don't have ships. Well sure, there are Canadian ships as well. So I guess a trade agreement can consume equal amount of ships (TC for land trade) from both sides. If the countries have less ships than required, then the trade efficiency is affected accordingly.

Of course some other rule would be required for trading with overseas landlocked countries. If UK trades with Bolivia, the trade can be sustained by TC from Bolivia and shipping from UK.
 

unmerged(45769)

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Donkey Kong said:
A greatly improved "Germany surrenders" event. The way it is now, the Soviet Union gets ALL German territory which is not occupied by the allies. Also, Italy gets all it's territory back if it has not been completely defeated (I often leave greece til AFTER Germany has been crushed

Yeah, most annoying thing in the game really is to see that southern France is occupied by the Soviet Union (since I tend to go straight to Berlin)
 

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What i'd like too see in HOI3?

Start year in 1933 to 1954 is a good time line to work with.
Also id like see them use something along the lines of GoogleEarth style mapping with you able to overlap several types of maps, able to zoom all the way out to see the planet in then move around it around to the other side.

Also would like to see far more historical claims on lands and history in general.
There is a large modding community out there in general and people working on small niche nations all the time. Some of the better ones like TRP, CORE, and HIP have huge areas that more or less make them stand alond games in their own right.

Another thing if you were to use something along the lines of Google Earth style map that they would please for the love of god actually have alot of provinces especially in the Americas. Makes over running Americas and India absurdly to easy.


Also when you take over nations. Have each territory set to a certain Revolt level. I really dont think Greenland is going to have the same revolt as say a Core European territory.

There are alot of good ideas on here but i really stress that when Paradox comes back to this game they should really look at hard at including the modding/gaming community in it. They have gone above and beyond what Paradox could ever hope to achieve in making HOI2/DD a better game.
 

Pioniere

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Hoi3

Am not sure were to start but, I think of someting. Events, picures, music and
more.
******************** :)
When you have 900 or 950 victory points and don’t feel like playing to the end I would like to have second alternative instead of just pressing quite! In Civilization 1 and 2 you cud resign instead of quitting the game.
Here in Doomsday we have to play on to 1953 December 30.
That’s fine but when you have 75% more victory points then the two opposing enemy alliance it would fine to cal it a day. The maximum of victory points is ca1135. So if you have 1000 vp in 1949 and the only remaining
alliance it would be very nice to have a button to press so you can claim victory.

A new pacth for Hoi2DD or a Hoi3 :confused:
There are a lot I like to see in Hoi...
New puppets: Catalonia, Wales, malta and Ulster.
Empire of Mexico! (Claims on usa & texas)

New timeline January 1935 to January 1955
-1942 1st Nov grand campaign
-Seelöwe /Sealion scenario

New events and like
-The fall of Soviet Union event
-Germany cant start with Memel in 1938 :rolleyes:
-*The game must save the moment progress of the units*
- Better bitter peace event, just look in my postes.
 
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unmerged(52692)

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HOI3 should definitely include a superior editor and user-friendly map-editing (allowing the dividing of provinces and even the editing of landmasses to make a fantasy world).
 

stabsoffizier

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Eowunyth said:
Also when you take over nations. Have each territory set to a certain Revolt level. I really dont think Greenland is going to have the same revolt as say a Core European territory.

The base revolt risk of a province is already there in HoI2/DD, there are areas of higher and lower partisan activity, actually therwe are some without any partisan activity.
 

GFM

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- IC should be divided into plane, vehicle, ship and general industry.

- A tool that tells you how many people you've lost and how high the enemy's losses were

- correct nation specific division sizes

- no IC for Nepal or Oman, reworked infrastructure

- exploration of new resources

- better AI

- new unit types

- a more complex army structure

- more techs
 

unmerged(57611)

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Hi guys,

Here is my 5 cents on the issue. Generally speaking, I think our friends at Paradox will publish a new version of HOI at some point, if for nothing else, then to update graphics and sell some games ;-)

On improvements on graphic, I think HOI3 should try to steal a little from civ4, like the zoom in, zoom out globe view and also a few videos for events (like a movie clip with Germans in Paris, when Vichy is created etc). Also, a zoom-in to major battles (kinda like risk) would be cool. Also, looking at EU3, something like the grapical "peace" menu should probably also make into HOI3.

On interface, I think the overall game screen should be kept. After all, this defines the game a lot. One should, however, review the current overview screens (army leaders, units position etc) and either make the current ones more accessible or delete them. A good replacement for the leaders screen might be "bio's" for the leaders as has been suggested by others. A funky overview imho is the ships sunk overview, thought the battles fought doesn't quite work as well (simply too complicated) - maybe one could add a "wars overview" screen, ala "Germany declared war on Yugoslavia on XX. War ended YY with ZZ German losses and WW Yugo losses" etc. The overview screen should help build the "story" of the game up.

On gameplay, I heard a lot of good ideas about expanding the gameplay by increasing depth, however, it is important not to lose the simplicity of gameplay when doing so. One way of doing both (increasing depth and maintaining simplicity) is to create good automanager. I think one good automanager that Paradox was the merchant autosend for EU2 (I could imagine similar autosends for diplomacy or spies in HOI).

One innovation in EU3 was the "national ideas", which is sort of a combination of the land strategy tech doctrines and the ministers in HOI2, this could also be considered for HOI3 in the sense of different countries pursuing different paths.

Another steal from CIV could capturing blueprints from capitols, key cities or peace settlement, like it historically happened, when Germans took over Prague and Paris, and later when when Germany was divided up. Historically many innovations came from attempts to match or better the weapons used by the enemy and this would be a good reflections of this and also add some fun to the gameplay.

There is a lot of good ideas in the mods out there. My personal is Stony Road, which is very event heavy. I am assuming that Paradox tries to avoid too many events because they are a lot of additional work, however, good events really add a lot, however, they need to be flexible in some maner. A fav event of mine from EU2 is the series of events leading up to the Dutch revolution as this combines a historical trend (the dutch desiring independence) with flexibility (happens to whomever controls the territory). In HOI2, a huge event is the Motolov-Ribbentrop pact. However, it should be more flexible in the sense of starting whenever war starts and including more options for the soviets like aligning with the UK, such reflecting the historical trend of the sovs desiring to align themselves with one of the waring parties with some game flexibility.

Also, like in EU3 or CIV4, there should be the posibility to add cores through other ways then events. I know that things like forced relocation are touchy subjects which the game shouldn't go into, but the difference between core and non-core is a big one, and historically a huge focus for the Germans, the Japanesse, the Soviets and even to a lesser even the allies. The Stony Road mod has some events adding cores, when one liberates/releases nations and this is perhaps a good way to go about it.

Another idea from Victoria is the split of the army between a standing army and a reserve army. It is just plain silly to see the huge armies that the small nations are building up over the course of the game, and a good split between reserves and standing armies could help on this. Or maybe a country should have a cap on the numbers it can maintain.

An additional small idea from EU2 is a unit limit to a province. I mean 80 divisions in Moscow without any heavy attrition penalities shouldn't really happen.

However, clearly the most effort of HOI3 should be given to improving the AI. Right now, it can simply be tricked too easily and doesn't take advantagde of your mistakes easily enough. Two key things I notice is that encirlement is fairly easy (even with similar troops numbers), simply open a gap, allow a small breakthu, close the gap and mop up. Repeat again as needed), while the AI never seems to go for this, and that ambitious assualts are fair, well weak. British AI keeps landing 1-3 units at the time, which are quickly eliminated and German never attempts Amb assualt even when capable of this. I have very little experience in programming, so it is easy for me to say this, but the AI in HOI2 just doesn't feel "smart".

In summary:

A1) Add globe view
A2) Add Movie clips
A3) Add Zoom-in to battles
A4) Add graphics to peace settlement menu
B5) Review Overview screens for usebility
B6) Add overview of "wars fought"
C7) Add automanagers for spies, dipl and build
C8) "National ideas"/Combination of doctrine techs & ministers
C9) Add posibility to capture blueprints thru conquest
C10) Add more events with flexibility
C11) Possiblity to add cores / have liberation serve as pacifier
C12) Add reserve forces, only called up when mobilizing
C13) Add unit limit to province
D14) Improve AI, especially amphibious assualt and ability to encircle.

/J
 

Lafayette53

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Another idea from Victoria is the split of the army between a standing army and a reserve army. It is just plain silly to see the huge armies that the small nations are building up over the course of the game, and a good split between reserves and standing armies could help on this. Or maybe a country should have a cap on the numbers it can maintain.

I like all of your idea's but believe demobilization is the right way to go here. Along with increased civilian roles in the country these are good suggestions (especially teamed with Hellfishes Idea's!)
 

hellfish6

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A standing army and a reserve army are very good - and important - ideas, IMHO.
 

hellfish6

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DanDaMan said:
Colour wasn't invented until the 50s.

Its also something that mods should do (and have done, IIRC). I'd rather have Paradox working on a hundred different things before something as trivial and stupid as color leader portraits.
 

Pioniere

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I remember that I have seen German propaganda from the late 30s in colour.
The US film from 1939 is in colour. Leaders in colour nha they are best in black and white

http://en.wikipedia.org/wiki/Agfacolor
 
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The Great Duck

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Oh,and I forgot to say I would like countries to change flag according to their form of government(Romania,Bulgaria,Albania,Italy,Yugoslavia and Hungary changed their flags when the WWII ended,and the flag of PRC is different from that used by Communist China in the game(when was it adopted?).Other than that,Istria should really be splited from Venice.
 

Hansag

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I use counters so graphics in the line of spirits etc. would be a waste of time; althou I enjoy the nuking bit. (i.e. spend most time on everything else - the overlapping maps sounds nice thou)
 
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