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akagi99

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I'd love to see ability to release Poland from countries which partitioned her: Austria, Russia and Prussia. If Danzig can be released why not Poland? National counsciousness resulted in 2 major uprisings in parts of Poland grabbed by Russia and other smaller events in Prussia and Austria. Also Belarus should be releaseable nation in Russian Empire. That brings me to other things: events in countries with national minorities. Continuing with Poland, Prussia might get, let's say, "Drzymala wagon" which can increase consciousness and militancy in Polish nationals within Prussia and for example "HaKaTa" or "Kulturkampf" events increasing assimilation.
 

Arathian

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Hi, I have long waited to write this post. I hope this will help you.

first, I have completed 5 vanilla games including: Japan, Prussia (Germany), Austria (Germany), China, Greece as well as a slightly modified Russia.

To start with some heavy changes for Greece, Turkey and the Balkans in General (I am Greek by the way, I can easily verify any of the stuff I will say here with links if you want):

1) Change Greece's national value to liberty. Greece was always fighting for freedom. Our national anthem is for freedom, our revolutionary moto was "freedom or death"
2) (the Greek pops in Epirus and Macedonia were more like 50-60% at the time rather than 20-30% that it is currently.) edit 2: already in place
3) Greece had (and still has for that matter) a large minority in Alexandria.
4) (Greece had (and still has) a 10% minority in southern Albania) edit 2: already in place
5) Greece had the "diaspora", aka Greeks that had moved all over the world (mainly England, Russia and France). If you search it, they had funded the revolution. I don't know how/ if you can handle this, but take a look at it.
6) 'Megali idea' act changes:
I) First, the megali Idea included ONLY the Greek provinces that Greece has now (like now now, year 2010), Cyprous, Konstantinoupoli (Instabul) and Izmir. The rest of the provinces were NOT included.
II) Add an act for Turkey were, when the 'megali idea' is enacted by Greece, they can make a "decision" to change their capital to Ankara. Add some sweet bonuses there to help the computer do it. The reason behind this is that you CAN'T conquer the enemy capital.
7) Now that I mentioned Cyprous: Cyprous (at least the modern one that broke off from English control) had Greek as its primary culture. The heavy discrimination against the Turkish minority faced was actually one of the reasons Turkey invaded and still occupies the eastern part of Cyprous.
8) Make the Balkan countries much more likely to break off of the Ottoman Empire. At the time, Europeans still had the bad memories from Turkey's expansion and actively supported any revolts.
9) As someone said, Turkey doesn't mean "democracy". The country should change to Turkey when the country's focus changes from moralism to ethnicisism. Make an act that requires a 20% pop being liberals (rough numbers here) + 5% thinking securalism thinking is important or 5% thinking residency is important....or something to that extend
10) The 'young Turk party" was NOT moralist, it was a secularist and HEAVY residenists. Kemal Ataturk, the founder of modern Turkey, was the one that implemented the heaviest wall between church and state in the whole Islamic world.

that's the Greek/ Turkey/ Balkan twiks. Now for the other changes

Expansion of National focus:


national focus currently can only be used to affect your country. What I suggest is that you can place your national focus on other countries with various choices.
some suggestions on them:
immigration: suggest that your pops move to this country. Can be used on any country (no restrictions)
millitancy: increases the millitancy of the pops in the region targeted
consciousness: increases the consciousness of the pops in the region targeted
political ideology: You can sway the regions pop's towards your ideology. Restrictions are as follows:

absolute monarchy: can only support reactionaries action or conservatives
Pr. Const.: conservative, reactionary or liberals.
HM's government: conservative or liberals
democracy: conservative, liberals, socialists
communists: communism, socialism
fascists: fascism, reactionary
presidential dictatorship: conservative, reactionary
bourgeois dictatorship: liberal, anarcho-liberal

note: technically, you can extend this future to be used to our own country too. But it DEFINATELLY makes sense for other countries as many times countries tried to use propaganda for their own purposes (see, Nazi Germany with Spain, USSR with....well....everything, France during the French revolution etc etc)

decrease the power of the anarcho-liberal movement and increase the power of the jacobin movement:

I had never, ever, ever pop's revolting during the spring of nations. Put simply, the maturity time is waaaaay too small for the revolt to take place. On the other hand, at around 1885, many countries, big countries (France, Russia are the most common example) get HUGE anarcho-liberal revolts. Call me an idiot, but I DON'T recall such revolts taking place in history.

my suggestion? Extend the "spring of nations" effect some years + when it happens add a +20% of the population becomes liberal, add a continuous +0.1000 millitancy as well as a flat out "all liberals gain 8 millitancy".

aka, make the jacobins revolt.

minor Russian twiking:

yeah, add 1-2 events promoting socialism and/or communism. You have so many pretty events there that 'tis a same to be wasted almost ever time.

well, this was longer than I expected :p. I have 1-2 less important stuff to add, but I won't write them down today. If you took the time to read this wall-o-text, thanks!

edit: edits were changes to the Grammar, in which I suck
edit 2: I started a new campaign with Greece.....and.....well, some of the stuff I have written are already in place. No idea why I didn't see them originally. Oh well :p
 
Last edited:

unmerged(239106)

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I think Britain is unbalanced. In most games that I have played they end up with 2000+ brigades by 1900. Others will no doubt correct me if I am wrong, but I do not think the British Empire ever had a standing army of six million men at any point in its history (except possibly when mobilised during the two world wars?). I have no doubt that the overwhelming majority of these brigades are non-primary culture, drawn from their Chinese and Indian possessions. There are two basic options here: (1) make having 6 million men under arms cripplingy expensive - just as you have a creeping bureaucracy with reducing returns as it expands, the same should apply to the military; (2) training two million Chinese troops in modern military tactics and leadership and giving them modern weaponry should present a huge risk of said Chinese troops saying thank you very much, turning on their colonial masters and booting them out of China. If they fix this whole "grab as much population as you can so you can create a mega army thing", then I think the game is damn near brilliant. All the rest is detail and tweaks as far as I am concerned.
 

Heliocon

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These are some other posts I made on the game economy that I think paradox should see/consider.

Also they should look at adjusting the market pool and tariff system. Technically whoever makes the item cheapest (most efficiently) should make the profit and out compete factories overseas in their domestic markets. The way historically this was prevented was tariffs, yet in the game you dont need tariffs since pops automatically buy and sell in your domestic pool before the international pool. This makes no sense, and should only happen due to tariffs making foreign items more expensive.
Also the current tariff system is too un-weildy. I can put up a tariff to help local factories but everyone suffers because the only country in the world making clothing is britain...
We need "targeted tariffs" on certain goods, or a redo of the market pools and priorities.

Really simple fix, maybe I am missing something but this is what the problem seems to be partially due to when looking at game info.
Goods dont change value fast enough: Ie there is lots of surplus even when its demanded because lots of pops canot afford the items. This leads to a glut of items and decreased profits, also item prices do not fall or rise as fast as they should from what I have seen.

fix 1: Have more market volatility for items, prices change faster adapting to the market as long as there is still net profit factories will still employ and more people will get their needs reducing rebel problems aswell.

fix 2: Have a round of selling items, then lower item price by a set percent (25% lets say) for the surplus and have a second round of selling based on prestige. If there is still surplus reduce surplus item price to 50% of original price (maybe modify for net here though) and have a third round of selling items. This results in more sales overall, more happy people, more wealth and no vanishing items (which really should be stockpiled anyway in the current system).

What say ye forum dwellers?
 

sptucker26

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Firstly, territory held by the British Empire / United Kingdom, on the main map should have colony names not British Canada or British Australia. For Example British Australia should be Colony of New South Wales, then events be fired off for the creation of the other colonies, such as Swan River (becoming Western Australia) then on Jan 1, 1901 becomes Commonwealth of Australia. British South Africa should be Cape Colony which was the name until 1910, with the formation of the Union of South Africa. reference: http://en.wikipedia.org/wiki/Cape_Colony

I have attached some maps of what the colonies/states of Australia looked like in 1836 and made some suggestions on the existing Vicky 2 map of Australia. Sorry about doubling up on one image. The desert parts of Australia still remain terra incognito, but when they are discovered will fall into the historical colony's territory. An event should launch about NZ joining the Commonwealth of Australia. Reference: http://en.wikipedia.org/wiki/Federation_of_australia

The British Australia text should be replaced, using the same style to cover over the Colony of Western Australia and Colony of New South Wales, the names of both colonies respectively. I have attached a screenshot and jotted down some ideas, hope this helps.
 

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Last edited:

Phalanxia

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Indeed. But this is your game and those pan-Iberian intellectuals could be popular if you wish so. :)
I guess...but it does seem like the kind of event which could be easily fudged and see the AI form Iberia in 50% of games, which I think we would all agree is too much.

1) Change Greece's national value to liberty. Greece was always fighting for freedom. Our national anthem is for freedom, our revolutionary moto was "freedom or death"
...
8) Make the Balkan countries much more likely to break off of the Ottoman Empire. At the time, Europeans still had the bad memories from Turkey's expansion and actively supported any revolts.
9) As someone said, Turkey doesn't mean "democracy". The country should change to Turkey when the country's focus changes from moralism to ethnicisism. Make an act that requires a 20% pop being liberals (rough numbers here) + 5% thinking securalism thinking is important or 5% thinking residency is important....or something to that extend
10) The 'young Turk party" was NOT moralist, it was a secularist and HEAVY residenists. Kemal Ataturk, the founder of modern Turkey, was the one that implemented the heaviest wall between church and state in the whole Islamic world.
...
decrease the power of the anarcho-liberal movement and increase the power of the jacobin movement:

I had never, ever, ever pop's revolting during the spring of nations.
Yessss :D

Firstly, territory held by the British Empire / United Kingdom, on the main map should have colony names not British Canada or British Australia. For Example British Australia should be Colony of New South Wales, then events be fired off for the creation of the other colonies, such as Swan River (becoming Western Australia) then on Jan 1, 1901 becomes Commonwealth of Australia. British South Africa should be Cape Colony which was the name until 1910, with the formation of the Union of South Africa. reference: http://en.wikipedia.org/wiki/Cape_Colony

I have attached some maps of what the colonies/states of Australia looked like in 1836 and made some suggestions on the existing Vicky 2 map of Australia. Sorry about doubling up on one image. The desert parts of Australia still remain terra incognito, but when they are discovered will fall into the historical colony's territory. An event should launch about NZ joining the Commonwealth of Australia. Reference: http://en.wikipedia.org/wiki/Federation_of_australia

The British Australia text should be replaced, using the same style to cover over the Colony of Western Australia and Colony of New South Wales, the names of both colonies respectively. I have attached a screenshot and jotted down some ideas, hope this helps.

The way the naming on the maps works is that the adjecive of the country is placed before the name of a contingious series of cores/a region/a continent. You simply can't get Cape Colony or NSW, despite them both being cool :(
 

unmerged(158093)

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more types of triggers, effects and modifiers like:

pop_type_majority =
is_more_then = {
name = [type]/[religion]/[culture]
factor = 0.X
} would allow one to make a check if there is more of type/religion/culture then current pop (depending on scope on could compare two provinces, countries or continents Or Between secondary and greater powers.

ways to affect specific types of buildings every thing from changing/adding/removing its inputs, costs, workforce, maintenance goods, build time and max level. (changing the inputs would allow one to emulate a change in resources when new and better materials becomes invented)

allow one to set max workforce by type (this might already be in but in pdm mod i frequently notice factories closing due to it being only staffed by clerks)

also i would like to see more options in x_modifiers.txt files since curently one cannot use certain modifiers since the require blocks "{}" like rebel_gain_org.

also a way to mod how capitalists choses what to build and where (would like it if they did'nt just check the goods prices but also check what is imported and if there is a resorce needed for input witch has a deficiency.
also it would be good if closed factories which has been closed for a long time to be removed (if a factory has been open X times but closed within x days and x days since it closed for the first time then remove it.
 

Klavo Hunter

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Watching Russia and the USA ineffectually slapfight for the longest effing time over Idaho and Oregon is silly, it takes so many different wars for America to finish the job, if ever, and Russia is just so godawful pathetic when it comes to fighting in North America.

and the Seward's Icebox event firing when Russia wants to keep Alaska, as evidenced by them going to war for it afterwards, is pretty silly that way.

Similarly, so is the US getting ahold of Hawaii when they don't have any Pacific coastline of any kind...


I mean, I like the historical events, but they need to take into account the condition of the world, as they sometimes just don't make sense.
 

safferli

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Has Paradox even said anything about 1.3? it has been a long while and i dont see any stickied thread that discuss the patchs development.

As far as I know, it's still in the works. No new news, though. But it's the holiday season (still, I guess).
 

BennyB

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I think something that would help with the ridiculous army sizes through gameplay methods rather then arbitrary limitations is to implement a generic rebel type for troops recruited from non-accepted cultures. If you combine this with a serious reduction in assimilation I believe it would largely solve the problem of million man armies all drawn from India...and Africa for countries other then Britain. Perhaps have their chance for mutiny increase as their percentage of the active armed forces increases. Their fighting efficiency and leadership should be far superior to normal rebels as well.
 

Pickle_mole

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1.2 was released late of schedule and people got angry in the forums, so I think they are not giving release dates for 1.3 untill it's nearly complete.
Which is wise, best not to promise something you cannot deliver on. On the other hand though is the lack of update info. Like I have mentioned HOI 3 was given pretty constant Patch updates, the lack of any info on 1.3 is disheartning and a mistake in my opinion. We can have updates concerning the progress of the patch without it requiring a date of release that might be postponed.
 

unmerged(51285)

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Dec 2, 2005
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6) 'Megali idea' act changes:
I) First, the megali Idea included ONLY the Greek provinces that Greece has now (like now now, year 2010), Cyprous, Konstantinoupoli (Instabul) and Izmir. The rest of the provinces were NOT included.
II) Add an act for Turkey were, when the 'megali idea' is enacted by Greece, they can make a "decision" to change their capital to Ankara. Add some sweet bonuses there to help the computer do it. The reason behind this is that you CAN'T conquer the enemy capital.


I heavily endorse all of these changes, especially 6 (2). However, the reason for the overextension of the Megali Idea seems to be inherent to the game. You can't just steal A province in a war, you have to take the entire state. Hence, to get Izmir and such, you have to get the rest of the state. There's good and bad points to the system, but short of lumping them under a weird, mishapen state JUST for the event, I think there's no way around it.
 

Phalanxia

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Which is wise, best not to promise something you cannot deliver on. On the other hand though is the lack of update info. Like I have mentioned HOI 3 was given pretty constant Patch updates, the lack of any info on 1.3 is disheartning and a mistake in my opinion. We can have updates concerning the progress of the patch without it requiring a date of release that might be postponed.
Indeed, the lack of information about what the devs are focussing on is almost as frustrating as the lack of information about Half-Life 2: Episode 3, if only because the former seems so imminent. Just a post saying something along the lines of "Hi, I'm a dev, what I'm working on at the minute is improving the x/increasing the y/reducing the z, here's a screenie kthxbai" would be fantastic.
 

Pickle_mole

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Indeed, the lack of information about what the devs are focussing on is almost as frustrating as the lack of information about Half-Life 2: Episode 3, if only because the former seems so imminent. Just a post saying something along the lines of "Hi, I'm a dev, what I'm working on at the minute is improving the x/increasing the y/reducing the z, here's a screenie kthxbai" would be fantastic.

Very true, not much effort would be expended in at least acknowledging the patch is being worked on. And I bet a thread raising the question "where is 1.3?" would be promptly closed with some quip along the lines of "it will be done when its done". That would be all fine and dandy if I was to ask for a release date but all were asking for is some progress being confirmed in a modest form of detail.
As Sun Tsu put it, "Only seek battle if your victory is assured" ;-)
So then their lack of info means the notion of 1.3 even coming into existence is in doubt. Somehow I think/hope thats not the case
 

Naselus

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I wouldn't worry about a patch not coming out... this is Paradox we're talking about, not the Total War series. They patched V1 half a dozen times and gave it an expansion, and barely anyone even bought that :p