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williamprowant

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I would hope that Paradox would code the AI so that it doesn't just randomly sell off its territory. Or they could make it so the AI won't offer the sale, but will accept suggestions. Either way, I think it is highly asked for and a damned good suggestion.
 

naggy

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Yes. Essentially, the time it would take to build a competent AI about sales is time that they can't use making more important features or balancing the game. Traditionally, province sales are just a huge exploit.
 

Risa

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More wishes regarding to event system:

state_event = { }

any_neighbor_state = { }
#use when in state or province scope, scope change to any neighboring state

add_state_modifier = { }
remove_state_modifier =
has_state_modifier =
#basically, province modifier on state level

set_state_flag =
clr_state_flag =
has_state_flag =

set_province_flag =
clr_province_flag =
has_province_flag =

all_pop = { }
#use in trigger command, scope change to all pop (not any pop) in the province/state/country
 

NGAC

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Well, in EU3 there is the possibility to sell provinces to other countries for money. Although the AI seems staunchly opposed to the idea unless it is free. So while the potential for that mechanic to be VERY gamey is present, I just think it could make things much more interesting.
 

williamprowant

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Especially when you end up with odd looking border, I'd like to be able to give away provinces. I do that now in EU3. I don't use it to exploit anything, and the AI never offers a sale, so I think it would be a good idea.
 

unmerged(77853)

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I have a crazy idea that just might work. It's related to the lagging and the meganormous UK military. What if PI were to put a limit on how many units you could que up and train at one time? This should mean that the UK would have a tougher time inceasing its army and navy, thus reducing the lag and making it a little less powerful. The limit could be set so high that it would only influence the bigger nations (UK, Russia, Austria) while leaving smaller nations to increase their millitary might as much as they want. To simulate the fact that the administration of armed forces got better allthrough the period, PI could add a sideffect to the military leadership research tree that would increase the limit. It's a long shot, and pretty big change, but I think it could help with some of the most commonly cited issues.
 

Claudius

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coola567, while your idea may help somewhat I'd rather see the actual mechanic that allows them to have that kind of military & industry base in the first place cut back before setting hard limits on anything. It's just too unnatural to disallow something that would be plausible given the conditions at hand with a gamey limit; changing the mechanics such that those conditions under which it might be plausible won't arise seems the better solution to me.

There are several problems here, but the main two are assimilation and rapid population growth.

A while back we had a thread with data from that period showing IIRC that base, unenhanced POP growth with no health care and no tech bonus was unrealistically faster than what actually happened thanks to its exponential increase in potency in-game. This needs to be fixed.

Among possible solutions are clearly cutting back all +growth modifiers, making industry reduce POP growth (to offset health care), and just plain reducing assimilation to almost 0 within a culture's home region. Germans moving to the USA might assimilate decently, but Indians in India? Other than a few Bureaucrats & Capitalists, it shouldn't happen.
 

Lamartine

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coola567, while your idea may help somewhat I'd rather see the actual mechanic that allows them to have that kind of military & industry base in the first place cut back before setting hard limits on anything. It's just too unnatural to disallow something that would be plausible given the conditions at hand with a gamey limit; changing the mechanics such that those conditions under which it might be plausible won't arise seems the better solution to me.

There are several problems here, but the main two are assimilation and rapid population growth.

A while back we had a thread with data from that period showing IIRC that base, unenhanced POP growth with no health care and no tech bonus was unrealistically faster than what actually happened thanks to its exponential increase in potency in-game. This needs to be fixed.

Among possible solutions are clearly cutting back all +growth modifiers, making industry reduce POP growth (to offset health care), and just plain reducing assimilation to almost 0 within a culture's home region. Germans moving to the USA might assimilate decently, but Indians in India? Other than a few Bureaucrats & Capitalists, it shouldn't happen.

Agreed.

I also, like many, bemoan the lack of province trading. Yes, it would take far too long to code an effective AI for it, and it would be very gamey/exploity.
I would like, and I think it reasonable, to have a console command to exchange provinces and states. Couple that with a tooltip that reveals each province's ID and you'll be set :)
 

Dominatus

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coola567, while your idea may help somewhat I'd rather see the actual mechanic that allows them to have that kind of military & industry base in the first place cut back before setting hard limits on anything. It's just too unnatural to disallow something that would be plausible given the conditions at hand with a gamey limit; changing the mechanics such that those conditions under which it might be plausible won't arise seems the better solution to me.

There are several problems here, but the main two are assimilation and rapid population growth.

A while back we had a thread with data from that period showing IIRC that base, unenhanced POP growth with no health care and no tech bonus was unrealistically faster than what actually happened thanks to its exponential increase in potency in-game. This needs to be fixed.

Among possible solutions are clearly cutting back all +growth modifiers, making industry reduce POP growth (to offset health care), and just plain reducing assimilation to almost 0 within a culture's home region. Germans moving to the USA might assimilate decently, but Indians in India? Other than a few Bureaucrats & Capitalists, it shouldn't happen.

+1, those are definitely the main issues that need fixing.
 

naggy

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I'd like to see soldier promotion stop if you have less than 30% possible brigades promoted, and then start creating unemployment for soldier pops. I'd also like to see unemployment possible for bureaucrats/clergy if you have double the optimal amount in a province. This would encourage POPs to promote/demote/move and even out.
 

unmerged(223691)

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Sorry, if this has already been mentioned, but would it be possible to allow Australia, NZ, Transvaal, Oranje (and maybe a few other countries) be able to use the immigration NF on non-colonial provinces?
 

Lyly

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If I'm not mistaken (and I don't know this certainly as I've never played GB), Australia and New Zealand should have that ability under Britain since they're "overseas". Oranje already has an event, "Die Groot Trek" (sp?), that increases immigration. Not sure about Transvaal (or maybe I got the two mixed up).
 

sonofliber

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i just hope there is a 1.3, didnt paradox say they would patch the game until december, after wich they would consentrate in other games?.

we are half way through december and i havent see anything.
 

Jazumir

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Well, if i were PI, i´d wait with any patches till after xmas. Right now, they got us cliffhanging again (for both, Vic2 and HoI3) and i might buy/wish for EU3 (and exps) just to get by. I can imagine not being the only one like this. Not that i´d ever say PI is devious... :D

That being said, i am pretty sure there will be a 1.3 rather soon.
 

Foxbyte

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Overall I have to say I am having far more fun than I thought I would be having; I started an un-modded game of the USCA and right now in 1885 I am #2 in the world. I've focused primarily on education and industrialization, but along the way picked up quite a bit of prestige too. There are a few things I'm noticing that could be fixed though.

A lot of techs feel underpowered at a glance or out of place. Culture -> Psychology only having military benefits until Behaviorism, for example. Other techs feel very weak, such as the Commerce branch; most of these I felt I didn't need, as the benefits seem not worth the investment, though I did improve my tax efficiency in order to offset the newly heightened cost of running a navy.

Uncolonized provinces seem to misreport their total population from time to time. Looks like a restart of the client works to fix it. Here I was really hoping for several million new citizens in each African state! Speaking of colonization, does anyone else think that assimilation works far too fast in colonial holdings? I was thinking maybe there could be little to no assimilation until the territory gains some immigration and bureaucrats, then there would be partial assimilation until you gained cores on that territory. Occupied territory would also face lowered assimilation, much like a newly minted state, until you gained cores.

Would it hurt many nations if they couldn't build factories unless they had a land connection to their capital? This might work to solve the British Menace building hundreds of factories in India.

Edit: I'd love National Focuses to be tweaked too. Maybe every 500k instead of 1M and add a few new ones, like Encourage Immigration or Encourage Assimilation.
 

thegerman2008

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please please please increase the rate at which literact increases!

with over 2 million clergymen as china (with population at 144 mill) the literacy rate increase is 0.0659!

its should be much higher.

P.S.: I did some calculations, and lets say, for example, China had 150 million people, and every clergyman tought a class of 50, the country would only need 3 million 'clergymen' (who should be renamed teachers) to teach the whole population.
 

thegerman2008

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Would it hurt many nations if they couldn't build factories unless they had a land connection to their capital? This might work to solve the British Menace building hundreds of factories in India..

What if the player chose to play an island nation, or a nation that has a very restricted starting position?
Paradox hasnt done anything about Britain's industrialisation of India and other colonies as it makes Britain MUCH harder, and its pretty plausable, especially the parts of the empire that were dominions.

Edit: I'd love National Focuses to be tweaked too. Maybe every 500k instead of 1M and add a few new ones, like Encourage Immigration or Encourage Assimilation.

+1