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Trovador

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I would like to see new commands to put in Events and Decisions:
-to change the main culture of a nation by event and/or decision;
-to change the name of a country by event/decision just like you can change the name of a province or state.

These commands would be quite useful, and seem to be easily implementable (I know, it's impossible to know how easy it is to implement something if the code is not yours) as there are similar commands (add_accepted_culture and change_province_name , IIRC) already in the engine.
 

Mahrabal

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If you, or the AI, declare war on a nation, then the victims opinion of the aggressor should go down the toilet. Its damned irritataing to see China remaining 'Friendly' with the UK after being repeatedly raped.
 

jafloresl

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Something very helpful will be if you have an army of 6/2/2 being Infantry/Cav/Arty, and you group it as 1 or any other index like with the <ctr> + 1, if you split the army in as many number required, to have a way to gather back the army with all the units, something like selection with <sht> + 1 and selects all the individual brigades and then if you move them to a province, you will be available to have back the original army of 6/2/2.
Now you can do it but it is kind of tedious and limited to the numbers you can group, you can split the main army, select each individual one and group it as 1, 2, 3, etc.. then when you want them back to the main army, just select one by one the 1, 2, 3, etc.. and move them to a single province, to group them again in the original army.
 

naggy

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* The AI should use Call Ally if someone adds a war goal against them.

Example: Austria has Parma in their sphere. Prussia DoW's Parma, bringing in Austria without the rest of their sphere. Prussia then adds Assert Hegemony against Austria - Austria should immediately call her allies.

* Let Liberals support social reforms and Socialists support political reforms at the percentage that the people demand them (on top of the MIL boost). This could help break some of the late game Liberal/Socialist deadlocks.

Example: UH is 40% Liberal, 40% Socialist, 20% Conservative. Now, without almost 2 militancy, you can't pass reforms, but it's easy to have 1 militancy and millions of potential rebels, because 20% of your population want a reform. In this example, if there is 1 militancy (+6% of UH) and 20% want Trinket Pensions, then 20% more of the liberals will back it (+7% of the UH), which would let the reform pass with a 53% vote.
 

RorySheen

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I had an idea, i don't know if it'd even work or if it would just annoy people.
So, Texas, as far as i know, Mexico accepted a bunch of American settlers who then rebelled for Texan independence right?

Now, in one of my games i noticed that a couple of American states had a tonne of other cultures...
What if perhaps it was added so when a certain amount of one culture were in a region (say 65% as it'd be very rare) their previous country gets a sort of conditional core on that state and then if the country they've settled in was in a weak state, suffering from rebellions or is treating that culture badly, the culture could rise up and potentially take the state and join their previous nation.

I don't know i could be completely wrong but it was just an idea :)
 

unmerged(2609)

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1) Fix the pause bug.
2) Balance the game, which went out of whack as a result of fixing the "can't create state" bug present in 1.1:
2a) Add core event as a result of nationalism and imperialism discovery causes huge brigade explosion, particularly for UK.
2b) Incredible industrialization rate in populous Asian provinces controlled by European GP's, particularly for UK.
2c) Huge population migrations resulting in continuous industrialization everywhere, particularly for UK, which disrupts the economy and wrecks immersion.
3) Improve UI performance when splitting large armies/fleets after having played for a while (isn't as bad right after boot).
4) Improve poor UI performance in general, also possibly related to the need to periodically reboot.
5) Fix UK Caribou decision, which never fires, and Seward decision, which retains Russian cores in North America, which make USA annoying to play.
6) Re-think the "truce = no influence" decision you made in 1.1, which has done enormous damage to the play experience for Prussia, an extremely popular nation to play.
7) Balance militancy vs reforms, so people won't be advocating intentionally losing wars in order to get social reforms. As of now it's easy to get yourself into a situation where you can't enact reforms (ever) and yet you get periodic rebellions of a million people in a large country.
8) Fix the health care reform sequence, which results in an incredible population explosion, especially when combined with populous Asian provinces, and which combined with intentionally losing wars is an enticing exploit.
9) Consider lowering or eliminating upkeep costs on the first dozen or so ships and first dozen or so brigades, so that small nations don't declare bankruptcy and/or disband armies and fleets in early 1836 (Denmark, Texas, etc.).
10) Try to do something about the economy so that the AI doesn't continuously build auto factories when there is no rubber available, etc.
 

williamprowant

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I'd like to see a rewards function added to the game. Such as, if you control say Scandinavia, then you're troops get a bonus when fighting in mountains or snowy terrain. Perhaps not all of Scandinavia, but some province. Or if you own Prague, then your troops get an attack bonus due to the higher quality weapons produced at Skoda iron works. The same could be done for the naval units. If you control one of the better shipbuilding facilities (like Norfolk or Groton) you gain a bonus to attack or defense so long as you own that province.
 

Sujit

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I'd like to see a rewards function added to the game. Such as, if you control say Scandinavia, then you're troops get a bonus when fighting in mountains or snowy terrain. Perhaps not all of Scandinavia, but some province. Or if you own Prague, then your troops get an attack bonus due to the higher quality weapons produced at Skoda iron works. The same could be done for the naval units. If you control one of the better shipbuilding facilities (like Norfolk or Groton) you gain a bonus to attack or defense so long as you own that province.

That is a great idea. But it have to be culture bonded not nation bonded.
 

williamprowant

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Why culture bonded? I think it should be related to the provinces, since by owning that province you'd own the factory/facility that produces that bonus. I remember in an old WW2 documentary I watched how it talked in depth about Skoda being key to Germany's high quality armor. And the USA has higher quality of shipbuilding skills due to the facilities at Norfolk and Electric Boat Company in Groton/New London. I don't think its so much that the nation that controls it causes that, but rather the skill and experience of the facility.
 

unmerged(203814)

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i would like the possibility to claim single provinces in a war like "Qingdao" in China and NOT the complete region "Laizhou" ( also for "Corsica" in a war Italy against France and not the whole "Provence "province)
 

RorySheen

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Another idea... in the same way that Sweden can abandon Finland and Netherlands - Belgium etc etc
there could be a "release claim (core)" diplomatic option, not as a peace deal but just in the diplomatic menu with another nation who has hold of one of your cores.

Nothing that really happens in the game is 100% true, so why can't we have our own treaties?
Maybe have it so...
it takes like 5 infamy off for each full region
increase in relations with other nation
but...
1 militancy and 1 conciousness for all pops maybe?
and later on, an increase in fascist militancy more.
 

Mister Cvijus

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First, I suppose that it has been said many times over here and elsewhere, but for Heavens sake - Paradox - reform the "Acquire Core" and "Free People" CB's. It is annoying that they hand in entire states, rather than the CORE provinces. Make these two CB's apply only to the core provinces and not the whole states. I am tired of making the changes in the savegame files. Make it more realistic - it is hilarious that as Montenegro just for the province Kotor I get entire Dalmatia, or as Ruthenia entire Galicia and Slovakia.

Second, is anyone from Paradox reading this thread? It would be nice to get some feedback as to how much are our ideas being considered for a future patch.
 

Zunik

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Sorry if some of those have already been mentionned. Here are the improvements I think would be most welcomed:

1) An icon lights up in the diplomacy tab when you have the possibility to incease opinion or add to sphere; it should also lights up when you have the option of removing from sphere.
2) Impossibility to influence during truce should not apply to minor partners of the lossing side in wars. Ex: starting the game as Prussia I declare war on Denmark for liberation of Danish Shleswig-Holstein and eventually add "Liberate Puppet - Holstein" as a wargoal. When the war is done, Holstein asks for alliance after one or two weeks but I cant make them join my sphere because of the cannot influence during truce. Why couldnt I? After all I just liberated them...
3) The "unemployed workers in a province icon" should not light up on the production tab when the factories are beign built, there is nothing the player can do about it (the factory is in production) so why bother him with it.
4) It is very difficult to forsee profit when selecting which factories to build under state capitalism or planned economy. The players needs to painfully look through the trade and production stats. Some tooltip should show the associated profit of a unit : (Price of output on the market) - (price of inputs involved in the production of the good) when selecting which factory to build.
5) There is too many choices in elections events concernign one single issue (ex: +30% laissez faire +5.0 militancy, +20%LF +1.0mil, +15%LF, +10%LF, +5%LF) . I prefer events with 4 choices (ex: Laissez faire, Interventionism, State Cap., Planned) or keeping those single issue events but giving 3 choices (yes, maybe, no) would be less confusing.
 

Zanko Hale

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I've personally removed subsidies since they need adjusting in my opinion, as it is, the AI subsidizes EVERY SINGLE factory regardless of its profit/loss, this leads to problems like massive overproduction.

I propose subsidies be a temperory fix or "grace period" wherein, for say 6 months, the factory is state funded, giving it a chance (even under LF) to employ workers and make profit. As it is now, you have the very real situation of LF economies never taking off due to factories closing the day they open.

If subsidising only lasted 6 months, and couldn't be instantly renewed it'd be a nice step towards improving things in my opinion.
 

Sujit

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Why culture bonded? I think it should be related to the provinces, since by owning that province you'd own the factory/facility that produces that bonus. I remember in an old WW2 documentary I watched how it talked in depth about Skoda being key to Germany's high quality armor. And the USA has higher quality of shipbuilding skills due to the facilities at Norfolk and Electric Boat Company in Groton/New London. I don't think its so much that the nation that controls it causes that, but rather the skill and experience of the facility.

I meant for the terrain bonus.
 

Granatenwerfer

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It could but that would loose the ability to see market activity sorted by activity and stockpile sorted by stock at the same time.

Why? I attempt to understand the problem.
If you want to see e.g. stockpile sorted by stock and for this purpose you click on the column header then the view could change also for the other two tables in the same way - even though perhaps there is no activity there, but it doesn't matter then. If there is market activity, the better is it! Important is the synchronise effect.

Slowly, I begin to think the best way could be to create only one table for all. Then you even have only one slider and you don't loose the ability to sort in a way the users want.

That would be really great! :)
 
Last edited:

unmerged(203814)

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i would also like a total rewamp of the region-names (in China the region Mongolia is named "Tibet" and Tibet is named sth completely absurd)