Please tell your wishes for the next game engine for PDS games. Here is mine:
- Full multi-core CPU utilization
- Efficient usage of system memory. A game should use more than just 1GB memory. (So, 32 bit systems would need to be upgraded.)
- 3D Global Earth map (similar to SuperPower 2: http://www.deafgamers.com/04screenshots_a/superpower2pic4.JPG)
- More detailed 3D cities on map or in with additional GUI (Eu3 had 3d city where you can see every building. This feature vanished after Heir to the Throne expansion.)
- Dynamic provinces: We should be able to create provinces by merging some of the cities to create effective administration. For example, let Spain has Sardinia, Corsica and other three cities in Sicily. Spain creates a province with merging these 5 provinces and rule it as one. Unit recruitment (instead of recruiting 5 different places, now recruiting 5 times faster), building (same building type for every city in this province easily built and queue), setting tax rate (because of non-Spanish province, Spanish government may want to reduce tax rate to lower dissent) ..etc. This concept would reduce micromanagement deeply, bigger the empire bigger the provinces and you can still do everyting city by city if you like micromanagement.
- More 2D art for buildings, characters, units...etc. It is right and easy way for giving immression to player. So, PDS games wouldn't be consisted of only "numbers and letters".
- Full multi-core CPU utilization
- Efficient usage of system memory. A game should use more than just 1GB memory. (So, 32 bit systems would need to be upgraded.)
- 3D Global Earth map (similar to SuperPower 2: http://www.deafgamers.com/04screenshots_a/superpower2pic4.JPG)
- More detailed 3D cities on map or in with additional GUI (Eu3 had 3d city where you can see every building. This feature vanished after Heir to the Throne expansion.)
- Dynamic provinces: We should be able to create provinces by merging some of the cities to create effective administration. For example, let Spain has Sardinia, Corsica and other three cities in Sicily. Spain creates a province with merging these 5 provinces and rule it as one. Unit recruitment (instead of recruiting 5 different places, now recruiting 5 times faster), building (same building type for every city in this province easily built and queue), setting tax rate (because of non-Spanish province, Spanish government may want to reduce tax rate to lower dissent) ..etc. This concept would reduce micromanagement deeply, bigger the empire bigger the provinces and you can still do everyting city by city if you like micromanagement.
- More 2D art for buildings, characters, units...etc. It is right and easy way for giving immression to player. So, PDS games wouldn't be consisted of only "numbers and letters".