pivokrevnik
btw... I will take the risk of sounding like a fool..but *what* does the "organisation" mean anyway? I perfectly understand the concept with land forces, but with aircraft?
First I thought it portraits things like refuelling, rearming, repairing planes, but then it wouldnt last so many days, resulting in empty skies most of the time..
doest it mean that the pilots after a failed mission are too depressed to fly again for a couple of weeks or what?? a whole 100-planes wing at once?
I believe it represents the ground crew keeping the aircraft up to speeds. On several documentaries and books on the subject, it was very apparent at least on the Allied side which had a much bigger throw at it and more documented, that keeping the squadrons flying was a big job. For example the B-29 Super Fortress had to change some parts every 20 hours of flight, and change whole engines every 72ish hours of flight due to some internal parts heating up and catching fire. (Operating in the heat and humidity of the Pacific didn't help either).
Back to the original post, I cannot agree with you more that (although Paradox has done a tremendous job recreating this WW2 simulator) airpower is definitely not as big as an element as it should be in this game. Now I understand play balance becomes an issue, especially considering playing Hungary or some minor, but besides that I do hope air power takes a bigger step forward, at least by HOI4.
I believe one of the single most disappointments from conducting air missions is like you said in Point 5, you never really have good figures on how many aircraft you have, how many you lose and how your doing in an air war.
The Air Power Folder Screen: What would be cool is if you could dedicate a group of wings for a particular air war either like with theatres or an air power screen that you can monitor (this way the battle mechanics do not have to change much) So for example you can select 20 He-111 tactical bombers and 14 Bf-109 Messerschmidt wings for the "Battle of Britain" or another group of TAC, CAS and FGT for "Operation Barbarossa" and within this screen you can see overall how the air operation is going. You can see victories, losses (in actual numbers), supply issues, production and support needs, strategic effects, etc. It would be cool to if on this screen your commanders could estimate if the job was complete, like if enough fighters were destroyed for Sealion invasion or if air superiority was achieved. (Maybe you can select an option so it knows what to figure, based on intelligence too of course)
Strategic warfare is also something that is lost in the numbers. When I have dedicated 20 to 30 B-17, B-24 and B-29 wings to bombing the crap out of Germany, Japan and Italy, I want to know how I am doing and more than just what resources are temp. messed up. That strategic bombing pop up is annoying to have as you limit as much pop up as possible but yet you wish you could see more. So if you selected the air power operation to strategic missions, your commanders could give you new stats, like how much IC and Resources total was lost over a period of time collectively, how many bombers you lost in numbers, replacements needed, the whole nine yards. This type of air power screen can allow for the air power battles to stay the same they are now but then you do not have to focus on those quick battles. Instead you focus your eyes on the air power screen and all the giant lump sums of information about your particular air power mission. When the mission is complete, you simply create a new one or second one simultaneously, 3rd and so on.
Edit: You can also set your air power operation to defense, like if your Germany and your defending against American and British Strategic warfare offensives