• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dv-

Private
May 2, 2018
22
0
Yes! Love the game!

A couple thoughts/suggestions:

1) Reaction Fire. I don't think it's part of the TT rules, but coming from X-COM and other turn-based tactics games, I miss it.

2a) Some kind of mission generator (existing maps are ok). Or just publish a spec and annotations/explanations for the Contract JSONs (I couldn't find anything).

2b) I think the after-campaign missions could use more variety (milk runs for training up recruits, super-hard missions for the masochists, missions with 20 enemy Urbanmechs, etc.), but I think the community could probably handle this if pointed in the right direction.

3a) If one of my lance's Mechs is KO'd in combat, I should get the appropriate salvage bit(s) for that Mech, not be able to "refit" it immediately and carry on. Then I'll have a reason to use all the [your least favorite mech]s I salvaged, anyways. Sure, it would maybe make the game harder - particularly in the beginning - but that leads me to:

3b) Set certain known systems as "hub markets" where availability of certain items (including Mechs of varying weight classes) are guaranteed. Nothing nuts - the "good" stuff should still be random and salvage-only. But I should be able to buy Cicadas and Vindicators in Capellan space, Blackjacks in FedSuns space, etc. I did notice during the campaign that one system became the place to buy Dragons, and there's another system that seems to always have Griffin parts. So, just that, but more.

*shrug* Pretty please and thank you.
 
Last edited:
Upvote 0

FreiBier

Corporal
37 Badges
May 5, 2018
49
0
  • Europa Universalis IV: El Dorado
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Knights of Pen and Paper 2
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • BATTLETECH
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Cities: Skylines - Snowfall
  • Shadowrun: Hong Kong
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
Yes! Love the game!

3a) If one of my lance's Mechs is KO'd in combat, I should get the appropriate salvage bit(s) for that Mech, not be able to "refit" it immediately and carry on. Then I'll have a reason to use all the [your least favorite mech]s I salvaged, anyways. Sure, it would maybe make the game harder.

Like an iron mode for mechs. Actual I was surprised when I saw on the pre-release streams that a destroyed mech is just a one click repair in the mechbay. Thus, this is a cool idea. (could be optional like permadeath for the main character iE)