Yes! Love the game!
A couple thoughts/suggestions:
1) Reaction Fire. I don't think it's part of the TT rules, but coming from X-COM and other turn-based tactics games, I miss it.
2a) Some kind of mission generator (existing maps are ok). Or just publish a spec and annotations/explanations for the Contract JSONs (I couldn't find anything).
2b) I think the after-campaign missions could use more variety (milk runs for training up recruits, super-hard missions for the masochists, missions with 20 enemy Urbanmechs, etc.), but I think the community could probably handle this if pointed in the right direction.
3a) If one of my lance's Mechs is KO'd in combat, I should get the appropriate salvage bit(s) for that Mech, not be able to "refit" it immediately and carry on. Then I'll have a reason to use all the [your least favorite mech]s I salvaged, anyways. Sure, it would maybe make the game harder - particularly in the beginning - but that leads me to:
3b) Set certain known systems as "hub markets" where availability of certain items (including Mechs of varying weight classes) are guaranteed. Nothing nuts - the "good" stuff should still be random and salvage-only. But I should be able to buy Cicadas and Vindicators in Capellan space, Blackjacks in FedSuns space, etc. I did notice during the campaign that one system became the place to buy Dragons, and there's another system that seems to always have Griffin parts. So, just that, but more.
*shrug* Pretty please and thank you.
A couple thoughts/suggestions:
1) Reaction Fire. I don't think it's part of the TT rules, but coming from X-COM and other turn-based tactics games, I miss it.
2a) Some kind of mission generator (existing maps are ok). Or just publish a spec and annotations/explanations for the Contract JSONs (I couldn't find anything).
2b) I think the after-campaign missions could use more variety (milk runs for training up recruits, super-hard missions for the masochists, missions with 20 enemy Urbanmechs, etc.), but I think the community could probably handle this if pointed in the right direction.
3a) If one of my lance's Mechs is KO'd in combat, I should get the appropriate salvage bit(s) for that Mech, not be able to "refit" it immediately and carry on. Then I'll have a reason to use all the [your least favorite mech]s I salvaged, anyways. Sure, it would maybe make the game harder - particularly in the beginning - but that leads me to:
3b) Set certain known systems as "hub markets" where availability of certain items (including Mechs of varying weight classes) are guaranteed. Nothing nuts - the "good" stuff should still be random and salvage-only. But I should be able to buy Cicadas and Vindicators in Capellan space, Blackjacks in FedSuns space, etc. I did notice during the campaign that one system became the place to buy Dragons, and there's another system that seems to always have Griffin parts. So, just that, but more.
*shrug* Pretty please and thank you.
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