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TempestDK

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Let me add/detach brigades from Corps as I see fit. Currently if you add a brigade, you can never remove it again. Only thing you can do is replace it with something else.
 

lenny

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you mean detaching brigades from a division i think ? anyways, you can do that by pressing the little "create new unit" button on the division screen.
Only if the unit remains above 3000men with at least 2 brigades.
 

unmerged(141552)

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I'll third this request. The ability to designate,build and modify and entire army, not just the brigades would be invaluable, especially since you have graciously increased the size of the map.

Thank you for a GREAT new experience!!!!

i think this one repeated in the wish list few times under different names.

in the meanwhile there is an eternal tool to deal with it:
http://forum.paradoxplaza.com/forum/showpost.php?p=9998662&postcount=55


Put the speed adjustment back in; this thing is slower than molasses in January!

speed adjustment ?



i like it but i wouldn't hold my breath over the interface changes
 

unmerged(149144)

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More things...

Has anyone been happy with way the AI handles their forces? Handling manually seems to be the only way to go.

Managing your forces in not fun as it was in HOI2. It is tedious. Tedious to set up the command structure, tedious to move organizations around and tedious to keep corps/armies' divisions together during a campaign. Some sort of color-coding around the edges of the counters would help a lot. I know if you click on an HQ their units are highlighted but in the middle of a campaign a persistent color-coding would be easier. The command structure idea may be more realistic but it should be made easier to manage.

Having so many HQ units on the map detracts from gameplay. Is it really necessary? At least have the option to group all corps units (divisions and HQ) together into one counter as this seems to be a primary fighting organization with the 10 front size.

During battles it seems the 10 front space is not always filled even if units are available. For example I have observed one unit fighting and 3 in reserve quite often. Does the timing of the start of the attack have anything to do with it?

On the messages settings we need to have a message for when a unit is finished building.

Need a separate message setting for air / ground / naval units reaching their destinations. The constant reminders of operating air units returning to their bases after every sortie is too much.

Is it me or does a serial build not update after every unit in the sequence to the newest cost/time due to technology improvements? It seems you have build everything singly to get cheapest cost.

Tool tip over units should show the unit name.

Transports do not lose organization when dropping paratroopers. One transport could drop many divisions in a couple days.

Air units do not lose organization when rebasing like HOI2. Air unit redeploying is way too easy.

The date/time of arrival for a moving unit in a province should display in the area below the leader picture (and in a tooltip) It would be great to also see the estimated time to get to the end of a multiple province move order in the same way.

Summary tables of divisions/air units/naval units by country like HOI2 would be nice.
 

TempestDK

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If you remove their leader you can split them any way you want

Ah thanks .. that worked :D

I guess that would mean this would go under really, really, really minor bug ... and probably won't be fixed.
 

dhazlett

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I couldn't find this one specifically listed so here goes:

Currently if you want to override the AI you have to turn it off (like production) or detatch the unit from it's commander. What would be really great would be the ability to ctrl-click to override the AI temporarily.

For example, I really like using the autoslider mods and have made changes specific to how I play. This means that I would likely want to continue to keep the production AI turned on. At the same time, I want to be able to produce units or re-arrange the queue. Please let me ctrl-click so the AI doesn't lock me out.

Also, I like letting the Corps commanders run the show (not any higher mind you...). I like to set an objective and let them go at it with their 5 units. Every once in a while though (okay more than once in a while) they are lazy or go astray. I'd like to select one of their units, give it a shove (ctrl-right click) in the right direction then have it go back to AI control. Today I have to detach, shove, reattach (and hope that I reattached to the right spot.
 
Aug 16, 2009
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- CAG Mission Ranges: getting US Carriers into the Mediterranean, giving them naval strike missions and getting carriers back to east coast harbors currently results in the CAGs keeping on flying missions around Italy - from another continent.

- Make it possible to mix reserve and "standard" brigades into one Division - being able to "downgrade" a standard Division to Reserve would kind of solve this.

- When you're influencing a country that is being annexed you keep influencing - using diplomacy points - with no chance to stop the influence as the country does not exist any more.

- Ability to generate more officers - some major generals with 0 skill and low optimal rank, but at least somebody that can accumulate experience. Major stepping stone for smaller countries.
 
Last edited:

Vhorthex

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Uhm... This is more of a Hoi 3 wishlist and not a "Wish list for patch 1.2".

Unless everyone is extremely optimistic :D

Haven't Paradox already revealed the plans for the 1.2 patch? I saw a post by Johan on Sunday IIRC.

I'm happy everyone has so many creative ideas, and i'm sad to see that a few of these suggestions are things that were implemented in Hoi 2... So kind of strange to see them left out :( The lack of "Night/Day" visibility is quite surprising, since IIRC Hoi 1 & 2 both had this feature since day 1.

I just hope the patch gets here soon :) Just the autosliders will help a lot! And optimization... who's going to complain about that :)

Cheers everyone!
 

Impi

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1. the re-introduction of Minimum Strength and Minimum Org sliders for units that can have continuous missions. if i have bombers making continuous raids, i would like them to recuperate should their strength or org fall below a certain level, rather than just committing gradual suicide.

2. the inclusion of sea zones into the "select zone" interface when highlighting designated combat areas for planes, and being able to select such zones for naval missions.

3. the ability to give free stuff to allies and bribe potential allies with "aid".

4. a "garrison" misson for land units, similar to "intercept" but which makes the automatically attack any nearby revolters, seize revolter land and then return to their "base" i.e. the province where they were stationed. One could also highlight zones to be guarded in the same way. at the present time, specialised MP and garrison units (i.e. 2nd line infantry) are useless for their intended role, as they are slower moving than infantry, which seems silly.

5. i metioned this previously, but branch specific HQ units, for the navy and air force.

6. the ability to collaborate on technology research. even the hoi2 method of blueprints having the effect of lessening research required for a certain tech would be nice.
 

Lockerius

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Wish list for 1.2 patch:

It may have been said already (possibly even by me!), but give higher level commanders (corps, army, AG, theatre) combat experience when a subunit is in a battle, without requiring the actual HQ to physically be in the battle.

The job of those higher level commanders is to command and coordinate his subunits. It is NOT to jump in with his divisions and duke it out with the enemy. So why is the only way for these higher level leaders to gain experience to pick up a rifle? Their higher rank denotes a higher purpose, and the experience they gain is staff experience, which is pertinent to their job. Coordinating fire support, controlling the influx of reserves, exploitation of enemy weaknesses by retasking subunits, etc, etc.

I am certainly not saying they should gain the experience at the same rate as the division commanders, but they should still gain SOME experience.
 

bbasgen

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Neutrality decision for all nations: loose -20 neutrality, gain +20 threat.

This would make it possible for people who play little nations to be more interesting (e.g. they can actually go to war).

This could have some requirements -- perhaps a certain mobilization level, etc.
 

djconklin

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I am certainly not saying they should gain the experience at the same rate as the division commanders, but they should still gain SOME experience.

In line with that thought:

After the Axis forces surrendered at Stalingrad the Red Army drew up
the equivalent of “After Action Reports.” One of the points noted was “the timely carrying out of war games by senior and higher command personnel and their staffs was, without doubt, very profitable.” Strategy & Tactics, (http://www.strategyandtacticspress.com/), Issue #221, page 25.