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Zumbak

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Mar 3, 2015
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So, it's decided then. I mean uhhh… Hello! We're henceforth going to start adapting the Warcraft: GoA for CK3. The temporary name we have given it is the Guardians of Azeroth: 2. It will take plenty of time, but we will be posting all the progress just as we did with CK2 GoA.

Though CK3 lacks some features (waiting for the coming DLCs), it has some nice functionality that suits Warcraft very well, like religious confessions due to a huge number of religions and a complex system of their relationships. So, the Wildhammer dwarves and taunka might end up with different confessions of shamanism.

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We want to announce that once again we're recruiting people for all positions, these are:
  • Tester: to test features, find bugs and give feedback.
  • Coder: to add faith and culture features, events and make the mod playable.
  • 3D Artist: to work on clothes and on-map models in Maya or Blender.
  • 2D Artist: to work on icons and flags.
  • Cartographer: to work on the map in the built-in editor.
  • English Proofreader/Writer: to proofread and/or write texts in English for events and more.
  • Character Designer: to design the look of historical characters and ethnicities.
Any kind of experience is welcome, but lack of it shouldn't be a problem if you're active and want to learn. We have guidelines to introduce you to the modding process and GitHub.

Having more people will significantly speed up the development so we're waiting for you.
Apply here now!

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Character Looks

If you wish to help, check our recruiting form!

If you like what we're doing, support us on Patreon. Make the mod stronger! Exclusive teasers included.


Can't live without posting and chatting? Join our Discord! Exclusive teasers included.

Memes burning a hole in your pocket? Subscribe to our subreddit!
 
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So, the Wildhammer dwarves and taunka might end up with different confessions of shamanism.
Said and done.
We've more or less finished the religious setup, but there is still a lot of work to do on the provinces (like adding a few thousand baronies). About 10 new faiths have been added. Also, finally, we've stylized the map to World of Warcraft.
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I'm so excited for this mod. How are you going to adapt all the different races into the mod? It seems like a lot of work, especially with the way models age now.
 
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I'm so excited for this mod. How are you going to adapt all the different races into the mod? It seems like a lot of work, especially with the way models age now.
With God's help. 50 races to make. That's why we need more 3D artists.
 
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The supreme lore of Hearthstone has made it to the mod. Yes, we've added Un'Goro solely based on Hearthstone’s concept: with sauroks worshipping an invisible devilsaur in the sky and even more primal murloc tribes, next to some tol’vir and qiraji.
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Hello, we've been working hard on a new province map. It's WIP, but so far we've added 1400 provinces. For comparison, there were about 2000 provinces in the entire world of CK2 GoA.
Below is the province map of the Eastern Kingdoms:
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Most of the work is implementing new baronies, but a lot of new counties have also appeared… Especially in the cold and mysterious north, also known as Northrend! According to our estimates, the number of counties in Northrend will quadruple. This increase can be seen even with the naked eye. With these examples, you will easily see the number of provinces being plentiful in comparison to CK2 GoA.

Howling Fjord:
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Grizzly Hills:
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Zul'Drak:
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Dragonblight:
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In the CK2 version of the mod, if you have the Holy Light faith, people with Elunic dislike you and consider you an infidel. Can the CK3 religion system remove this opinion malus between Holy Light and Elunic? It also prevents marriages between the faith.
 
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We've finally finished Northrend. There are 503 counties and 1676 baronies in the new Northrend against 220 counties in GoA CK2. The continent is now comparable to the Eastern Kingdoms. It took a pretty long time, but we're ready to move forward: straight to Kalimdor, Pandaria and then the mysterious Broken Isles.
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This particularly affected giant Coldarra (the isle west of the Borean Tundra), which received 13 provinces instead of 2, and Ulduar.
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If you're willing to help, we're still Recruiting. It's super important to have more people working on the mod, especially on portraits, flags and icons.

Thank you for your attention!
 
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In the CK2 version of the mod, if you have the Holy Light faith, people with Elunic dislike you and consider you an infidel. Can the CK3 religion system remove this opinion malus between Holy Light and Elunic? It also prevents marriages between the faith.
CK3 is definitely more moddable than CK2. Plus, we have this hostility system, so the night elves will have a special tenet to consider Light faiths Astray since Elune has some connection with the Light.
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Love seeing the progression, things are looking good. I'm not asking for an addition, more so just pure curiosity, do you guys have any plans for Outland?
Most likely it won't be included in the mod. There are too many pitfalls.
 
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Warcraft: Guardians of Azeroth 2. Developer Diary №1 - Religious Sneak Peeks.

Hello!

We have made some progress on religious matters. Hence, I think it is time to talk about our religious setup in more detail.

Our setup consists of 7 religious families: Light, Chaos, Death, Shadow, Order, Life and Element. Each family has its own settings that regulate hostility inside and outside the family. For example, the Order family will be the most tolerant one towards other religions.

Adding new religions, we adhered to the idea that one faith cannot be in different parts of the world. If some population has slight differences in traditions and is isolated from others, it is worth getting a new religion. Following this idea, a lot of new beliefs arose.

Religions of the Eastern Kingdoms
Let's move to the changes in the Eastern Kingdoms. This region contains many diverse religious families: from arcanic high elves to shamanic Kul Tiran humans. Thus, to unite and force to work together, we have come up with a solution: the Eastern Syncretism tenet. All religions that are supposed to be in the Alliance's ranks will have it. It makes the faith consider other faiths with the same tenet to be Astray instead of Hostile or Evil. Thus, holy wars between these religions are unlikely.

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Now about new religions on the continent: Khazism and Gwyari.

Khazism is a dwarven offshoot of the Holy Light. It's independent of the Holy Light Church and preserves dwarven titanic traditions. Therefore, the dwarves form strong bonds with the titan-forged. It is the dominant religion in Ironforge and pre-Ragnaros Shadowforge.

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On the other side of the mountains lies the Gwyari religion. It is a dwarven version of shamanism. The Wildhammer dwarves value their clan hierarchy and close family bonds. Hence, their faith focuses on interactions with their ancestors.

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Loa Faiths
We have also decided to split troll Loa religions into five pantheons, one per each great tribe: the Zandalari, Farraki, Gurubashi, Amani and Drakkari. Each pantheon will have a unique feature that represents the great tribe's traditions. For example, the Zandalari will be known for its tolerance.

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The sethrak and vulpera will get cults with a single Loa specific to their race. Sethraliss for the sethrak and a made-up fox Loa called Ariwo for the vulpera.

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Northrend's Religions
Let us move north. Two new faiths have appeared in Northrend. The taunka, also known as snow tauren will follow the shamanic Roanaki religion that represents their eternal fight with the harsh climate and nature of the cold continent. The tuskarr pantheon and traditions will be implemented as the Oachani faith that, like many other shamanic faiths, favours a big family, ancestor and spirit worship.

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In addition to these two religions, we have also decided to give something new to northern humans. Previously they had the Holy Light religion, but it was an odd choice for the region. The Holy Light Church appeared in the Arathor Empire, far away from Northrend. Therefore, we decided they will embrace a druidic belief, Staroverstvo, which has been preserved there since the Sundering. Their culture revolves around hunting, as proven by their religious tenets.

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Pandaria's Religions
The hozen and saurok will also get their own religions. Boogalism will let the hozens live their lives to the fullest with raiding shinies and drinking slerp allowed.

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The saurok religion concept is based around Kros, the invisible devilsaur in the sky who watches over his children. The Krosi deny the theory of the saurok being created by the mogu. One of their tenets is the Cult of Strength that will help the saurok strengthen their bloodline.

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Goblins and Gnomes
Goblins and gnomes will keep the same religions, but we will adjust their tenets. We've created two conflicting tenets specific to them: Consumerism and Progressivism. These tenets will have a negative opinion of each other. Progressivism will focus on technological progress and learning while Consumerism will concentrate on province development and stewardship. We may change their effects down the road.

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If you are willing to help, we are still Recruiting. It is super important to have more people working on the mod, especially on portraits, flags and icons.

Thank you for your attention!

Special thanks to our patrons:
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