The mod has been uploaded!
Please mind that it is a first alpha release, and our first mod. A few of us have prior experience, but nothing quite this extensive - so it will have bugs and other issues.
If you run into any, please report them so we can deal with them! Otherwise, we hope you like what we've done so far.
Once again huge thanks to Vierwood and Tanner, whose efforts have given us extensive history and a huge amount of starting characters and short made the mod playable.
And big thanks to the rest of the team for all the work they've poured into this project!
Hopefully this link should be fine: http://www.moddb.com/mods/the-seven...y-kings/downloads/the-seven-kingdoms-alpha-10
So is anyone starting a multiplayer game for it, since the intent of the mod was for it to be multiplayer?
http://steamcommunity.com/groups/GoTMP/discussions/0/135514507322179757/
It's heavily over-subbed. Unless we can work out how to have more than the max of 32 players (or people simply do not turn up), it's going to be a rush of first-come first-served. There is also a game today, hosted by Chief Gironca. Not sure what his Paradox name is though, but I think that started almost as soon as I put the mod up.
So is anyone starting a multiplayer game for it, since the intent of the mod was for it to be multiplayer?
ok, so ive gotten my first look into it, and ill give some feedback on bugs and advice for improvements.
firstly, when i try and disband troops in my home counties, it always claims that there is the presence of enemy troops in the county you disband in, so you always lose troops when disbanding. thats a mayor issue.
secondly, i wanted to take a look at the various titles coat of arms, but when i tried to search for titles that starts with W(as in, i tast in W in the search function) the game always crashes. not sure what causes that.
thirdly, some unit sprites have bugs, where they dont look right. the northman sprite in particular, have the shield and weapon being wielded sideways, so it clips into the body.
and thats all for the bugs ive come across on my first playthough. there will probably be many more i'dd vager.
as for areas where i'dd recommend changes, we can start with casus belli.
as it currently is, when faced with neighboors which shares your counties, you dont get any simple county CB like you do when facing enemy religion. this makes playing as those surrounded by fellow religions very boring, and means that for every single war, you need either a marriage CB or you need to manifature a claim. needless to say, this is tedious and makes playing as them way less fun than palying as those surrounded by other religions.
sprites. now im not sure if the cultures that uses baltic portraits are supposed to have baltic sprites, but you really need to change those. playing as the first men back before the andals conquered them, is really ruined when your unit sprites are represented by what is generally considered the absolutelty worst dlc sprites in CK2. not to mention they make no sense to be used by the first men, who really should be represented by celtic unit sprites.
Are you the guys that used to host the Nexus PW server for Mount and Blade Warband?
Oh S0mebody is your father!? Cool guy! I thought the names rang some bells (I was CS and TA on Nexus for some time).
Will be following this certainly. The map looks fantastic, and the MP aspect has been sorely lacking in the Clash of Kings mod. Good luck!
I also forgot! If you join the Loyalist faction, you get a -10 opinion from your liege for being in a faction. I don't know if that's hardcoded in and can't be changed but I don't think it should work that way!
Adding onto this: http://imgur.com/AoDV7E9
The last two societies didn't exist at first (or at least I didn't see them there) and have slowly appeared. PLGB came first and then the AS. I don't think those should be there either.![]()