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LegendaryPheonx

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Hey, My name's Wight on Steam and I have some ideas for extinct/in exile houses and their castles.

House Fisher: Deposed as kings of the Riverlands. Mudds succeeded them so I'd guess that they are still around in some way, shape or form.
-Misty Isle: The Castle of House Fisher. The exact location is unknown but i'd put it either near Riverrun or Oldstones but definitely in one of the three forks as it's called an isle. Maybe a prestige bonus and a fort level or two as it was the capital of an old royal dynasty. Made out of stone up river and sent downstream.

House Hook: Kings of the Riverlands who claimed the mouth of Blackwater Rush. Unknown as to whether they are First Men or Andals.
-Unknown Castle name: Castle of House Hook. Location is really unknown but I'd probably put them somewhere along Blackwater Rush and it's tributaries. Same bonus as house Fisher. Made out of stone near Blackwater Rush (or it's tributaries) and sent downstream.

House Brightstone: Kings of the Fingers. Jon Brightstone was killed by a Corbray and had his daughter taken as his wife. Probably a son or three left.
-Unknown castle name: Castle of house Brightstone. Somewhere in the fingers. Maybe a tax income bonus from fishing or mining. The name Brightstone suggests ore and gems of value. Made out of stone from quarries near said mine(s).

House Nutt: Lords in the Riverlands. Lady Jeyne Nutt lead a rebellion later in the timeline so they're either an Andal house or a First Men house. an either have them be a Barony or be part of the Andal Horde. Simplistic name seems to suggest it being a First Men house.

House Shell: Kings of the Fingers. At war with house Brightstone. King Dywen Shell paid Corwyn Corbray (as did Jon Brightstone) to kill his rival but Corwyn betrayed them both and took his daughter as his bedwarmer. As with House Brightstone there are likely other members of his family still alive.
-Unknown castle name: Castle of house Shell. A burnt down wooden longhouse so unimportant really. Likely on another one of the fingers. Bonus could be anything.

House Ryder: Kings of the Rills. Subdued by Starks but don't know when.
-Unknown castle name: Castle of House Ryder. Could be the castle of the Ryswells by ACOK? Likely either next to one of the lakes or near some of the hills/mountains. Depending on where it is you could have it get tax income from fishing or mining and a construction speed bonus from mining. Likely made out of stone from mines.

House Briar: High Kings of Dorne. One of twenty First Men lords of the Greenblood. Destroyed during Andal Invasion.
-Unknown castle name: Castle of house Briar. Situated on the Greenblood. As briars are bushes it could be a nice habitable place in Dorne. Maybe a tax income bonus from extra people/the Greenblood itself. Likely made of stone from further up the Greenblood that's sent down.

House Brook: High Kings of Dorne. Basically like house Briar.
-Unknown castle name: Castle of house Brook. Situated on the Greenblood. Brooks are small rivers/streams so a tax income bonus from having a nice source of water in a desert. Made of stone from further upstream.

House Brownhill: High Kings of Dorne. See above
-Unknown castle name: Castle of house Brownhill. On the Greenblood and likely on a hill. Fort level bonus. Made of stone from nearby hills.

House Holt: See above.

House Hill: See above.

House Lake: See above.

House Shell: See above.

House Wade: See above.

House Woodfoot: Rulers of Bear island. Were "vanquished" by the ironborn in Theon "Hungry Wolf" Stark's reign. Depending on your start date you could have them either as lords/barons of Bear Island or as an exiled house.
-Woodfoot Watch: Probably not that big. Maybe as big as Mormont Keep. In Bear Island so it's probably a wooden keep with a stone base. Bonus fort level and either bonus men (because they let women fight) or a tax modifier because of fishing in the Bay of Ice.
 

ZeroFighterR

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Thanks for your suggestions,

I informed Vierwood when we were creating houses of some Houses that were going extinct during the Andal Invasion, Most of them havent been added to the game, but we'll see what we can do.
 

UMACI

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Did you know? Blackwoods and Brackens have a stream between them, widowswash, which has islands in it? And that Jaime fords it near the town of Pennytree, which is located between the hills called "teats", after dealing with the siege of Raventree Hall. Jonos Bracken asks for the eastern bank of this stream as compensation, so this would likely place Blackwood Vale to the east of Bracken lands, somewhere between Stonehedge and God's Eye/Harrenhal.
 

ZeroFighterR

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We're not going to change how we've set it up right now, it would involve too much changing and wouldn't benefit anything in the end.

In other news, we're nearing our alpha release of the mod, please note that there will be bugs and issues when we release it, but we're here to find them and fix them. Suggestions are always welcome, but we won't be able to do everything suggested due to numberous reasons.

Several things we planned to implent have not been able to make into our alpha release, but they will be added later on (Societies are one of them, we have disabled them for now)

At last, I wont be able to tell you the time when we will release the mod, but just keep an eye on this thread or on our moddb page!
 

Vierwood

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Update

Seeing as we are approaching the first release date, here are a couple of updates.

- Much of the history and gfx has been finished for now.

(Lonely Light is two independent provinces)
- Dragon Lord Viserys "The Venturing Seasnake" Velaryon has been added.
- More ancestry has been completed such as house Bolton.
- Certain lands have become "ravaged" by recent events, such as Lorath.

- And many, many tweaks...


Finally I would like to thank Rowan for all the hard work he has put in. He truly (in my opinion) has made a very beautiful map. He also has contributed countless hours fixing issues and bugs which I may have created... We'll never know.

Anyway here are some photos of the amazing map.

20170519184116_1.jpg 20170519184046_1.jpg 20170519184140_1.jpg 20170519184150_1.jpg
20170519184111_1.jpg 20170519184207_1.jpg 20170519183754_1.jpg 20170519183744_1.jpg
20170519184055_1.jpg 20170519183818_1.jpg 20170519183834_1.jpg 20170519184156_1.jpg
20170519183851_1.jpg 20170519183807_1.jpg 20170519183911_1.jpg 20170519183923_1.jpg
20170519183944_1.jpg 20170519183936_1.jpg 20170519184022_1.jpg 20170519184013_1.jpg
20170519184041_1.jpg 20170519184002_1.jpg

As always if you have any questions, please feel free to ask.
 

tsf4

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Yes it will be released at some point today! source: i'm a member of the mod's dev team :)
 

TMSaxon

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This looks like an amazing mod. Not to knock the other aSoIaF mod, but this is definitely more how I felt it should be in some ways.
Any idea when it will be released in some form? I'd love to see how stuff works and whether it'll be easy or hard to replicate history/change it.
 

Vierwood

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This looks like an amazing mod. Not to knock the other aSoIaF mod, but this is definitely more how I felt it should be in some ways.
Any idea when it will be released in some form? I'd love to see how stuff works and whether it'll be easy or hard to replicate history/change it.

It comes out today. We're just tweaking and fixing a few things.
 

N0body

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The mod has been uploaded!

Please mind that it is a first alpha release, and our first mod. A few of us have prior experience, but nothing quite this extensive - so it will have bugs and other issues.

If you run into any, please report them so we can deal with them! Otherwise, we hope you like what we've done so far.

Huge thanks to everyone on the team and those who have contributed to making this mod what it is. It wouldn't have happened without you all! I know a lot of time and effort has been poured into it, especially the history side of things (looking at both Vierwood and tsf4)!! ;)

Alot of effort was also put into the smaller things, (such as our fully 3D wall made by Adramelech) or some of our flags (by moen, who plans to work on many of vierwood's placeholders).

And of course the contributions from DiggerTheDwarf (a new team member who has been chipping away at counts and the sort) and ZeroFighterR! :)

Hopefully this link should be fine: http://www.moddb.com/mods/tsk-aop/downloads

Edit: Mediafire Mirror: http://www.mediafire.com/file/5li3ogn7sl20efz/SevenKingdoms-A1-0.zip
 
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N0body

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It says it's for members only.

Ah, strange. I've asked ZeroFighterR to get it up on a mirror. Think he said he'd put it up on mediafire - he'll pop the link here when he's done.
 
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