Or "Down with Carbon/Water Chauvinism" : )
An aspect of Stellaris that I've always found bland was the way habitable planets classes were done.
To start with, the Continental already contains every other class inside it. I find it silly that a "continental" species would have difficulty settling a desert world. Hell, we are a continental species, yet we have colonized almost every part of the planet, including tropical, desert, tundra... and we are not even in the technological level that a Stellaris species has at the start of the game -- surely in 200 years technology will allow us to colonize even antarctica.
But my biggest gripe is that being a Science Fiction game, we could have way more interesting, exotic homeworlds. Ammonia-based ecosystems in cold temperatures, Silicon-based life in hot worlds, Carbon rich homeworlds with methane seas, that kind of stuff. Now THAT is a challenge for carbon-based, oxygen-addicted waterbags to settle ; )
I've researched (i.e googled) a bit about the subject, and have picked some interesting possibilities. I don't intend it to be 100% hard science, I want to take some liberties(Just like Stellaris isn't 100% realistic either), but still want it to be believable. Since I'm an Artist, so not really knowledgeable on Chemistry or Biology, input from someone who is would be great.
-Obviously, an Earth-like planet, Oxygen-Nitrogen atmosphere with Water.
-A world for organisms that use Ammonia as its solvent. Would apparently have brownish seas, and dark vegetation, as it has to be cold to maintain ammonia as a liquid. Reference
-A Carbon-Rich world for beings that use Hydrocarbons as solvent. I'm kinda combining Carbon-rich worlds with Titan Methane lakes. Not sure if it is actually possible, but the image of dark plains with occasional diamond mountains, with methane seas is pretty awesome!
-The obligatory Silicon-based life homeworld. I admit that I don't really know which solvent such a lifeform would use, but from what I've read most need high temperatures. Need some input on how it would look.
-A planet for sulphur-based lifeforms. would probably have quite interesting seas.
-According to Wikipedia, Hydrogen fluoride is also a potential solvent. How would such a world look like?
-This site/book has an interesting section on alternatives to water and alternatives to Carbon which could inspire more homeworlds.
Initially, I only intend to replace the current classes with these, changing graphics and localisation, and ending there, so as to guarantee compatibility -- everything internally would still reference as desert_planet, tropical_planet, so on.
But, that would still lead to some un-immersive sillyness, as there would still be an arbitrary habitability scale based on the original classes, which would be strange on the new classes.
What I want to say is, I need your help to design this! here are my main doubts:
-Should I also modify the habitability scales, making habitability be low on all planets except your own? if not, I would need help to rearrange the new classes according to the habitability spectrum in the game.
-I need some ideas on new homeworlds and how they would look like, and if my current ideas don't have some terrible flaw or something like that!
-What to do with Gaia worlds?
-I actually haven't played the game that much("only" 50 hours : ) ), so are there any events that would conflict with the changes? (for example, an event that says that something happened on your desert planet)
I don't intend to create more than the current 7 classes, only replace the current classes to maintain compatibility.
Well, that was longer than expected! Any suggestions and opinions are welcome!
An aspect of Stellaris that I've always found bland was the way habitable planets classes were done.
To start with, the Continental already contains every other class inside it. I find it silly that a "continental" species would have difficulty settling a desert world. Hell, we are a continental species, yet we have colonized almost every part of the planet, including tropical, desert, tundra... and we are not even in the technological level that a Stellaris species has at the start of the game -- surely in 200 years technology will allow us to colonize even antarctica.
But my biggest gripe is that being a Science Fiction game, we could have way more interesting, exotic homeworlds. Ammonia-based ecosystems in cold temperatures, Silicon-based life in hot worlds, Carbon rich homeworlds with methane seas, that kind of stuff. Now THAT is a challenge for carbon-based, oxygen-addicted waterbags to settle ; )
I've researched (i.e googled) a bit about the subject, and have picked some interesting possibilities. I don't intend it to be 100% hard science, I want to take some liberties(Just like Stellaris isn't 100% realistic either), but still want it to be believable. Since I'm an Artist, so not really knowledgeable on Chemistry or Biology, input from someone who is would be great.
-Obviously, an Earth-like planet, Oxygen-Nitrogen atmosphere with Water.
-A world for organisms that use Ammonia as its solvent. Would apparently have brownish seas, and dark vegetation, as it has to be cold to maintain ammonia as a liquid. Reference
-A Carbon-Rich world for beings that use Hydrocarbons as solvent. I'm kinda combining Carbon-rich worlds with Titan Methane lakes. Not sure if it is actually possible, but the image of dark plains with occasional diamond mountains, with methane seas is pretty awesome!
-The obligatory Silicon-based life homeworld. I admit that I don't really know which solvent such a lifeform would use, but from what I've read most need high temperatures. Need some input on how it would look.
-A planet for sulphur-based lifeforms. would probably have quite interesting seas.
-According to Wikipedia, Hydrogen fluoride is also a potential solvent. How would such a world look like?
-This site/book has an interesting section on alternatives to water and alternatives to Carbon which could inspire more homeworlds.
Initially, I only intend to replace the current classes with these, changing graphics and localisation, and ending there, so as to guarantee compatibility -- everything internally would still reference as desert_planet, tropical_planet, so on.
But, that would still lead to some un-immersive sillyness, as there would still be an arbitrary habitability scale based on the original classes, which would be strange on the new classes.
What I want to say is, I need your help to design this! here are my main doubts:
-Should I also modify the habitability scales, making habitability be low on all planets except your own? if not, I would need help to rearrange the new classes according to the habitability spectrum in the game.
-I need some ideas on new homeworlds and how they would look like, and if my current ideas don't have some terrible flaw or something like that!
-What to do with Gaia worlds?
-I actually haven't played the game that much("only" 50 hours : ) ), so are there any events that would conflict with the changes? (for example, an event that says that something happened on your desert planet)
I don't intend to create more than the current 7 classes, only replace the current classes to maintain compatibility.
Well, that was longer than expected! Any suggestions and opinions are welcome!
- 2