So I wanted to try and implement a way for canals to be plopped (aside from using the terrain mod) so I'm playing around with placing assets along roads that form a canal network... having a smalll amount of success, but not everything is as good as i want, nor is it the exact look i want for the model. This would only be for people who can be assed putting together roads and placing assets to do it - not for people who want an instant canal tool...
here's some images of what I've got so far, BARE IN MIND this is very early stages for both model and mechanics but they both seem to work
placed assets - waiting for water to fill up:
water starts to fill in:
filling up (i does take a while, just like any ingame terrain modification around water)
got a bit of flooding from the force of the water filling
and it calms down to this so people can visit the canals and enjoy them.
Can you let me know what you think and if you'd actually want a modular asset for canals? I'd be happy with it so i'm definitely going to make it, but if no-one wants it i won't bother uploading to the workshop
here's some images of what I've got so far, BARE IN MIND this is very early stages for both model and mechanics but they both seem to work
placed assets - waiting for water to fill up:
water starts to fill in:
filling up (i does take a while, just like any ingame terrain modification around water)
got a bit of flooding from the force of the water filling
and it calms down to this so people can visit the canals and enjoy them.
Can you let me know what you think and if you'd actually want a modular asset for canals? I'd be happy with it so i'm definitely going to make it, but if no-one wants it i won't bother uploading to the workshop
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