This request for feedback is intended to gauge the opinion of major modding groups and the community at large.
Note this is a work in progress
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My own 2 cents: I did some work comparing the land doctrines in Darkest Hour to figure out their competitiveness since comparison in game is not easy. Having played Kaiserreich and NWO2, I was dismayed to find that the late game doctrines had such a large spread, making some doctrines non-competitive. This is the reason for wanting to revise them.
Compared to RC2, Manpower Doctrine has been given a massive boost (Manpower doctrine had 8 effective morale in 1930-1937), while Mobility Doctrine and the others were tweaked to bring them closer to the original design which you can find in modding docs. This is shown in the first image above.
My tweaks were mostly intended to narrow the bridge between the doctrines late game and in addition spread out the jumps a bit so as to avoid sudden jumps. I felt keeping Firepower/Defensive doctrine's late game advantage in org was fine in order to balance out the fact that said doctrine is arguably inferior for much of the early war period. Manpower doctrine's high morale is sufficiently balanced out by the poor early years and terrible organization. Regarding light infantry, I felt the doctrine was obsolete in the late game era and needed some help. However, I did not want to make it too strong, since Light Infantry is arguably one of the best infantry doctrines in early year and far outstrips Manpower/Firepower/Defensive. I think it is a good strategic choice to give to the players. You get a really strong doctrine early on, which weakens later (and it is still competitive if you use Infantry due to the additional org/mor bonuses they get).
Feel free to comment away. There are no wrong answers or opinions here!
Note this is a work in progress
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Keep in mind that these values are work in progress, and if someone is knowledgeable on 1949-1970 land doctrines and is willing to provide information, we will not be use tweaks but rather attempt to implement proper doctrines. As always, no concrete promises on when such a revision will be finished.Currently, the late game land doctrines (post 1949) are all over the place. Mobility doctrine has 90 effective morale in 1970 while Defensive/Superior/Light barely have 60.
Since the old land doctrines.xls file for where land doctrines should be ends in 1949, I'm not sure what the original intent was for the doctrines in those years.
In my opinion, the spread of the different doctrines should not be WAD, but I am not an expert at land doctrines, so I was wondering if anyone more knowledgeable would look at it. It would be nice to know where exactly we intend the end game land doctrines to be compared to one another.
If we don't have time to make proper doctrines (NWO2 mod, KR would both benefit), what is your opinion on tweaking the values?
Such tweaking can be done in two ways. I can extend the relative advantage/disadvantage between the different doctrines in 1949 based on the original land doctrines.xls file. Alternatively, I can modify the spread so the differences between doctrines are lower.
Current 1.03 Land Doctrine (Post RC2) Comparison
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Example Tweaked 1.03 Land Doctrine (Latter of the 2 proposals above)
The scale on the left graph is in the same range as the one on the right, sorry for cutting the y-axis off in the image.
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My own 2 cents: I did some work comparing the land doctrines in Darkest Hour to figure out their competitiveness since comparison in game is not easy. Having played Kaiserreich and NWO2, I was dismayed to find that the late game doctrines had such a large spread, making some doctrines non-competitive. This is the reason for wanting to revise them.
Compared to RC2, Manpower Doctrine has been given a massive boost (Manpower doctrine had 8 effective morale in 1930-1937), while Mobility Doctrine and the others were tweaked to bring them closer to the original design which you can find in modding docs. This is shown in the first image above.
My tweaks were mostly intended to narrow the bridge between the doctrines late game and in addition spread out the jumps a bit so as to avoid sudden jumps. I felt keeping Firepower/Defensive doctrine's late game advantage in org was fine in order to balance out the fact that said doctrine is arguably inferior for much of the early war period. Manpower doctrine's high morale is sufficiently balanced out by the poor early years and terrible organization. Regarding light infantry, I felt the doctrine was obsolete in the late game era and needed some help. However, I did not want to make it too strong, since Light Infantry is arguably one of the best infantry doctrines in early year and far outstrips Manpower/Firepower/Defensive. I think it is a good strategic choice to give to the players. You get a really strong doctrine early on, which weakens later (and it is still competitive if you use Infantry due to the additional org/mor bonuses they get).
Feel free to comment away. There are no wrong answers or opinions here!
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